{"factions": [{"id": "new_republic", "name": "New Republic", "icon": "⚔️", "color": "#60a5fa", "logo": 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", "chars": ["adelphi_ranger", "captain_carson_teva", "r5_d4", "colonel_ward", "c_3po", "chopper"]}, {"id": "mercenary", "name": "Mercenary", "icon": "🟠", "color": "#f97316", "logo": 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wxhhDx8Zvu6l79ckpiRT7pYX92VAOz90WGK56UXcgsMu3L3GfUAEaxc9POv8aVLgZLMtDjvSJV8+RBX5mE49ORPe0aGK94ir6TOI92nX/j3oNZxCP43K2A6GKTv1/D7wtA/63f7P6Rc2s7zDvDbLtsz4aHy5Q03b9J+iIUzGWZh1dHst6Gu3hakfHWFaIwAv2cklKo9eXrNnjzdpGciFMJs6jsXgGRekshmNnXp+d0BAN7LQOsPha1Kcq0WPoj6RtcEBakjBGKs/npVeTZNEJ18wSKu16HOLhGZGxNiQApk8qe6olexwmircbFz3SzZsqQMkY1xn+Q1w879pzKSUlH8YumI+VawQ+tnbSQAgPSe5ZFh8vCqMHl+TFz6y91IAKUgQPWKaoUgCH43fWrQ+DGj7hTcF7E9JfZtkAJdyinsFgBGj3a7s53Wj8xH1whdPpQA14h9Er7MHYY9mcGjPdzZQZ/0hosWcYhgqKsLASmwPDJfn59boD9Bum5YdTs+rgyVo2E1XHoexT+x9V101PKtNhK2fjxhbrGpYtz34mqcHTuYqY4Pt1wwp/nOXbqb2PoDOvo+/CZ8AmtjAQDIw6rA/PFjlI8Jb5JIgR4CwNmK6l9S4pb6wbGo9Z+tqa+G1o+RMTQGkPE06cH+H3ZmB4NMigyVY49huMWVi9aet3D8OiPJmx/GWRCTyeBBrowrM8zSaBHn7HXsV1ujjqD+W5CzwxnG6icPHTSomTgzbJTfzZW5RxmuDEQr7Srw7Cr/2JYGc2NJbvEhSzPnixNpFrLYpnGG5wwOVsrusDDMFLZ+JC90uRl79UCO80BgRo/+R1Xl3kdzC3QrYuJTT4J1QZ9t78Na4HuxjvFT8FXNuXmm4sURSlQzrNpkXFmtFvHBhpVbn45de564DLaX9GJ7YdJ18l7Ao1pIWt1h2jqwoBSglry9D2C71oD57Nh+3KeMp1vStvftpLbIIIy9o9poT8LcEumKDXVBc2XsuD4h83mqMh0wUTsCt12RLJP2Fxk0c0Lk7L704kWBWezBcSAsMkwRRuJT3yEdp8DRN0PmoxcyJCdPX5udp9NHR4jDxNERwaqnCcF6cyEdxL86A4AV3g+HyJBpouFbp348X6/VlR+Q/KajSB/7vIkB0SdACmQCENiJHqzMF9OlL7Z9pM86VVeiVMpVyeviP4Fzf585bd4mcmuk2ZOvI9/XnNfRE4avymtHjXd/C/f/ujY+WvqDofC2hSWmIsnp9lK0saJd1iTHqYDxabB/8vXV6ZqR90097HXvlAe8/KaOw5suSmoHAQCtf1PuPn0Bf6or3bvU9ULG1gII2gAAKHRhRPDEnKKvUF3caO+ZXZUA3jtS49uM3dN/XXEAACBs/UjttX4kq1qISVQXRBYaTkYmxf9pFOPoK7zp+/IK/Z7tHx2dMsPvLmD8n4mtFaXtfT+5Yt4zSeiPd0UKUAVc9fwrqbjFLlxrnr7RVE4qv6vMhtYfqJgrfxnPCVs/7J/LSM5AAAjjGu0yf/WKpZ488/F9J/1tXTzZ9PGeAu3uL/d5fXfcV/lElCi+AGCoi4lL+VzA/O4SSoE7BFJA2E8wCQAQCgDYQToAVecSoNEydGFE0B3gbUayZwQIzs3T63idRIdMWUjH1EpaWnF0LiLyYq7G4JxbEL39uVUvPDgzKABfvpYO/nzm+Wd+N9Vv6r0Nkgd4/dZnedhDspMFWiNn5bZ0EvDg+tcxpI/G6SDQ2bS/HRM5GhhnZrBcqQi4br3d9tPSQt1BONFEOKZfILYgjpXALnHkv99z8TORz1VLRP7CJ6LCjn1bWVf5baUpc+W6HQEPyvwDQ+SexQWG2owk9YdQf6hWaFrZYL4OOzNyHazfwLDf7/hJQcnheXMDZoENYjWiQmTT58P3ZhGh4SqxmToDAHsdAICGn+jDsvNKDubklZwGIwN5ZCZdI4pC9GfpiB+Xbes315bryw7C/rhnXnhqFjBe3sEzIsKU8kwrADq2cmk4FflLmd4q2L8jMDjQI3BO4OP2flxWqMe4/zXS1rVtQ6FzWXf/RXvXfO/z8cACQDD939ZsvUlrOG3SGqnEPMsXaqx1NbcQ70PGsvbJ50VG1Pfoolulqdudd/it/+tzs1e9se0QsY2sElFHAHCk10G0TLJzHRmGbh9t9Z21fsK/tDDn6hz/MaT8YBkBSTCuE+Yj5RVoDd0JojQLtviOovGCwHy7YV+C40aK9FhxHTKeUmEx20eEs4XNJbb5BEQEIAgMVMrPQ8vHuqMAQMnUKCjd6TugEU+WPis0VP1hgdIKAGawy29UipkBqwgLALvUGQAGQeufQOwEfqD10w+gI166Q1cFW2s+IEgBEr0o6vfETgXW/Xi+7tDXFUUn9hsOb1zHjiw+4SuLxuBQR2PnaCxdaHpRw3aQ20i3OwAAjxE7BOKf9vp11Prxb7euXxurUs0NfEFTbDppqjlTHxQSNG/8RE9PYp+EzMcGRKUnlQBdBYBwFDQrBQAAhYsigkKA8UME92GfQbuGc1sA2PxavOYI7sS9DMNYJYCFi/0fz9GYznM+dGvbeH/nL46EFeoEOgkNGZx46adyY6lLSWHJXmCK1aK1EMb8xQc5R49/W3k06umFnovVSW/xNVab/kacLp6bb8c2ALNtXKC9CnVPjFsaDg61+2WoxjN8VTLNHJZNmhKjhVMd4riD2O8fJPf3GR6gCn4X3skLtuTG0e/177/3yV4fvymePtOmTJs4ebwQCIaMNell0LQQ+Bf5guBtJrc6DqKlFd8Rw8Otn2sMPxAnl2OWZnI/vezj7TVh4bygmTkFeq7/o8X6t1jqzAZgPMeOmi49mV1gkHb33kqfOE2lpjN6IAiuZ7ye8WHWnCw0CD1N+0163T79qSn3+ZD4tNUICmHs3lMeoXyVrFSjl4Ch0Cukm6QKlUcA850vS6rdUGQoMmqtIdr2spbR2GKS30l+jnDjClnynTY1CEv2rj17cz78cq9c7j9dHipHtXY6PSH9Y8IBnzJf6J/fSrexMHkEy9U9RYb6qBCRFvVeGB7kncNFUU9KH9ARANgJD+wBIGefKDDTGylRWMk0uHHP4rmL14Nxhi1nHLT6aVPv87mvnd89+d47SR//cVmylnSNrM13fUpcm7gGJYOWTfmu5ku7Kevpa1/CeYDsdh5FPxU179jR72vPnjpjBMbjkPjTxiLjaWj9yHihOumt4b5sB9werWEvAGC+5JrQhhMZze0BgHUllj6mHAMbKQCqcsQdGL01cJOdYoVwepGl2NdiVxHnTqf6xRE1tDOkMylgjdWr+Kgmtv4rksgftH5hli0dwSMktvUfqThB5I+QdgkkgSevAtLViWr8LizXBaW3CAGFEdKre7RGHFmNFv8YejE6XBGek6/fBFIAD0WDS9sCgIv9I+pH3Osz5e5RY0eNFlp4hm8qMXECAz84xJn2jfeEWokt/HnF0mjBgZs/DGq5Od7LjWmsbiSimfdoXOD7o9+fPH70+O4pw4f+vCEt7s4VK9XoUdB0qHZb1Wg3Zph8rsyVxuqvSKwXQ562CJQS7dBy4OccouQAXjbbvxCqlHnOmu1313tbP9rqM91vnu8MP9absEhqFJEyyAGY48wmoODb0SHvwqloekL4rXRwyi9ms+WXbI3uJHhuLAB43nnf5BoJGtfY6WQFQWc2wBjJ8c0SU4XUn+wNEUZtAfwItruzME9fpcnTFXorFAuENwLjfwbGa45XHG+Y/+T8+8N9xuPwqRMFKsP8Ak2nsQG2a1g+V47+sj3X9uc9H+fjHELn+fJTe9+Xti6enebGmzDG7H9+ZKw8UnEcgCCbOMtviuTWE6lJahrpO0lscYjezCVsEhT0MLCBKoQ3LAgPmvh5gR4lm8gN7hAA4YqA2Tf4/mwXJycC+/jSX5O+IwQA9WsBAHoEwG9hH8sF8Ab+dfp4dcUUvykT496Ie4K9i7PavTemxcf4+kf/hfDzC9t5tiNfJgIA/mzvj58/WV12/LuT37XzbnQcxM3DRjZ/gdoPsujfL5Id+6bCmLPzI+OU72ZWTp3uEzx1hg9rsKasTscOHqHx1RsDSewRBQBSrZ3r1FAVZTK1BwDa8kUZtdeamhpLDlXQGTzq+dO9ZcSwIU1+3yoFrjav2wqG4IN7Psi5gN4AMB6jdr+x8/sYUAX5KxLSsZ+AVrLw3RBYQ+LXxmEyhb3WTyr2aSm4aesnkmcMWp8chxXZZs4DVAG+M5Kn7M7K0e/ZmbOTkIXTvz9SeUSvNVLm021fDIWjxAIgJ09/ClSA9NpEftupBMBz56MeCpo03GP0eBobB9+SNFy8Wmc6dgJ1CKvaSO8aMkjY343PxZg46uDz5cWGS1DqE1ISnlOEKpTSmLNZYCQ6uLkNBT99NBGmQ9m+EI3FkT4K+Z8bhCyw5TSe2rotpxj+Psb8aeLFDYHf38q+0/AR0+BvWie5sojZOeLxJyIfJk9E1syTRb/GfVErggktdHxRupZAX0z4hO/cxDiDmeRAGs3NrAfjdZ2PawTPCZgK0BsB7D9PBN6QFADCKEebuXrrz128DEYaMqa3GS8k6nZhAAaBMCooJIgg8zv6kcl4+JOMjdvqOrpnzaoXMNlTZe+aqdhAu7XtzeJBadLmzPfroP3vDpg9/XHSPk1ISI6bA7p/B+EifcI5gvqSWH2du09vb6zgeH4rSrhoTwVQESkFgT3d0hckBME1fRHrvqCv3wYEwPjTJmP5/+F+1u7MdLdGs/mV1RmxBVpTm/6C4KCAB9vhwCkeAGg8NfJ/v03qV/3RvTh7+WOlh47sfjdzp3rW7Okyj5nT7fVd1Oi1hv2EGw6Hz+pqZ1lPSDRHwd4CXfW8MIVXO/dau4e7lRV8FiQA4Vp/r2bktEO0JbLTzKUkpGxLTE20AqCuuu68af+h0paGhuOBMv8HAmUzrZ06G9fFRtibWWtt6rufX75xs5LYJmm8x8WVuWYqNtKcBiS7OX9b0hPorCeDofXHwfZ0GQChoKSsTjlPqfCa4uVO7wXDbwfo/hr+sDudZT0loXEplQJUAoh4LgVAK+Hm0xsUpgqaKo1WXG+9iXP1Ur/4dszcZQEdiwP2rxYW6M8FPpj7njJCGWHQl/5o0JeVyoNmjfF9ZuEyxoEMvg6fPsSRHQuIv3s58r/m7tdqjVWgsihDHUtKyi7wefYYTsD4whn+EzGGgHr6iiBfgFWHjCszJDRENilonmJFA6okuIp/y/v+6eOgxJlyNfv2bN7xQbAqaHqwSnGPVmM4ot9n/Ipw0gvnLqZT2d4OarVw0+XfANuN4484kDaM/06rISgFgL2pVa1UffJ2aQArIbOoNU7WrdlUvOmdrIOyB2cFxCe8iOMHxuIbW1q5gndzKZ5kUvK6+BflsuhXJc9DxtM0cZqPgBWGYv8qoSCQkCpU/hDh1SIy3yIw4YDpD0G5r0Sj2xfiP+99qHAH/tnn+VtEnS99TN12L7s7MISO9rldRPP7KWGleliZLyEhY7RFBmnHB+phFA/n+EIjjAgAYfe0kDBydkNTaDgJIMDnTbLYZ+VoAMGza9LIubV/fVOYQ4jv2xc+f3skfLsq0gXqyAuw6yvzdLsGe9IP+klwDts4RiPtjfptwQxirdawT6mUE4MxO4e5cLYkf3/pP1a8vhkBwE3fyhFltl1Ah80NvGvj2tinyUi3KATAyoT0d1ESeATJ50Ibt7de0NkSjf5bYmv9VAL0xnR3fUZtbQB+hi3grqPUarFYrtPEC/szJ/UFObI5ffieKJqdzBfMQ4z7DZ8pQ+UB3HWuB+nY0e9rKo8eP1J/6crPzzz3+HNTJ3mymTHMSLeHFjyq+iOU7dqS0h1/jElFP789N9ZlQ8pfRoSHsy7nOigTsQ4UoXLiMcnzX1owOgvWqrMWPj5/hq/fVHYEETOY07HaAl2mSVd2Et7XTGxqpC+DPu0RC7gbN0nr9eY27kcbvnXLBuhHovPusphMSlRrkwkpAhDgeD9z9q49RyorjtcsfHL+9MXTpj5s5/foDq1VBgcs2bs9ecG8JUk4VZ0UBC7JKxb/Bpj/AeHHEYoe4OXx26VQDn/z/Tc5u7/EUoNAmDlj6gRgvjYpPpV2SdMk2f5gfq/aAF3SIbeRaKWyES4AwVYAQbXhQPk1H78p45PeiPt9F55RQ7j1AH+wcw2NQ3shZhFhy8eS/fGe/QCCz3Pez3HV7tNT5tfw7/irmQKnW0ag12Svu0n/EkoAuqpXNUoCQ/neNwi38kdHVA3if39S8ubtZ8+aEdg0Z45KAdYzSNqQ1Zj0xtbVGzYmFIEk+COxxc/bUPQTUXNgMyN5VQomewh97r6MknaHJpIuUFsbgFuF6+a1ZtJitkjuaLLQfuT+EG807oBZQ6h4xxj2ZEaMdhYz3yx5s/wik7FAa0K/vM7cyA5BQmajmBbG5dGgZb8UbIaWEkP5VSg5YAiOe0AVjKOXrEmqo8U15pb86pLgmbl6zJBBH/kiKFGait4f5Ej5dbW1CerCQiziOEAbY7RdCaAt1BNlqLhHyc19NBWRWImdrtHay0SzYKkh054nwNKxiu+PgYg25WoMFRuSYx8NDwmUARjilv0l7dOO/ggw3QOsf5yggvgqFqdH6squgK739e04XV0YIBkQU9uDx9Kl++x5AZTs2QCoP2kgpb1+974k+n405emM9AZgfF3ld8e/gnIlaW2cKjR4Fvr7KAFkAIJHYdshAID5mGcwLr/Y9PGGtbFylACg7wsATLsBCPfKZ0y9V/ob+BuksKRMODRuIJBUBZy2d1NnNgAb/KAHw8e4d2ok9TFRALTJV6g7U3/h0KHyI4bSylpglA/oaHYFDmD6Y6+szoiDLYppmeHTzAXyR2J22Hv4e2lxuHwIAuB0QbHJgJIA3Ki74FmPA7C+AxAYK0u/q1KGzA70muhB+xMwxo55f7c9TGqH2DhOaAjbLXKLNkAzqw+v3bA0XWowm1uZu7l8S+bmTeI+avho0uJwB7GlNd32tW7h/WiS5hjQ4jdJo6Ult9Cgg6KPDJV7ZiS98OTQYUNtiq+ZIS8uipofs0K9MytjtWz4BPdlD6tkuZ9rjOyEDAzD0A/wWPyI8mU0DDL+nvP3F5+Kkg13ZcYN/YWLd42d5nWvatrye3MLTbqMTe9vXfBQUNCCMEUQzozoxLV6HF5Oh8f3V+DHkcHkLUenQRYuJE0EYytrGIZgz4goUaZdCaAvYQfGYA+ZsEt4nP99U0j5t8fJAKAftQcPf+42YvihmEQ12/oyU+MThw5j2sQyAv195gaW+xSbyis/DvTxemJHWnzMcC59zErb09kpXSJMZZVa09eV52P/vBAnqSIug8UzzCDTP9un1y+JT92F2+AAv+sFNvHfnySM4mLcQyQBDIU64cqqVupQBej2m2pVj4USixNndw1paRkGAJgIAOjvGAFrAySlbyslAt8dpEDK4keV2FXbJpc89rmFjy+OXbcpKy0OR83EbE+Ly1+ykl2WjTz8kAynWGPTvDK25HwU+zzHfHv0WYFu1+fAeNyHbe3nuXraNT4QQMCCP1gVZC8P4JSdcx0CwLYiN0/XHR2ZmfdNnbiNfEnn0bkdiQ4dEQKBjqnzBEmgl/t5qbx+6zXbzr1+gTN85nymMeQvUMljsCwh7LAyKg4nf1ZgeDvwfp9RgbN87GYfNVwwV0PLp5Nh0bqR5kb0Z9yf8rON/jcU6oUSoFn6A0rUJ8Z4+YSfTtddsaCGa0an2YlYHJ3ITMXMMfzvRPnlt424/nz8+zjCBoNCdEAJJqmOTM54/59ZGWsEALB5Zc8/FTln6Yrk9YseUWKadnjRh+vvD3lm1cGPc4tJtCrw6Zx8vefr8UsWCcWHcP+ltPeySQs7nh87p/D7r/HjBqg31J8eALemsTNz13RFwOQGyVpNpOnmFeAjxlDocDKWOpIA5urquurLP108M+zuEUJ/G3XlrU7T0luEFY2VTruLra0wJ69kSHZeiT46IjhI+iM3ZtA9cc8vCot+Pqkge0tymHyWH+YL4Ghd8vgrqbW7NyYEeXmMtjsMLVtjMORojDhRNMY/LhDbeDxqlN7KsjG9TZSf4yXnqwWjnURp6R3aANriQ+YnXrz4owQARKkMJFqtCd3Dk6R/SFrZdPVuNgwLIPgQAICumScjmXQKmB6m3kIKDGUV/4T93wPTnwLm7+Ivt6vHcwAA/K6Q+bcjNa6rhLx0jlsbi9P3TxBeMBQZhKFqUd11FgdouHLhIg4FCxCc8wYAhAMAhKtt93d/tzD+fhoAQHgp8JS9m0EKPKve8tH/ymclhz0Wrkh4LF+v/6RAj1JAf8xvcilIAeH3Cls/BlMGIvORWADI5wb+zs414eBZUfCuLQC4uWWv8dfc8gsOfu0lkz1NL193ZpxkYcHzSVLGfsK1vIFQEWiLcCNjnBl2lOzTK9IKfb08Z/v7eYkzm8Gekc/wm2GY7ic3fFWRPdPP+6Utya8s+2SvHjt1SFLyu7uz3ky0AsBssVx8NHYddhEjyLCfH3V/f8x8bp9s4xbQGHYb7kz8rjs4ErMT776azZe0Gj1266DBjmEBkZrqTAL8UlZipKNaxwnOTwoOkZGSInaUMMrY/ur8oEQ/ChljFeOag4c/AAC8Zu8H8X9e9BjYAq9nZSTh/YvALfwY3MLTOQX6uux83f9FhyswbEw+KzLRdY2x1JD+MHy7Rh4Jq55DHk2yOIjUXpWxxCRUASJp3R4AhMuc1pXuN5wOmCMXAyBU/hAAYDPhKmQgqAEkOlsZS6vSt9UGzfY1yv197M0DNApUQTC4hR+DS/gqlHhwC3GquDPgDZh4ANQtScrYJvldbw/s7DVSBM3EwSrWnkum5SbR7hcxH6nLEkA4Qgabuqh7CQFAEtU4KRKdJaS/iX4YAsAqBdTbc/bK/VfjiN02CwaCETgnIzY5GZiPnsCDIAXkS1as+wakgAmkwFuCW2nrF/6dgUhyFP/orvNkMewXSTCkLgMAW/Qv5kZLS+qr60qzddncLNWuVs/Yd+mTkcO2fpjrTISt37FfBQGOLUQ1QOfbM4P1XrfjM+3RBaHyOXgD4yoKEo564emoBevf2533t5hnH1wUpXz+xb+qn8ELf0x8cwf3RDYnEfU+9n6inu3pOoG9SXTEMklOjpsxfKT77PpWF6tCthCno8ZidqZQvA87dS6QLs4QgkSXNkWqMhQbquRz5cIIk0fQI2GPAgBoN6N4MqX+J2QaAqFmSaJ6BwBgArGTOTRn9nRlyaEj2v2HjnwE+4u2pyeolsSnagS3YMCJrhGANBBUHSUKxknKEHmY9CKobgyV0/EOdqfv78wIpBMRegEAiviJFazk6eP9QGCA312m0oqBxnyquhAEbAz8s0LDfgDBHygXnQTbYGD82sz3M+bsnK5cEKZI+2yf3v/zfXra30EnZBw4lj9HdOk+bP3WybcFdGbz6+oy0onL2pkEsMZRjcVsJMm6WAFPD8QuWxS0eEnSLjIwCYHArgULUgABMKeFlwJUESIAoOX7lcw+4sdLgdgd6sQ/D582bxV/y0BkPiXk3wS+9YvcXWj9yHzsK6HMtwuCziTATdAniDQUgWdy38/JjlyyUDTcymeGTxTDkCL+HsL3N/cf2fxiZH4rPysXWsZX/pCQnr/5zaQXhLfTiPnLMc8uWvhs/H8/sHM6RjdfeG/j6sKYRHWhBWwg0fMd+1kDOIrmKxi29InIIdddmf+yXuf1f0l+SSnYbygB0W65TtpRXZ0DgNOBLG19J+sgAACDQu6CeyJABOUnJakzycAj62zh+N/nRUYyL69kdlRE8Ew7946Kj3lm7ksJ6X/flBqfNi9U/mcEAOHqqL/jHO0S2GHYdS2dlVRrLLLOEYDMb/f9uzs28KJBo9shVykShSdBBMWQJLZvvTtLuvQ1sXMCNZRm44QQKmj9mxEAe/JKtrUDACIHWyA7R4OzlaMRqMpMiQt9evk6lG79NdCjIxoVGhx4D9hhbXIX0hNShK5frwCASoGR6pWp38jLFeWw7y+4PtlgzI6Ry6yTNPW3zmQnuvaf5oXpazghFI7uxaDVSQCAA5RcAEGkvR9GhspVIAU0IAVUIAXWe3m5z62urkdNMdAAQNJei8Uh66LWbyjUCVs/Uofg7RwAXP87zQD+iTBMy8a/bcxJVCeyABDMt7MgbtniXes2ZH0l+T25zUQlUFPuzvRnGpxZ5h9scuQjhM7MmedXpG03yKZPg6Nxbm5uoh/PnCNXVZw6ezC/rHL39Bk+jxftSl8wUbE4k1CXq6VfpZsDLmyJO+vT4gKIK/MH6TiI8n0HCuEe9PcxZwHnJ2gmHUjlrkoAOgUZGhQj9Pv01boCnVYRJpq3Z5xyyVOvAABWknbSj24nRanYJW7Y2UBzNYa0zLT4V2F7OmaFmk0L1xaZPlGGBK64LjDxhvBB5Gd/v/Cx+BXr3pk+Y/UcfEbk3MD83GLrlDMDQcVNUqnkbVZsN+SX7NFq2HmcGwQFqd337Y4NgGIdAwo1eAAgKJYAAOnxLRkJe5+PTcWp2voVBFvS4tEvngxM/5BwHVlPRqrktUql/lOt1lSXlJRhNIRkGS2txNpPgOOG+Fy3e++b7uN75JvKTwK93V/KXBu7HKTAy6R/iUb9Wg9z6yxK52/6EQDwJREzHqlDsHYHAMKJCAmVAqoQMQiiIhR/i4rQK3FNO8GL364Ww04VK2n9B6H1P8lf90xeF/uKXLYYl6wjSaszdq9+aw1mAA2VPoiXAq8Hrn0JB5IuBxC8HbOGXYyxo/UJ+opo0IcB0Y/9/dKgD7b+L40FJfWgorvc+pG66wXcAI2CUoAN/+5I3fxRQIgCp16zZgyBuTTx9bTEv+/RzOOmeG12ECen9bZNIJm/n2HIHa+nxS+sh9avLTIk+MtmTjxLmAfpDYwreTwyQvZPrcZ4zXDAdFyj0e1VqBTWKd8E1tOohU9FquLT3tuWvDY+RRkV9qpb2pa/gm+N8QXbNDItfYwD21rELWEq2WjVI0pclMq7/hJXrZYrbF7uSXVimgaYf4ZffwGlNV3LqEPqLgAQ+RhcwMmGLp09az6dsTr901huBQ8hhR0u36ue6T8PU7R7fZ2/doidwVuplGFKNC4RhjOFVCWtT1olvTE5LT5B7h+Ns355pq5M/YSkkXEAgjZdxu6z/EPJF0UmbbGhUDlX/qfktXFFMSvW5ZJ+oo1p8cstgjWBKGW8lrFFcIj86bLb2l0AoMnkQGzLnF42aY2HTEWGTwND2kycvmx9WkLBqhWpheT2EZO8Lp5d2hZaf5VSyfZdDLdzn6dSJfMEKYDdxr/Va/S7AQA4smec5D5XYDxOFoGxgFDYxyHjVLd1e4GKntAx2/rKhLZ+JNN+099NJSbhAh4oobrcPd9dAFCiAMBOoDMZSepPY0ENAAhE+fgqlULtscU5ZvHzybhYY19KAbb1x8UunkC4lbMwOMUCwd7kfGAp7+KZj1QHACApK1M+SUxLXCG9V8l1gNFOsNDs7cmq6CVJ2eT2ELrfzRvS4pD5GXhCyPzy02ZDxusZ2MCEA3WQ+V2OWXQfAFzOoBP/hy5auDH3g0u+0P5zeuBM73qGEQ4g9faXyTLf2rh6/qpEbrl0i0WyTGjPbQLUdajzPBc/s/Ap0IMTL/N/AbfSplBdVpkfv0KN3aQ4ahjHEiCIb+rz9De0Cu0keZRSNMXMMfQMeC08HP6Sl5/PX6F6aXo4/vXe7fsQ2zRNmZ9khs/081plXe7cbAVATdJjS7dB/XHjE7i+fqyHbr3PrUoA4Xr2GEmpBlVAwB7YukadJJ2bD1fn+FJTaJhfWGSdz7+3SLoEzHJkOgXAFdu8gSyBqvo67S/rUF8KZztHwnX73NV/VecSZtBYuUoxS/hHGihGW1h9MhncsPCZ/tF93veRmZ7gDcx/j/BGdsMlrG6uIztjTfr7hHO10egTZip3K2HlVgGAREFQQ/guVgBBsS6/xF0RHvy05F7vtNT4L1cmpM//cm8xGtq9FSqmH4sgExmiVyTtAJkPquo9ye8RBMje0fw+Ua9M3QJGIaEgMPPMdxNXa0yoSpZfyC1Q0ZW1frtKVpcZmR8Zpsg9K2I+R8D8/+Gnt0Wi4xQodUuk9gQASPjh2MZq+GOv1FfWaghZcw+AQDorNwuCOYG+j8Sv2YTDi3sKAuobtwgXgMLW3wHzkcnniH0JQKlFCgIkCgTeopyclhZPpUBvAcCBf1YzMD8cmI86n52WXsh8U7Fhp2BuYyw9GqfQUwBgDh4qJdSnqEtPgw4ekpqYtpkMdSSKCIWqWmyFeUc+EvnpINc7/7JqZSq7jIqFOIgNls78avH8/UMYZ+I6a74yjkY9pGsAHdaVG0Ds5xAuL/5neF9kNl3riN6N9YCPcCDNDrg/WL0i9Z8kranBZ67cCmQ2sd62NG/cS88vLNm0Jec04cQwR921acT9+81ZRVlR/h5um6HaxjRcu0HOWlzgbbg4lUGj+zAjKR09kjN8QaZjeP4GucWAW08BQP8gvgB1i9isodTY1M1otyrmKtpIAvAO3oQWZgVBTyghLQGXarU7mre02PDFmyvW4TTwZwSFznguhAqdgxC/wbomknql+osXUsjVWaFy0bpFPHnODlc+CQBII71Ex4zZy4kbk0B45puvgwnLz0+AzAfJdBBkHv2OK3y59UUnSc8BQImKc3whKq8QBBqygTiBjy1lEILgS1W54i++/vMwVn+edJ8wy3UYPNveun0/vrsm/YuyYmMZ/z5CAKDasDeVG11kWjT51eZE9eezCg0/vpAa32Z+Yo/JXk8GP+ifU3KwHG2Bn0n3yIEIVg4D5mMaeizuW5nPk5X5XARWyHza6G7ZleotACBREKCMtPqlqStTP0J9agcESG9WlWbfG5OQnpRbZKQg6LIoy9qSjF29oudCqy/bvEb9BeFaMp0/gDIfqaN5/FAKYJMT2gd3lhUZS/8YEH3mhZS4AK/5SqE08FyTsDQiJCqmzdoEnRC1XwZtSI7zCA+Ro75nbZhOmI+l15iP1JsAQGoGHYieAaZjX+Se74AgyGtKIU3yULAJnMXT0bo7M39KTk8aH1poeHdtonqf2WIRGzNSnWr7/Wh/f59XLbxK1uTrSjT5+lOFeTo6V/9pduvItkyaz99h3zh7jVsPgdoEyAkcUIJSwbJ5dfrF4wdMR5QRQcHKCMUc/IGbh3tSWJjso4Iibs4haM/ijiJHiVfWbH3/1mOl2UqLG7MRUGddau4svikv9tMTUrKMGp0WfoFL4VD1hYyncxz2OAbR2wBgB5Pw+zRVnNW16sTULYZCfVVSeiKGjEdLfvfQnFA5lneT/pK8LLfISNoha22CyMRYvjfP+JLCAj11i9DKv0xsIEAmUlO0swgZvj+16Jv5fQTkMP7cZS0GjPL0O5UR+hIAwoSFioDFG1Pjl/kGRMeRLtIG8FrCObd1OT136mde87iwBt8plvlF7KweQuZf5r8F361XAlB9AQAkIQgoECbCBxVmvJZxJfa12GdJWxAgvZiZGo9h19iJAdF0+LkjsWPk5BcZCgq0WIzSYB+dveMSv5UuH98VoiCgaxojnSY2A5IACGqglOjCZLvDQuWTwkJkk0AKdDpfArR6ZDwW68pjVuYTNqXrFDQUynwsQuZTsd9r0cfeBoCQKAhQHVCbYKKpxPTt4rmL/zf2b7HPBs4JnG7nd1gxeWAb5OUWGmJjVqdjC2iD+BVJalrZNCeOSgCav0j7K3qSy0fjHNbOL2IzEtlZOJDpPOPp+1AVIzLytm9MmLUgXJFcb7aIRvAImH9NX3X+K5CUu4ltbGMt6UPmI/UlAJCawK/HykClhv53k/mCGbuHL61dvvbtpSuXqiIfi8S+eg/6Ay83q58dIX9U+c2x+crtGo1uE7iMbAVbbIN6sEVOAvYiQGjlXOFz4NAg7a2FGmgPKGpnsEBaEWA4LwJa/oNIs4NwkBHeKlwAk2SXZMkmuN3x6HDGBRM4STUjnsCshYNnNWbyQqvXQn2h1EHpZVvHiI5x6IMklL4GAB1WhURn87J2o25N26o5VnrkrFwVFChXKdiZPavPNxCvUdYeXFSIMeAyxoDLiFG3AnAbhd3LCArh6h3U2OvtyqK2QQux2QV38NfsrgZWVZ6NWTvhxJVh9XyDde0q8byDmMULrZ6mcSNhQ6HMp0vY9VkGUl8DgBL9erTIUffTBZuIUaO/CqUOXMU6HgQeCAIkARCQWN0JqgGDRwXgOu7LtencRsF9fTUyqZWIgUW9FWtrz0yO9YycF4zuHDvpJJ6jjDdbeFOF4QM7xYZvoRwt3lNME0woANAdpvVD9UOfpR3dLgAgURCck5xnjUTwdesMKr1p5pML5ijvnTAHTg1FIPgMa5PPgTo0DIxFFMH7LGaz4ZXX3v2ioKSMgoAajYT0fsW16WljmR4SiDOS0SJaPdzKeBudA8YXqteojxJbAEw4/4AwmIbUpzlntxMASA78GkCoL1EaXCcug5HD+MHuxpLSOmNx2YEypexAoFI+JzBEPrfSYhEpTXfb+H7sAPL2Gjl62Y7M14/BfmUDTm5aYigo0XIrhpVojcTcKF7d1yKdP8+ZEVUw4yxmsqXZdhymkpFZ/r6/CZoz22u8lwdmCoXA22BOJEo1VhVVSkxOs+DvmYoMWXuyck5UV1ZTyYV9ExisomlcuL1J+kaN2aXbDQCqS4WFdiZhC8Yxhy2YWwBlf6DWUBP0kNxDHiLH6V3H2Hsg3wnkO5wr0XNC5AQKSge2MM0Eex5P5Gt0bC5Cyw0rQ9jj3CJ2TmQSqeImQGFcBonSreXBAeiVeFsLwyDDRTNx1t8QdAY6iubnQToFjK81aQ16+Ca06hHsP/OvToNUyHg6I8ttHXdwuwEgJDoBBeUIVgSKP2uoFiqsxnTAeJc6Sf11XHLc/faAgLITM1KwNgXKgjLMSuEqdvGLHwi3mrY1MSUyTLwoxhDOSqe/bTvjpoQo8+ubuO2QwRwAdBpdBWwqUlewYyQoIQC4Xklb2jZN9qFu820ddNKfAECi4k5oxNVI7mHn5QcQ/Ahlz8JliwOnTPL0nTrJ0wMKm8RpTZci3DTZHdBkybbHRBmPdLappbrugK5ar9FXQKFrB9I+COrb0zUQKQD6dRxlfwMASTh37XXBOoE1BF2tFjaUi4YiqgnXnIws7Bj5fvT4sWRmcKCv92+9JgXOlWMwiA3MVEr8bEb6heI1dNAoEN8vuV069k4aVqr54cyxI18dZjub3n9rWynfd0GjkITvixAuIY/eAzJdNGVrf9FAAAASFXtYKRQAtHuWikZXvmBkceTZU2fuzt2ZcwDuBCWuJoFzZezUsEGqYIzbjwGXEu0Ju3ZDD+isQaOrwR0Duq6E1Bnz9MIl6H7kv4EC4BL/bRZBEU4z199jDAcMACjRCqEDG6Tvh6oCAzAoRi/w59gsZFMx24FUa9IYsXLdwaXE4zFOzsQSpApCNUILq6QVKsVI/vciq7+kQEddM1ZUX71mOQXMxl02bcyoKxPmLiAIKECpqKcSi4aPqUtHRc1AGFxqpYEGACkhCKh9gFuUANLct0bJMTK43qjRowSoxy8Effyd4DobwUtlBw+xf0FstjtL1hK2YE6WIHbBMFQJ1PFbqsNpJhFlNAWANBAwYJiPNNABgEQrDFvOVdCx7MwfhEvaGATC1IVwPjh6EC5wBVUExurPstsWa+yVDgAVq3lHSXCnRaTlG4nLYGHk7xppYedLsM2k6mh1Zan6ot3IA2L5uM7o1wAASjQwQvUn7fRBxtD+ANwiOOjKoEMEv6cAEAfj20b3hACgifhCqUP3fxFs6W9+FUwX0q8JAFISzntPxSwCABkmTPui4KAAEBqVSEIAoDqhEoLqbrrSKCXKbLvLzv/a6NcMAHskmsOAJ6qjKUOdJcdSCXC5k+MBpcN7Sv8P3/6YxZyq5osAAAAASUVORK5CYII=", "chars": ["mercenary_guard_droid_b1", "cad_bane", "aurra_sing", "embo", "fennec_shand", "embo_keibu"]}], "characters": {"adelphi_ranger": {"name": "Adelphi Ranger", "shortName": "Adelphi Ranger", "alignment": "Light Side", "role": "Tank", "portrait": 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", "abilities": [{"name": "Practiced Shot", "type": "Basic", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy and inflict them with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy and inflict them with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and inflict them with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p><p>During Adelphi Ranger's turn, gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn (limit once per turn).</p>", "upgrade": "During Adelphi Ranger's turn, gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn (limit once per turn)", "htmlNew": "<p>Deal Physical damage to target enemy and inflict them with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p><p><strong>During Adelphi Ranger's turn, gain 1 stack of </strong><strong><span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span></strong><strong> for 1 turn (limit once per turn).</strong></p>"}, {"html": "<p>Deal Physical damage to target enemy and inflict them with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p><p>During Adelphi Ranger's turn, gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn (limit once per turn).</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and inflict them with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p><p>During Adelphi Ranger's turn, gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn (limit once per turn).</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy and inflict them with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p><p>During Adelphi Ranger's turn, gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn (limit once per turn).</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy and inflict them with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p><p>During Adelphi Ranger's turn, gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn (limit once per turn).</p>", "upgrade": "+20% Damage"}, {"html": "<p>Deal Physical damage to target enemy and inflict them with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p><p>During Adelphi Ranger's turn, gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn (limit once per turn). During enemy turns, <span class=\"term debuff\" data-term=\"Daze\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or gain bonus Turn Meter\">Daze</span> the target enemy for 1 turn at the end of this turn (limit once per turn).</p>", "upgrade": "During enemy turns, <span class=\"term debuff\" data-term=\"Daze\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or gain bonus Turn Meter\">Daze</span> the target enemy for 1 turn at the end of this turn (limit once per turn)", "htmlNew": "<p>Deal Physical damage to target enemy and inflict them with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p><p>During Adelphi Ranger's turn, gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn (limit once per turn).<strong> During enemy turns, </strong><strong><span class=\"term debuff\" data-term=\"Daze\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or gain bonus Turn Meter\">Daze</span></strong><strong> the target enemy for 1 turn at the end of this turn (limit once per turn).</strong></p>"}]}, {"name": "Sentinel's Strike", "type": "Special", "cooldown": 3, "maxLevel": 8, "levels": [{"html": "<p>All New Republic allies assist dealing 90% less damage.</p>", "upgrade": ""}, {"html": "<p>Adelphi Ranger Taunts for 1 turn and all New Republic allies assist dealing 90% less damage.</p>", "upgrade": "Adelphi Ranger Taunts for 1 turn", "htmlNew": "<p><strong>Adelphi Ranger Taunts for 1 turn and all</strong> New Republic allies assist dealing 90% less damage.</p>"}, {"html": "<p>Adelphi Ranger Taunts for 1 turn and all New Republic allies assist dealing 80% less damage.</p>", "upgrade": "-10% Damage penalty", "htmlNew": "<p>Adelphi Ranger Taunts for 1 turn and all New Republic allies assist dealing <strong>80%</strong> less damage.</p>"}, {"html": "<p>Adelphi Ranger Taunts for 2 turns and all New Republic allies assist dealing 80% less damage.</p>", "upgrade": "<span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> duration +1", "htmlNew": "<p>Adelphi Ranger Taunts for <strong>2 turns</strong> and all New Republic allies assist dealing 80% less damage.</p>"}, {"html": "<p>Adelphi Ranger Taunts for 2 turns and all New Republic allies assist dealing 70% less damage.</p>", "upgrade": "-10% Damage penalty", "htmlNew": "<p>Adelphi Ranger Taunts for 2 turns and all New Republic allies assist dealing <strong>70%</strong> less damage.</p>"}, {"html": "<p>Adelphi Ranger Taunts for 2 turns and all New Republic allies assist dealing 60% less damage.</p>", "upgrade": "-10% Damage penalty", "htmlNew": "<p>Adelphi Ranger Taunts for 2 turns and all New Republic allies assist dealing <strong>60%</strong> less damage.</p>"}, {"html": "<p>Adelphi Ranger Taunts for 2 turns and all New Republic allies assist dealing 50% less damage.</p>", "upgrade": "-10% Damage penalty", "htmlNew": "<p>Adelphi Ranger Taunts for 2 turns and all New Republic allies assist dealing <strong>50%</strong> less damage.</p>"}, {"html": "<p>Adelphi Ranger Taunts for 2 turns and all New Republic allies assist dealing 50% less damage.</p><p>If Captain Carson Teva is the ally in the Leader slot, the assists deal 10% less damage instead and Adelphi Ranger recovers 25% Protection, doubled if she was Taunting at the start of this turn.</p>", "upgrade": "If Captain Carson Teva is the ally in the Leader slot, the assists deal 10% less damage instead and Adelphi Ranger recovers 25% Protection, doubled if she was Taunting at the start of this turn", "htmlNew": "<p>Adelphi Ranger Taunts for 2 turns and all New Republic allies assist dealing 50% less damage.</p><p><strong>If Captain Carson Teva is the ally in the Leader slot, the assists deal 10% less damage instead and Adelphi Ranger recovers 25% Protection, doubled if she was Taunting at the start of this turn.</strong></p>"}]}, {"name": "Adelphi Cavalry", "type": "Special", "cooldown": 4, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to all enemies and all New Republic allies gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 3 turns.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to all enemies and all New Republic allies gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 3 turns.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to all enemies and all New Republic allies gain 2 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 3 turns.</p>", "upgrade": "<span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> stack +1", "htmlNew": "<p>Deal Physical damage to all enemies and all New Republic allies gain <strong>2 stacks</strong> of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 3 turns.</p>"}, {"html": "<p>Deal Physical damage to all enemies and all New Republic allies gain 2 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 3 turns.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to all enemies and all New Republic allies gain 3 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 3 turns.</p>", "upgrade": "<span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> stack +1", "htmlNew": "<p>Deal Physical damage to all enemies and all New Republic allies gain <strong>3</strong> stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 3 turns.</p>"}, {"html": "<p>Deal Physical damage to all enemies and all New Republic allies gain 3 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 3 turns.</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Physical damage to all enemies and inflict them with 1 stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> until the end of the encounter, which can't be copied, dispelled, or resisted. All New Republic allies gain 3 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 3 turns.</p>", "upgrade": "Inflict all enemies with 1 stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> until the end of the encounter, which can't be copied, dispelled, or resisted", "htmlNew": "<p>Deal Physical damage to all enemies and <strong>inflict them with 1 stack of </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong> until the end of the encounter, which can't be copied, dispelled, or resisted. All</strong> New Republic allies gain 3 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 3 turns.</p>"}, {"html": "<p>Dispel all buffs on all enemies. Deal Physical damage to all enemies and inflict them with 1 stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> until the end of the encounter, which can't be copied, dispelled, or resisted. All New Republic allies gain 3 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 3 turns.</p>", "upgrade": "Dispel all buffs on all enemies", "htmlNew": "<p><strong>Dispel all buffs on all enemies. </strong>Deal Physical damage to all enemies and inflict them with 1 stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> until the end of the encounter, which can't be copied, dispelled, or resisted. All New Republic allies gain 3 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 3 turns.</p>"}]}, {"name": "Rodian Ranger", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p>", "upgrade": ""}, {"html": "<p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p>", "upgrade": "The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn", "htmlNew": "<p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p><strong>The first time Adelphi Ranger gains any stacks of </strong><strong><span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span></strong><strong> each turn, Teva gains 1 stack of </strong><strong><span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span></strong><strong> for 1 turn.</strong></p>"}, {"html": "<p>At the start of battle if Captain Carson Teva is the ally in the Leader slot, whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> they gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 2 turns.</p><p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p>", "upgrade": "At the start of battle if Captain Carson Teva is the ally in the Leader slot, whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> they gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 2 turns", "htmlNew": "<p><strong>At the start of battle if Captain Carson Teva is the ally in the Leader slot, whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of </strong><strong><span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span></strong><strong> they gain 1 stack of </strong><strong><span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span></strong><strong> for 2 turns.</strong></p><p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p>"}, {"html": "<p>At the start of battle if Captain Carson Teva is the ally in the Leader slot, gain the following effects:</p><p>- If there are no Galactic Legends, Teva can't be defeated while Adelphi Ranger is Taunting<br>- Whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> they gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 2 turns</p><p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p>", "upgrade": "At the start of battle if Captain Carson Teva is the ally in the Leader slot and there are no Galactic Legends, Teva can't be defeated while Adelphi Ranger is Taunting", "htmlNew": "<p>At the start of battle if Captain Carson Teva is the ally in the Leader slot, <strong>gain the following effects:</strong></p><p><strong>- If there are no Galactic Legends, Teva can't be defeated while Adelphi Ranger is Taunting<br>- Whenever</strong> a New Republic ally counterattacks, if they have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> they gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 2 <strong>turns</strong></p><p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p>"}, {"html": "<p>At the start of battle if Captain Carson Teva is the ally in the Leader slot, gain the following effects:</p><p>- If there are no Galactic Legends, Teva can't be defeated while Adelphi Ranger is Taunting<br>- Whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> they gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 2 turns</p><p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p>If there are no allied Galactic Legends, whenever a Droid ally Taunts, dispel it and they gain <span class=\"term buff\" data-term=\"Outmaneuver\" data-kind=\"buff\" data-desc=\"+25% Evasion, can't be countered, and can't be targeted if other allies are present, unless Taunting\">Outmaneuver</span> for 2 turns. Then, Adelphi Ranger gains 5 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> and Taunts for 2 turns.</p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p>", "upgrade": "If there are no allied Galactic Legends, whenever a Droid ally Taunts, dispel it and they gain <span class=\"term buff\" data-term=\"Outmaneuver\" data-kind=\"buff\" data-desc=\"+25% Evasion, can't be countered, and can't be targeted if other allies are present, unless Taunting\">Outmaneuver</span> for 2 turns; then, Adelphi Ranger gains 5 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> and Taunts for 2 turns", "htmlNew": "<p>At the start of battle if Captain Carson Teva is the ally in the Leader slot, gain the following effects:</p><p>- If there are no Galactic Legends, Teva can't be defeated while Adelphi Ranger is Taunting<br>- Whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> they gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 2 turns</p><p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p><strong>If there are no allied Galactic Legends, whenever a Droid ally Taunts, dispel it and they gain </strong><strong><span class=\"term buff\" data-term=\"Outmaneuver\" data-kind=\"buff\" data-desc=\"+25% Evasion, can't be countered, and can't be targeted if other allies are present, unless Taunting\">Outmaneuver</span></strong><strong> for 2 turns. Then, Adelphi Ranger gains 5 stacks of </strong><strong><span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span></strong><strong> and Taunts for 2 turns.</strong></p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p>"}, {"html": "<p>At the start of battle if Captain Carson Teva is the ally in the Leader slot, gain the following effects:</p><p>- If there are no Galactic Legends, Teva can't be defeated while Adelphi Ranger is Taunting<br>- Whenever a New Republic ally gains <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span>, they gain <span class=\"term buff\" data-term=\"Riposte\" data-kind=\"buff\" data-desc=\"Attacks out of turn ignore Protection; can't be copied\">Riposte</span> for 2 turns<br>- Whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> they gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 2 turns</p><p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p>If there are no allied Galactic Legends, whenever a Droid ally Taunts, dispel it and they gain <span class=\"term buff\" data-term=\"Outmaneuver\" data-kind=\"buff\" data-desc=\"+25% Evasion, can't be countered, and can't be targeted if other allies are present, unless Taunting\">Outmaneuver</span> for 2 turns. Then, Adelphi Ranger gains 5 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> and Taunts for 2 turns.</p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p>", "upgrade": "At the start of battle if Captain Carson Teva is the ally in the Leader slot, whenever a New Republic ally gains <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span>, they gain <span class=\"term buff\" data-term=\"Riposte\" data-kind=\"buff\" data-desc=\"Attacks out of turn ignore Protection; can't be copied\">Riposte</span> for 2 turns", "htmlNew": "<p>At the start of battle if Captain Carson Teva is the ally in the Leader slot, gain the following effects:</p><p>- If there are no Galactic Legends, Teva can't be defeated while Adelphi Ranger is Taunting<strong><br>- Whenever a New Republic ally gains </strong><strong><span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span></strong><strong>, they gain </strong><strong><span class=\"term buff\" data-term=\"Riposte\" data-kind=\"buff\" data-desc=\"Attacks out of turn ignore Protection; can't be copied\">Riposte</span></strong><strong> for 2 turns</strong><br>- Whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> they gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 2 turns</p><p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p>If there are no allied Galactic Legends, whenever a Droid ally Taunts, dispel it and they gain <span class=\"term buff\" data-term=\"Outmaneuver\" data-kind=\"buff\" data-desc=\"+25% Evasion, can't be countered, and can't be targeted if other allies are present, unless Taunting\">Outmaneuver</span> for 2 turns. Then, Adelphi Ranger gains 5 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> and Taunts for 2 turns.</p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p>"}, {"html": "<p>At the start of battle if Captain Carson Teva is the ally in the Leader slot, gain the following effects:</p><p>- If there are no Galactic Legends, Teva can't be defeated while Adelphi Ranger is Taunting<br>- Whenever a New Republic ally gains <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span>, they gain <span class=\"term buff\" data-term=\"Riposte\" data-kind=\"buff\" data-desc=\"Attacks out of turn ignore Protection; can't be copied\">Riposte</span> for 2 turns<br>- Whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> they gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 2 turns<br>- If there are no Galactic Legends, Adelphi Ranger Taunts for 2 turns at the start of each encounter, which can't be dispelled or prevented</p><p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p>If there are no allied Galactic Legends, whenever a Droid ally Taunts, dispel it and they gain <span class=\"term buff\" data-term=\"Outmaneuver\" data-kind=\"buff\" data-desc=\"+25% Evasion, can't be countered, and can't be targeted if other allies are present, unless Taunting\">Outmaneuver</span> for 2 turns. Then, Adelphi Ranger gains 5 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> and Taunts for 2 turns.</p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p><p>If there are no Galactic Legends, whenever enemies take consecutive turns, all New Republic allies who have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> gain 2 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p><p>While on Defense and there are no Galactic Legends, whenever a New Republic ally takes damage before Adelphi Ranger's first turn, they dispel their debuffs, gain <span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span> until the end of that turn, and all New Republic allies gain 5% Defense and Offense per active Droid ally (stacking) for the rest of battle. If C-3PO is an ally, these stat increases are doubled and Stealthed enemies are Ability Blocked for 1 turn, which can't be dispelled, evaded, or resisted.</p>", "upgrade": "At the start of battle if Captain Carson Teva is the ally in the Leader slot and there are no Galactic Legends, Adelphi Ranger Taunts for 2 turns at the start of each encounter, which can't be dispelled or prevented; if there are no Galactic Legends, whenever enemies take consecutive turns, all New Republic allies who have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> gain 2 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn; while on Defense and there are no Galactic Legends, whenever a New Republic ally takes damage before Adelphi Ranger's first turn, they dispel their debuffs, gain <span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span> until the end of that turn, and all New Republic allies gain 5% Defense and Offense per active Droid ally (stacking) for the rest of battle; if C-3PO is an ally, these stat increases are doubled and Stealthed enemies are Ability Blocked for 1 turn, which can't be dispelled, evaded, or resisted", "htmlNew": "<p>At the start of battle if Captain Carson Teva is the ally in the Leader slot, gain the following effects:</p><p>- If there are no Galactic Legends, Teva can't be defeated while Adelphi Ranger is Taunting<br>- Whenever a New Republic ally gains <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span>, they gain <span class=\"term buff\" data-term=\"Riposte\" data-kind=\"buff\" data-desc=\"Attacks out of turn ignore Protection; can't be copied\">Riposte</span> for 2 turns<br>- Whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> they gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 2 turns<strong><br>- If there are no Galactic Legends, Adelphi Ranger Taunts for 2 turns at the start of each encounter, which can't be dispelled or prevented</strong></p><p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p>If there are no allied Galactic Legends, whenever a Droid ally Taunts, dispel it and they gain <span class=\"term buff\" data-term=\"Outmaneuver\" data-kind=\"buff\" data-desc=\"+25% Evasion, can't be countered, and can't be targeted if other allies are present, unless Taunting\">Outmaneuver</span> for 2 turns. Then, Adelphi Ranger gains 5 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> and Taunts for 2 turns.</p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p><p><strong>If there are no Galactic Legends, whenever enemies take consecutive turns, all New Republic allies who have fewer than 10 stacks of </strong><strong><span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span></strong><strong> gain 2 stacks of </strong><strong><span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span></strong><strong> for 1 turn.</strong></p><p><strong>While on Defense and there are no Galactic Legends, whenever a New Republic ally takes damage before Adelphi Ranger's first turn, they dispel their debuffs, gain </strong><strong><span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span></strong><strong> until the end of that turn, and all New Republic allies gain 5% Defense and Offense per active Droid ally (stacking) for the rest of battle. If C-3PO is an ally, these stat increases are doubled and Stealthed enemies are Ability Blocked for 1 turn, which can't be dispelled, evaded, or resisted.</strong></p>"}, {"html": "<p>At the start of battle if Captain Carson Teva is the ally in the Leader slot, gain the following effects:</p><p>- If there are no Galactic Legends, Teva can't be defeated while Adelphi Ranger is Taunting<br>- Whenever a New Republic ally gains <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span>, they gain <span class=\"term buff\" data-term=\"Riposte\" data-kind=\"buff\" data-desc=\"Attacks out of turn ignore Protection; can't be copied\">Riposte</span> for 2 turns<br>- Whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> they gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 2 turns<br>- If there are no Galactic Legends, Adelphi Ranger Taunts for 2 turns at the start of each encounter, which can't be dispelled or prevented</p><p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p>If there are no allied Galactic Legends, whenever a Droid ally Taunts, dispel it and they gain <span class=\"term buff\" data-term=\"Outmaneuver\" data-kind=\"buff\" data-desc=\"+25% Evasion, can't be countered, and can't be targeted if other allies are present, unless Taunting\">Outmaneuver</span> for 2 turns. Then, Adelphi Ranger gains 5 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> and Taunts for 2 turns.</p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p><p>If there are no Galactic Legends, whenever enemies take consecutive turns, all New Republic allies who have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> gain 2 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p><p>While on Defense and there are no Galactic Legends, whenever a New Republic ally takes damage before Adelphi Ranger's first turn, they dispel their debuffs, gain <span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span> until the end of that turn, and all New Republic allies gain 5% Defense and Offense per active Droid ally (stacking) for the rest of battle. If C-3PO is an ally, these stat increases are doubled and Stealthed enemies are Ability Blocked for 1 turn, which can't be dispelled, evaded, or resisted.</p><p><span style=\"color:#E7E7E7;font-weight:600\">While in Grand Arenas, if all allies are New Republic and there are no Galactic Legends</span>: At the start of battle, New Republic allies gain 40% Max Health and they also gain 40% Max Protection for each active New Republic ally until the first time they are defeated.</p><p>Whenever Adelphi Ranger Taunts, loses <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span>, or uses <span style=\"color:#FFFF33;font-weight:600\">Adelphi Cavalry</span>, all allies recover 50% Health and Protection.</p><p>If R5-D4 is an ally, whenever another ally takes damage while Adelphi Ranger is Taunting the cooldown for <span style=\"color:#FFFF33;font-weight:600\">Bad Motivator</span> is reduced by 2. When R5-D4 uses <span style=\"color:#FFFF33;font-weight:600\">Bad Motivator</span>, he inflicts all enemies with <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for 2 turns, inflicts Support and Healer enemies with <span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span> for 2 turns, and inflicts the weakest enemy with 9 stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10) until the end of the encounter. These effects can't be dispelled, evaded, or resisted.</p><p>While on Defense and if C-3PO is an ally, whenever an ally takes damage before Adelphi Ranger's first turn, all allies gain an additional 20% Defense and Offense per active Droid ally (stacking) for the rest of battle and non-Tank allies have their cooldowns decreased by 2. At the end of Adelphi Ranger's first turn, all allies gain 30 Speed for the rest of battle.</p>", "upgrade": "<span style=\"color:#E7E7E7;font-weight:600\">While in Grand Arenas, if all allies are New Republic and there are no Galactic Legends</span>: At the start of battle, New Republic allies gain 40% Max Health and they also gain 40% Max Protection for each active New Republic ally until the first time they are defeated; whenever Adelphi Ranger Taunts, loses <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span>, or uses <span style=\"color:#FFFF33;font-weight:600\">Adelphi Cavalry</span>, all allies recover 50% Health and Protection; if R5-D4 is an ally, whenever another ally takes damage while Adelphi Ranger is Taunting the cooldown for <span style=\"color:#FFFF33;font-weight:600\">Bad Motivator</span> is reduced by 2; when R5-D4 uses <span style=\"color:#FFFF33;font-weight:600\">Bad Motivator</span>, he inflicts all enemies with <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for 2 turns, inflicts Support and Healer enemies with <span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span> for 2 turns, and inflicts the weakest enemy with 9 stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10) until the end of the encounter; these effects can't be dispelled, evaded, or resisted; while on Defense and if C-3PO is an ally, whenever an ally takes damage before Adelphi Ranger's first turn, all allies gain an additional 20% Defense and Offense per active Droid ally (stacking) for the rest of battle and non-Tank allies have their cooldowns decreased by 2; at the end of Adelphi Ranger's first turn, all allies gain 30 Speed for the rest of battle", "htmlNew": "<p>At the start of battle if Captain Carson Teva is the ally in the Leader slot, gain the following effects:</p><p>- If there are no Galactic Legends, Teva can't be defeated while Adelphi Ranger is Taunting<br>- Whenever a New Republic ally gains <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span>, they gain <span class=\"term buff\" data-term=\"Riposte\" data-kind=\"buff\" data-desc=\"Attacks out of turn ignore Protection; can't be copied\">Riposte</span> for 2 turns<br>- Whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> they gain 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 2 turns<br>- If there are no Galactic Legends, Adelphi Ranger Taunts for 2 turns at the start of each encounter, which can't be dispelled or prevented</p><p>At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until they are defeated, doubled for Adelphi Ranger.</p><p>If there are no allied Galactic Legends, whenever a Droid ally Taunts, dispel it and they gain <span class=\"term buff\" data-term=\"Outmaneuver\" data-kind=\"buff\" data-desc=\"+25% Evasion, can't be countered, and can't be targeted if other allies are present, unless Taunting\">Outmaneuver</span> for 2 turns. Then, Adelphi Ranger gains 5 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> and Taunts for 2 turns.</p><p>The first time Adelphi Ranger gains any stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> each turn, Teva gains 1 stack of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p><p>If there are no Galactic Legends, whenever enemies take consecutive turns, all New Republic allies who have fewer than 10 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> gain 2 stacks of <span class=\"term buff\" data-term=\"Bulwark\" data-kind=\"buff\" data-desc=\"+150% Defense per stack; lose one stack of Bulwark when receiving damage\">Bulwark</span> for 1 turn.</p><p>While on Defense and there are no Galactic Legends, whenever a New Republic ally takes damage before Adelphi Ranger's first turn, they dispel their debuffs, gain <span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span> until the end of that turn, and all New Republic allies gain 5% Defense and Offense per active Droid ally (stacking) for the rest of battle. If C-3PO is an ally, these stat increases are doubled and Stealthed enemies are Ability Blocked for 1 turn, which can't be dispelled, evaded, or resisted.</p><p><strong><span style=\"color:#E7E7E7;font-weight:600\">While in Grand Arenas, if all allies are New Republic and there are no Galactic Legends</span></strong><strong>: At the start of battle, New Republic allies gain 40% Max Health and they also gain 40% Max Protection for each active New Republic ally until the first time they are defeated.</strong></p><p><strong>Whenever Adelphi Ranger Taunts, loses </strong><strong><span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span></strong><strong>, or uses </strong><strong><span style=\"color:#FFFF33;font-weight:600\">Adelphi Cavalry</span></strong><strong>, all allies recover 50% Health and Protection.</strong></p><p><strong>If R5-D4 is an ally, whenever another ally takes damage while Adelphi Ranger is Taunting the cooldown for </strong><strong><span style=\"color:#FFFF33;font-weight:600\">Bad Motivator</span></strong><strong> is reduced by 2. When R5-D4 uses </strong><strong><span style=\"color:#FFFF33;font-weight:600\">Bad Motivator</span></strong><strong>, he inflicts all enemies with </strong><strong><span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span></strong><strong> for 2 turns, inflicts Support and Healer enemies with </strong><strong><span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span></strong><strong> for 2 turns, and inflicts the weakest enemy with 9 stacks of </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong> (stacking, max 10) until the end of the encounter. These effects can't be dispelled, evaded, or resisted.</strong></p><p><strong>While on Defense and if C-3PO is an ally, whenever an ally takes damage before Adelphi Ranger's first turn, all allies gain an additional 20% Defense and Offense per active Droid ally (stacking) for the rest of battle and non-Tank allies have their cooldowns decreased by 2. At the end of Adelphi Ranger's first turn, all allies gain 30 Speed for the rest of battle.</strong></p>"}]}]}, "captain_carson_teva": {"name": "Captain Carson Teva", "shortName": "Captain Carson Teva", "alignment": "Light Side", "role": "Attacker", "portrait": 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", "abilities": [{"name": "On Your Signal", "type": "Basic", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy and gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy and gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. During Captain Carson Teva's turn, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn.</p>", "upgrade": "During Carson Teva's turn, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn", "htmlNew": "<p>Deal Physical damage to target enemy and gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn.<strong> During Captain Carson Teva's turn, all other New Republic allies gain </strong><strong><span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span></strong><strong> for 1 turn.</strong></p>"}, {"html": "<p>Deal Physical damage to target enemy and gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. During Captain Carson Teva's turn, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy and gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. During Captain Carson Teva's turn, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. During enemy turns, attack again (max 2 attacks).</p>", "upgrade": "During enemy turns, attack again (max 2 times)", "htmlNew": "<p>Deal Physical damage to target enemy and gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. During Captain Carson Teva's turn, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn.<strong> During enemy turns, attack again (max 2 attacks).</strong></p>"}, {"html": "<p>Deal Physical damage to target enemy and gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. During Captain Carson Teva's turn, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. During enemy turns, attack again (max 2 attacks).</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Physical damage to target enemy and gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. During Captain Carson Teva's turn, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. During enemy turns, attack again (max 2 attacks).</p>", "upgrade": "+20% Damage"}, {"html": "<p>Deal Physical damage to target enemy and gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. During Captain Carson Teva's turn, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. During enemy turns, attack again (max 2 attacks).</p>", "upgrade": "+25% Damage"}]}, {"name": "Keeping the Peace", "type": "Special", "cooldown": 4, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to the target enemy 3 times and call target other ally to assist.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to the target enemy 3 times and call target other ally to assist.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to the target enemy 3 times and call target other ally to assist. If the target enemy is critically hit 1 or more times by this ability, inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> for 1 turn.</p>", "upgrade": "If the target enemy is critically hit 1 or more times by this ability, inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> for 1 turn", "htmlNew": "<p>Deal Physical damage to the target enemy 3 times and call target other ally to assist.<strong> If the target enemy is critically hit 1 or more times by this ability, inflict </strong><strong><span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span></strong><strong> for 1 turn.</strong></p>"}, {"html": "<p>Deal Physical damage to the target enemy 3 times and call target other ally to assist. If the target enemy is critically hit 1 or more times by this ability, inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> for 1 turn.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to the target enemy 3 times. Call other target ally to assist.</p><p>Inflict cumulative debuffs based on critical hits scored:</p><p>1+: <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> for 1 turn<br>2+: <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn</p>", "upgrade": "If the target enemy is critically hit 2 or more times by this ability, also inflict <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn", "htmlNew": "<p>Deal Physical damage to the target enemy 3 <strong>times. Call other</strong> target ally to assist.</p><p><strong>Inflict cumulative debuffs based on critical hits scored:</strong></p><p><strong>1+:</strong> <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> for 1 <strong>turn<br>2+: </strong><strong><span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span></strong><strong> for 1 turn</strong></p>"}, {"html": "<p>Deal Physical damage to the target enemy 3 times. Call other target ally to assist.</p><p>Inflict cumulative debuffs based on critical hits scored:</p><p>1+: <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> for 1 turn<br>2+: <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Physical damage to the target enemy 3 times. Call other target ally to assist.</p><p>Inflict cumulative debuffs based on critical hits scored:</p><p>1+: <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> for 1 turn<br>2+: <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Physical damage to the target enemy 3 times. Call other target ally to assist.</p><p>Inflict cumulative debuffs based on critical hits scored:</p><p>1+: <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> for 1 turn<br>2+: <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn<br>3+: <span class=\"term debuff\" data-term=\"Speed Down\" data-kind=\"debuff\" data-desc=\"-25% Speed.\">Speed Down</span> for 1 turn</p>", "upgrade": "+20% Damage; if the target enemy is critically hit 3 times by this ability, also inflict <span class=\"term debuff\" data-term=\"Speed Down\" data-kind=\"debuff\" data-desc=\"-25% Speed.\">Speed Down</span> for 1 turn", "htmlNew": "<p>Deal Physical damage to the target enemy 3 times. Call other target ally to assist.</p><p>Inflict cumulative debuffs based on critical hits scored:</p><p>1+: <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> for 1 turn<br>2+: <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn<strong><br>3+: </strong><strong><span class=\"term debuff\" data-term=\"Speed Down\" data-kind=\"debuff\" data-desc=\"-25% Speed.\">Speed Down</span></strong><strong> for 1 turn</strong></p>"}]}, {"name": "Unauthorized Operation", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn (limit once per turn).</p>", "upgrade": ""}, {"html": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains 15% Max Health, Max Protection, and Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn (limit once per turn).</p>", "upgrade": "Teva gains 15% Max Health, Max Protection, and Offense", "htmlNew": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled.<strong> Teva gains 15% Max Health, Max Protection, and Offense.</strong> Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn (limit once per turn).</p>"}, {"html": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains 15% Max Health, Max Protection, and Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn, also inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on all Empire enemies that didn't already have it for 1 turn (limit once per turn).</p>", "upgrade": "Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on all Empire enemies that didn't already have it for 1 turn", "htmlNew": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains 15% Max Health, Max Protection, and Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 <strong>turn, also inflict </strong><strong><span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span></strong><strong> on all Empire enemies that didn't already have it for 1 </strong>turn (limit once per turn).</p>"}, {"html": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains 15% Max Health, Max Protection, and Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn, also inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on all Empire enemies that didn't already have it for 1 turn (limit once per turn). Whenever R5-D4 uses a Special ability, reduce the cooldown of Keeping the Peace by 1.</p>", "upgrade": "Whenever R5-D4 uses a Special ability, reduce the cooldown of Keeping the Peace by 1", "htmlNew": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains 15% Max Health, Max Protection, and Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn, also inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on all Empire enemies that didn't already have it for 1 turn (limit once per turn).<strong> Whenever R5-D4 uses a Special ability, reduce the cooldown of Keeping the Peace by 1.</strong></p>"}, {"html": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains 15% Max Health, Max Protection, and Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn, also inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on all Empire enemies that didn't already have it for 1 turn (limit once per turn). At the start of each enemy's turn (excluding Galactic Legends), if they have 300 Speed more than Carson Teva, they are inflicted with <span class=\"term debuff\" data-term=\"Speed Down\" data-kind=\"debuff\" data-desc=\"-25% Speed.\">Speed Down</span> for 1 turn, which can't be resisted. Whenever R5-D4 uses a Special ability, reduce the cooldown of Keeping the Peace by 1.</p>", "upgrade": "At the start of each enemy's turn (excluding Galactic Legends), if they have 300 Speed more than Carson Teva, they are inflicted with <span class=\"term debuff\" data-term=\"Speed Down\" data-kind=\"debuff\" data-desc=\"-25% Speed.\">Speed Down</span> for 1 turn, which can't be resisted", "htmlNew": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains 15% Max Health, Max Protection, and Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn, also inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on all Empire enemies that didn't already have it for 1 turn (limit once per turn). <strong>At the start of each enemy's turn (excluding Galactic Legends), if they have 300 Speed more than Carson Teva, they are inflicted with </strong><strong><span class=\"term debuff\" data-term=\"Speed Down\" data-kind=\"debuff\" data-desc=\"-25% Speed.\">Speed Down</span></strong><strong> for 1 turn, which can't be resisted. </strong>Whenever R5-D4 uses a Special ability, reduce the cooldown of Keeping the Peace by 1.</p>"}, {"html": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains 15% Max Health, Max Protection, and 30% Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn, also inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on all Empire enemies that didn't already have it for 1 turn (limit once per turn).</p><p>At the start of each enemy's turn (excluding Galactic Legends), if they have 300 Speed more than Carson Teva, they are inflicted with <span class=\"term debuff\" data-term=\"Speed Down\" data-kind=\"debuff\" data-desc=\"-25% Speed.\">Speed Down</span> for 1 turn, which can't be resisted. Whenever R5-D4 uses a Special ability, reduce the cooldown of Keeping the Peace by 1.</p>", "upgrade": "+15% Max Offense", "htmlNew": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains 15% Max Health, Max Protection, and<strong> 30%</strong> Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn, also inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on all Empire enemies that didn't already have it for 1 turn (limit once per turn).</p><p>At the start of each enemy's turn (excluding Galactic Legends), if they have 300 Speed more than Carson Teva, they are inflicted with <span class=\"term debuff\" data-term=\"Speed Down\" data-kind=\"debuff\" data-desc=\"-25% Speed.\">Speed Down</span> for 1 turn, which can't be resisted. Whenever R5-D4 uses a Special ability, reduce the cooldown of Keeping the Peace by 1.</p>"}, {"html": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains 30% Max Health, Max Protection, and Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn, also inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on all Empire enemies that didn't already have it for 1 turn (limit once per turn).</p><p>At the start of each enemy's turn (excluding Galactic Legends), if they have 300 Speed more than Carson Teva, they are inflicted with <span class=\"term debuff\" data-term=\"Speed Down\" data-kind=\"debuff\" data-desc=\"-25% Speed.\">Speed Down</span> for 1 turn, which can't be resisted. Whenever R5-D4 uses a Special ability, reduce the cooldown of Keeping the Peace by 1.</p>", "upgrade": "+15% Max Health, Max Protection", "htmlNew": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains <strong>30%</strong> Max Health, Max Protection, and Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn, also inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on all Empire enemies that didn't already have it for 1 turn (limit once per turn).</p><p>At the start of each enemy's turn (excluding Galactic Legends), if they have 300 Speed more than Carson Teva, they are inflicted with <span class=\"term debuff\" data-term=\"Speed Down\" data-kind=\"debuff\" data-desc=\"-25% Speed.\">Speed Down</span> for 1 turn, which can't be resisted. Whenever R5-D4 uses a Special ability, reduce the cooldown of Keeping the Peace by 1.</p>"}, {"html": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains 30% Max Health, Max Protection, and Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn, also inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on all Empire enemies that didn't already have it for 1 turn (limit once per turn).</p><p>At the start of each enemy's turn (excluding Galactic Legends), if they have 300 Speed more than Carson Teva, they are inflicted with <span class=\"term debuff\" data-term=\"Speed Down\" data-kind=\"debuff\" data-desc=\"-25% Speed.\">Speed Down</span> for 1 turn, which can't be resisted. Whenever a New Republic ally gains <span class=\"term buff\" data-term=\"Advantage\" data-kind=\"buff\" data-desc=\"Next attack will be a critical hit (if possible).\">Advantage</span>, all New Republic allies gain 5% Critical Chance and Critical Damage (stacking, max 100%) until the end of battle.</p><p>Whenever R5-D4 uses a Special ability, reduce the cooldown of Keeping the Peace by 1. Whenever an ally uses a Special ability on an enemy with at least one stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, they gain <span class=\"term buff\" data-term=\"Advantage\" data-kind=\"buff\" data-desc=\"Next attack will be a critical hit (if possible).\">Advantage</span>. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally evades, inflict target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10).</p>", "upgrade": "Whenever a New Republic ally gains <span class=\"term buff\" data-term=\"Advantage\" data-kind=\"buff\" data-desc=\"Next attack will be a critical hit (if possible).\">Advantage</span> for 1 turn, all New Republic allies gain 5% Critical Chance and Critical Damage (stacking, max 100%) until the end of battle; whenever an ally uses a Special ability on an enemy with at least one stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, they gain <span class=\"term buff\" data-term=\"Advantage\" data-kind=\"buff\" data-desc=\"Next attack will be a critical hit (if possible).\">Advantage</span>; if there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally evades, inflict target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10)", "htmlNew": "<p>At the start of each encounter, all New Republic Tank allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn, which can't be dispelled. Teva gains 30% Max Health, Max Protection, and Offense. Whenever a New Republic ally is inflicted with a debuff, inflict <span class=\"term debuff\" data-term=\"Critical Chance Down\" data-kind=\"debuff\" data-desc=\"Removes 25% critical chance.\">Critical Chance Down</span> and <span class=\"term debuff\" data-term=\"Potency Down\" data-kind=\"debuff\" data-desc=\"Decreased chance to apply detrimental effects\">Potency Down</span> on all enemies that didn't already have it for 1 turn, also inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on all Empire enemies that didn't already have it for 1 turn (limit once per turn).</p><p>At the start of each enemy's turn (excluding Galactic Legends), if they have 300 Speed more than Carson Teva, they are inflicted with <span class=\"term debuff\" data-term=\"Speed Down\" data-kind=\"debuff\" data-desc=\"-25% Speed.\">Speed Down</span> for 1 turn, which can't be resisted. Whenever <strong>a New Republic ally gains </strong><strong><span class=\"term buff\" data-term=\"Advantage\" data-kind=\"buff\" data-desc=\"Next attack will be a critical hit (if possible).\">Advantage</span></strong><strong>, all New Republic allies gain 5% Critical Chance and Critical Damage (stacking, max 100%) until the end of battle.</strong></p><p><strong>Whenever </strong>R5-D4 uses a Special ability, reduce the cooldown of Keeping the Peace by 1.<strong> Whenever an ally uses a Special ability on an enemy with at least one stack of </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong>, they gain </strong><strong><span class=\"term buff\" data-term=\"Advantage\" data-kind=\"buff\" data-desc=\"Next attack will be a critical hit (if possible).\">Advantage</span></strong><strong>. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally evades, inflict target enemy with a stack of </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong> (stacking, max 10).</strong></p>"}]}, {"name": "Captain of the Adelphi Rangers", "type": "Leader", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn.</p>", "upgrade": ""}, {"html": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn. Whenever any New Republic ally counterattacks, that ally deals 50% more damage.</p>", "upgrade": "Whenever any New Republic ally counterattacks, that ally deals 50% more damage", "htmlNew": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn.<strong> Whenever any New Republic ally counterattacks, that ally deals 50% more damage.</strong></p>"}, {"html": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn. Whenever any New Republic ally counterattacks, that ally deals 50% more damage. Whenever a New Republic ally resists a debuff, they gain 100% Potency for 1 turn.</p>", "upgrade": "Whenever a New Republic ally resists a debuff, they gain 100% Potency for 1 turn", "htmlNew": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn. Whenever any New Republic ally counterattacks, that ally deals 50% more damage.<strong> Whenever a New Republic ally resists a debuff, they gain 100% Potency for 1 turn.</strong></p>"}, {"html": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn. Whenever any New Republic ally counterattacks, that ally deals 50% more damage. Whenever a New Republic ally resists a debuff, they gain 100% Potency for 1 turn.</p><p>If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally counterattacks, inflict the target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10).</p><p><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>: -10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn. whenever stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> are reset, inflict 2 stacks to this character and 1 stack to all other allies</p>", "upgrade": "If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally counterattacks, inflict the target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10)", "htmlNew": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn. Whenever any New Republic ally counterattacks, that ally deals 50% more damage. Whenever a New Republic ally resists a debuff, they gain 100% Potency for 1 turn.</p><p><strong>If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally counterattacks, inflict the target enemy with a stack of </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong> (stacking, max 10).</strong></p><p><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong>: -10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn. whenever stacks of </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong> are reset, inflict 2 stacks to this character and 1 stack to all other allies</strong></p>"}, {"html": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn. Whenever any New Republic ally counterattacks, that ally deals 50% more damage. Whenever a New Republic ally resists a debuff, they gain 100% Potency for 1 turn.</p><p>If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally counterattacks, inflict the target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10). Whenever another New Republic ally counterattacks, they gain 10% Offense (stacking, max 50%) until the end of encounter.</p><p><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>: -10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn. whenever stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> are reset, inflict 2 stacks to this character and 1 stack to all other allies</p>", "upgrade": "Whenever another New Republic ally counterattacks, they gain 10% Offense (stacking, max 50%) until the end of encounter", "htmlNew": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn. Whenever any New Republic ally counterattacks, that ally deals 50% more damage. Whenever a New Republic ally resists a debuff, they gain 100% Potency for 1 turn.</p><p>If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally counterattacks, inflict the target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10).<strong> Whenever another New Republic ally counterattacks, they gain 10% Offense (stacking, max 50%) until the end of encounter.</strong></p><p><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>: -10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn. whenever stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> are reset, inflict 2 stacks to this character and 1 stack to all other allies</p>"}, {"html": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn. Whenever any New Republic ally counterattacks, that ally deals 50% more damage. Whenever a New Republic ally resists a debuff, they gain 100% Potency for 1 turn.</p><p>If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally counterattacks, inflict the target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10). Whenever another New Republic ally counterattacks, they gain 10% Offense (stacking, max 50%) until the end of encounter. Whenever a New Republic ally uses a Special ability, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn.</p><p><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>: -10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn. whenever stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> are reset, inflict 2 stacks to this character and 1 stack to all other allies</p>", "upgrade": "Whenever a New Republic ally uses a Special ability, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn", "htmlNew": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn. Whenever any New Republic ally counterattacks, that ally deals 50% more damage. Whenever a New Republic ally resists a debuff, they gain 100% Potency for 1 turn.</p><p>If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally counterattacks, inflict the target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10). Whenever another New Republic ally counterattacks, they gain 10% Offense (stacking, max 50%) until the end of encounter.<strong> Whenever a New Republic ally uses a Special ability, all other New Republic allies gain </strong><strong><span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span></strong><strong> for 1 turn.</strong></p><p><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>: -10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn. whenever stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> are reset, inflict 2 stacks to this character and 1 stack to all other allies</p>"}, {"html": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn. Whenever any New Republic ally counterattacks, that ally deals 50% more damage. Whenever a New Republic ally resists a debuff, they gain 100% Potency for 1 turn.</p><p>If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally counterattacks, inflict the target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10). Whenever another New Republic ally counterattacks, they gain 10% Offense (stacking, max 50%) until the end of encounter. Whenever a New Republic ally uses a Special ability, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. Whenever another New Republic ally counterattacks, they gain <span class=\"term buff\" data-term=\"Defense Penetration Up\" data-kind=\"buff\" data-desc=\"+100% Defense Penetration\">Defense Penetration Up</span> for 1 turn.</p><p><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>: -10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn. whenever stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> are reset, inflict 2 stacks to this character and 1 stack to all other allies</p>", "upgrade": "Whenever another New Republic ally counterattacks, they gain <span class=\"term buff\" data-term=\"Defense Penetration Up\" data-kind=\"buff\" data-desc=\"+100% Defense Penetration\">Defense Penetration Up</span> for 1 turn", "htmlNew": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. Whenever an ally counterattacks, that enemy is Exposed for 1 turn. Whenever any New Republic ally counterattacks, that ally deals 50% more damage. Whenever a New Republic ally resists a debuff, they gain 100% Potency for 1 turn.</p><p>If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally counterattacks, inflict the target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10). Whenever another New Republic ally counterattacks, they gain 10% Offense (stacking, max 50%) until the end of encounter. Whenever a New Republic ally uses a Special ability, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn.<strong> Whenever another New Republic ally counterattacks, they gain </strong><strong><span class=\"term buff\" data-term=\"Defense Penetration Up\" data-kind=\"buff\" data-desc=\"+100% Defense Penetration\">Defense Penetration Up</span></strong><strong> for 1 turn.</strong></p><p><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>: -10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn. whenever stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> are reset, inflict 2 stacks to this character and 1 stack to all other allies</p>"}, {"html": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally counterattacks, inflict the target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10).</p><p>Whenever a New Republic ally uses a Special ability, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. Whenever New Republic ally resists a debuff, they gain 100% Potency for 1 turn.</p><p>Whenever any New Republic ally counterattacks, that ally deals 50% more damage. Whenever another New Republic ally counterattacks, they gain 10% Offense (stacking, max 50%) until the end of encounter and gain <span class=\"term buff\" data-term=\"Defense Penetration Up\" data-kind=\"buff\" data-desc=\"+100% Defense Penetration\">Defense Penetration Up</span> for 1 turn. Whenever an ally counterattacks, that enemy is Exposed for 1 turn.</p><p><span style=\"color:#E7E7E7;font-weight:600\">While in Territory Battles</span>: Rebel allies gain 50% Max Health. If all allies are New Republic, they gain 100% Max Health and Max Protection until the end of battle, and 50% Defense Penetration and Offense for 2 turns; at the start of each encounter, New Republic Tank allies gain <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> until the end of the encounter; New Republic allies are immune to <span class=\"term debuff\" data-term=\"Daze\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or gain bonus Turn Meter\">Daze</span> for 2 turns; whenever an enemy recovers Health or Protection, they are inflicted with <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for 2 turns, which can't be resisted; whenever a New Republic ally attacks out of turn, they deal 100% more damage, the attack can't be evaded, inflict the target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, and call a random New Republic ally to assist; whenever an enemy gains 5 stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, reset the cooldown of Keeping the Peace;</p><p>The first time each New Republic ally falls below 50% Health, they gain <span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span> for 1 turn; whenever a New Republic ally defeats an enemy, inflict <span class=\"term debuff\" data-term=\"Deathmark\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit; receive damage equal to 50% of Max Health when damaged by Physical or Special damage, can't revive; dispelled if the unit gains Stealth\">Deathmark</span> on the strongest enemy for 2 turns, which can't be resisted, and <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> all other enemies for 2 turns</p><p><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>: -10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn. whenever stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> are reset, inflict 2 stacks to this character and 1 stack to all other allies</p>", "upgrade": "<span style=\"color:#E7E7E7;font-weight:600\">While in Territory Battles</span>: Rebel allies gain 50% Max Health. If all allies are New Republic, they gain 100% Max Health and Max Protection until the end of battle, and 50% Defense Penetration and Offense for 2 turns; at the start of each encounter, New Republic Tank allies gain <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> until the end of the encounter; New Republic allies are immune to <span class=\"term debuff\" data-term=\"Daze\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or gain bonus Turn Meter\">Daze</span> for 2 turns; whenever an enemy recovers Health or Protection, they are inflicted with <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for 2 turns, which can't be resisted; whenever a New Republic ally attacks out of turn, they deal 100% more damage, the attack can't be evaded, inflict the target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, and call a random New Republic ally to assist; whenever an enemy gains 5 stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, reset the cooldown of Keeping the Peace; the first time each New Republic ally falls below 50% Health, they gain <span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span> for 1 turn; whenever a New Republic ally defeats an enemy, inflict <span class=\"term debuff\" data-term=\"Deathmark\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit; receive damage equal to 50% of Max Health when damaged by Physical or Special damage, can't revive; dispelled if the unit gains Stealth\">Deathmark</span> on the strongest enemy for 2 turns, which can't be resisted, and <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> all other enemies for 2 turns", "htmlNew": "<p>At the start of battle, New Republic allies gain 50% Accuracy and Critical Damage. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a New Republic ally counterattacks, inflict the target enemy with a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (stacking, max 10).</p><p>Whenever a New Republic ally uses a Special ability, all other New Republic allies gain <span class=\"term buff\" data-term=\"Retribution\" data-kind=\"buff\" data-desc=\"Adds 100% counter chance.\">Retribution</span> for 1 turn. Whenever <strong>New Republic ally resists a debuff, they gain 100% Potency for 1 turn.</strong></p><p><strong>Whenever any New Republic ally counterattacks, that ally deals 50% more damage. Whenever </strong>another New Republic ally counterattacks, they gain <strong>10% Offense (stacking, max 50%) until the end of encounter and gain </strong><span class=\"term buff\" data-term=\"Defense Penetration Up\" data-kind=\"buff\" data-desc=\"+100% Defense Penetration\">Defense Penetration Up</span> for 1 turn.<strong> Whenever an ally counterattacks, that enemy is Exposed for 1 turn.</strong></p><p><strong><span style=\"color:#E7E7E7;font-weight:600\">While in Territory Battles</span></strong><strong>: Rebel allies gain 50% Max Health. If all allies are New Republic, they gain 100% Max Health and Max Protection until the end of battle, and 50% Defense Penetration and Offense for 2 turns; at the start of each encounter, New Republic Tank allies gain </strong><strong><span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span></strong><strong> until the end of the encounter; New Republic allies are immune to </strong><strong><span class=\"term debuff\" data-term=\"Daze\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or gain bonus Turn Meter\">Daze</span></strong><strong> for 2 turns; whenever an enemy recovers Health or Protection, they are inflicted with </strong><strong><span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span></strong><strong> for 2 turns, which can't be resisted; whenever a New Republic ally attacks out of turn, they deal 100% more damage, the attack can't be evaded, inflict the target enemy with a stack of </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong>, and call a random New Republic ally to assist; whenever an enemy gains 5 stacks of </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong>, reset the cooldown of Keeping the Peace;</strong></p><p><strong>The first time each New Republic ally falls below 50% Health, they gain </strong><strong><span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span></strong><strong> for 1 turn; whenever a New Republic ally defeats an enemy, inflict </strong><strong><span class=\"term debuff\" data-term=\"Deathmark\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit; receive damage equal to 50% of Max Health when damaged by Physical or Special damage, can't revive; dispelled if the unit gains Stealth\">Deathmark</span></strong><strong> on the strongest enemy for 2 turns, which can't be resisted, and </strong><strong><span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span></strong><strong> all other enemies for 2 turns</strong></p><p><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>: -10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn. whenever stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> are reset, inflict 2 stacks to this character and 1 stack to all other allies</p>"}]}]}, "r5_d4": {"name": "R5-D4", "shortName": "R5-D4", "alignment": "Light Side", "role": "Support", "portrait": 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", "abilities": [{"name": "The Red One", "type": "Basic", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy and inflict a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> for 1 turn.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy and inflict a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> for 1 turn. If it's R5-D4's turn, <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> target enemy for 1 turn.</p>", "upgrade": "If it's R5-D4's turn, <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> target enemy for 1 turn", "htmlNew": "<p>Deal Physical damage to target enemy and inflict a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> for 1 turn.<strong> If it's R5-D4's turn, </strong><strong><span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span></strong><strong> target enemy for 1 turn.</strong></p>"}, {"html": "<p>Deal Physical damage to target enemy and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> for 1 turn. If it's R5-D4's turn, <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> target enemy for 1 turn.</p>", "upgrade": "+1 stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>", "htmlNew": "<p>Deal Physical damage to target enemy and inflict <strong>2 stacks</strong> of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> for 1 turn. If it's R5-D4's turn, <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> target enemy for 1 turn.</p>"}, {"html": "<p>Deal Physical damage to target enemy and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> for 1 turn. If it's R5-D4's turn, <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> target enemy for 1 turn. During an enemy's turn, <span class=\"term debuff\" data-term=\"Shock\" data-kind=\"debuff\" data-desc=\"Can't gain Health, buffs, or bonus Turn Meter\">Shock</span> that enemy for 1 turn.</p>", "upgrade": "During an enemy's turn, <span class=\"term debuff\" data-term=\"Shock\" data-kind=\"debuff\" data-desc=\"Can't gain Health, buffs, or bonus Turn Meter\">Shock</span> that enemy for 1 turn", "htmlNew": "<p>Deal Physical damage to target enemy and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> for 1 turn. If it's R5-D4's turn, <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> target enemy for 1 turn.<strong> During an enemy's turn, </strong><strong><span class=\"term debuff\" data-term=\"Shock\" data-kind=\"debuff\" data-desc=\"Can't gain Health, buffs, or bonus Turn Meter\">Shock</span></strong><strong> that enemy for 1 turn.</strong></p>"}, {"html": "<p>Deal Physical damage to target enemy and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> for 1 turn. If it's R5-D4's turn, <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> target enemy for 1 turn. During an enemy's turn, <span class=\"term debuff\" data-term=\"Shock\" data-kind=\"debuff\" data-desc=\"Can't gain Health, buffs, or bonus Turn Meter\">Shock</span> that enemy for 1 turn.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> for 1 turn. If it's R5-D4's turn, <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> target enemy for 1 turn. During an enemy's turn, <span class=\"term debuff\" data-term=\"Shock\" data-kind=\"debuff\" data-desc=\"Can't gain Health, buffs, or bonus Turn Meter\">Shock</span> that enemy for 1 turn.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> for 1 turn. If it's R5-D4's turn, <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> target enemy for 1 turn. During an enemy's turn, <span class=\"term debuff\" data-term=\"Shock\" data-kind=\"debuff\" data-desc=\"Can't gain Health, buffs, or bonus Turn Meter\">Shock</span> that enemy for 1 turn.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> for 2 turns.<br>If it's R5-D4's turn, also <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> them for 1 turn.<br>If it's an enemy's turn, also <span class=\"term debuff\" data-term=\"Shock\" data-kind=\"debuff\" data-desc=\"Can't gain Health, buffs, or bonus Turn Meter\">Shock</span> them for 1 turn.</p>", "upgrade": "+25% Damage", "htmlNew": "<p>Deal Physical damage to target enemy and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> for <strong>2 turns.<br></strong>If it's R5-D4's turn, <strong>also </strong><span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> <strong>them</strong> for 1 turn.<strong><br>If it's</strong> an enemy's turn, <strong>also </strong><strong><span class=\"term debuff\" data-term=\"Shock\" data-kind=\"debuff\" data-desc=\"Can't gain Health, buffs, or bonus Turn Meter\">Shock</span></strong><strong> them</strong> for 1 turn.</p>"}]}, {"name": "Tactical Support", "type": "Special", "cooldown": 3, "maxLevel": 8, "levels": [{"html": "<p>All allies gain benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn - Healers and Supports: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn<br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies Taunt for 2 turns\">- Tanks</span>: New Republic allies <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>", "upgrade": ""}, {"html": "<p>All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn - Healers and Supports: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn<br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies Taunt for 2 turns\">- Tanks</span>: New Republic allies <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>", "upgrade": "All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn", "htmlNew": "<p>All allies gain<strong> a stack of </strong><strong><span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span></strong><strong> for 1 turn and the following</strong> benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn - Healers and Supports: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn<br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies Taunt for 2 turns\">- Tanks</span>: New Republic allies <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>"}, {"html": "<p>Dispel all debuffs on New Republic allies. All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn - Healers and Supports: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn<br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies Taunt for 2 turns\">- Tanks</span>: New Republic allies <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>", "upgrade": "Dispel all debuffs on New Republic allies", "htmlNew": "<p><strong>Dispel all debuffs on New Republic allies. </strong>All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn - Healers and Supports: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn<br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies Taunt for 2 turns\">- Tanks</span>: New Republic allies <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>"}, {"html": "<p>Dispel all debuffs on New Republic allies. All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn - Healers and Supports: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn<br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Tanks</span>: New Republic allies gain 2 additional stacks of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>", "upgrade": "<span class=\"term other\" data-term=\"Tanks\" data-kind=\"other\" data-desc=\"New Republic allies gain 2 additional stacks of Retaliate for 1 turn\">Tanks</span>: New Republic allies gain 2 additional stacks of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn", "htmlNew": "<p>Dispel all debuffs on New Republic allies. All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn - Healers and Supports: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn<br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Tanks</span>: New Republic allies <strong>gain 2 additional stacks of </strong><strong><span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span></strong><strong> for 1 turn and they </strong><span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>"}, {"html": "<p>Dispel all debuffs on New Republic allies. All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn, increased to 2 turns if they are New Republic allies - Healers and Supports: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn, increased to 2 turns if they are New Republic allies<br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Tanks</span>: New Republic allies gain 2 additional stacks of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>", "upgrade": "<span class=\"term other\" data-term=\"Attackers\" data-kind=\"other\" data-desc=\"Ignore Taunt effects for 2 turns if they are New Republic allies\">Attackers</span>: <span class=\"term other\" data-term=\"Ignore Taunt\" data-kind=\"other\" data-desc=\"Ignore enemy Taunt and Taunt-effects\">Ignore Taunt</span> effects for 2 turns if they are New Republic allies", "htmlNew": "<p>Dispel all debuffs on New Republic allies. All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn, increased to 2 turns if they are New Republic allies - Healers and Supports: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 <strong>turn, increased to 2 turns if they are New Republic allies</strong><br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain 25% Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Tanks</span>: New Republic allies gain 2 additional stacks of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>"}, {"html": "<p>Dispel all debuffs on New Republic allies. All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn, increased to 2 turns if they are New Republic allies - Healers and Supports: New Republic and Rebel allies gain 35% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn, increased to 2 turns if they are New Republic allies<br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 35% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain 35% Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Tanks</span>: New Republic allies gain 2 additional stacks of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>", "upgrade": "<span class=\"term other\" data-term=\"Healers and Supports\" data-kind=\"other\" data-desc=\"+10% Critical Avoidance for 2 turns\">Healers and Supports</span>: +10% Critical Avoidance for 2 turns", "htmlNew": "<p>Dispel all debuffs on New Republic allies. All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn, increased to 2 turns if they are New Republic allies - Healers and Supports: New Republic and Rebel allies gain 35% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn, increased to 2 turns if they are New Republic allies<br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 35% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain <strong>35%</strong> Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Tanks</span>: New Republic allies gain 2 additional stacks of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>"}, {"html": "<p>Dispel all debuffs on New Republic allies. All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn, increased to 2 turns if they are New Republic allies - Healers and Supports: New Republic and Rebel allies gain 50% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn, increased to 2 turns if they are New Republic allies<br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 50% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain 50% Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Tanks</span>: New Republic allies gain 2 additional stacks of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>", "upgrade": "<span class=\"term other\" data-term=\"Healers and Supports\" data-kind=\"other\" data-desc=\"+15% Critical Avoidance for 2 turns\">Healers and Supports</span>: +15% Critical Avoidance for 2 turns", "htmlNew": "<p>Dispel all debuffs on New Republic allies. All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn, increased to 2 turns if they are New Republic allies - Healers and Supports: New Republic and Rebel allies gain 50% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn, increased to 2 turns if they are New Republic allies<br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 50% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain <strong>50%</strong> Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Tanks</span>: New Republic allies gain 2 additional stacks of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>"}, {"html": "<p>Dispel all debuffs on New Republic allies. All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn, increased to 2 turns if they are New Republic allies - Healers and Supports: New Republic and Rebel allies gain 75% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn, increased to 2 turns if they are New Republic allies <br><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 75% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain 75% Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Tanks</span>: New Republic allies gain 2 additional stacks of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>", "upgrade": "<span class=\"term other\" data-term=\"Healers and Supports\" data-kind=\"other\" data-desc=\"+25% Critical Avoidance for 2 turns\">Healers and Supports</span>: +25% Critical Avoidance for 2 turns", "htmlNew": "<p>Dispel all debuffs on New Republic allies. All allies gain a stack of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and the following benefits based on their faction and role:</p><p><span class=\"term other\" data-term=\"- Attackers\" data-kind=\"other\" data-desc=\"Rebel allies ignore Taunt effects for 1 turn, increased to 2 turns if they are New Republic allies - Healers and Supports: New Republic and Rebel allies gain 75% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Attackers</span>: Rebel allies ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects for 1 turn, increased to 2 turns if they are New Republic allies<strong> <br></strong><span class=\"term other\" data-term=\"- Healers and Supports\" data-kind=\"other\" data-desc=\"New Republic and Rebel allies gain 75% Critical Avoidance for 2 turns - Tanks: New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Healers and Supports</span>: New Republic and Rebel allies gain <strong>75%</strong> Critical Avoidance for 2 turns<br><span class=\"term other\" data-term=\"- Tanks\" data-kind=\"other\" data-desc=\"New Republic allies gain 2 additional stacks of Retaliate for 1 turn and they Taunt for 2 turns\">- Tanks</span>: New Republic allies gain 2 additional stacks of <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> for 1 turn and they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 2 turns</p>"}]}, {"name": "Bad Motivator", "type": "Special", "cooldown": 75, "maxLevel": 8, "levels": [{"html": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to 25% of his Max Health, then he's reduced to 1 Health. R5-D4 is Stunned for 2 turns, which can't be dispelled.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>", "upgrade": ""}, {"html": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to 25% of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>", "upgrade": "Increase all enemies' cooldowns by 2", "htmlNew": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to 25% of his Max Health, then he's reduced to 1 Health.</p><p><strong>Increase all enemies' cooldowns by 2.</strong> R5-D4 is Stunned for 2 turns, which can't be dispelled.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>"}, {"html": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to 25% of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled. If R5-D4 is defeated during this <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span>, he revives with 50% Health.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>", "upgrade": "If R5-D4 is defeated during this <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span>, he revives with 50% Health", "htmlNew": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to 25% of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled.<strong> If R5-D4 is defeated during this </strong><strong><span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span></strong><strong>, he revives with 50% Health.</strong></p><p>This ability starts on cooldown and can't be evaded or resisted.</p>"}, {"html": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to 30% of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled. If R5-D4 is defeated during this <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span>, he revives with 50% Health.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>", "upgrade": "+5% Max Health Damage", "htmlNew": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to <strong>30%</strong> of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled. If R5-D4 is defeated during this <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span>, he revives with 50% Health.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>"}, {"html": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to 35% of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled. If R5-D4 is defeated during this <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span>, he revives with 50% Health.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>", "upgrade": "+5% Max Health Damage", "htmlNew": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to <strong>35%</strong> of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled. If R5-D4 is defeated during this <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span>, he revives with 50% Health.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>"}, {"html": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to 40% of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled. If R5-D4 is defeated during this <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span>, he revives with 50% Health.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>", "upgrade": "+5% Max Health Damage", "htmlNew": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to <strong>40%</strong> of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled. If R5-D4 is defeated during this <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span>, he revives with 50% Health.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>"}, {"html": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to 45% of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled. If R5-D4 is defeated during this <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span>, he revives with 50% Health.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>", "upgrade": "+5% Max Health Damage", "htmlNew": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to <strong>45%</strong> of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled. If R5-D4 is defeated during this <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span>, he revives with 50% Health.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>"}, {"html": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to 50% of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled. If R5-D4 is defeated during this <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span>, he revives with 50% Health.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>", "upgrade": "Cooldown -5; +5% Max Health Damage", "htmlNew": "<p>R5-D4 loses all Protection until the end of the encounter and gains that much Max Health. R5-D4 deals True Damage to all enemies equal to <strong>50%</strong> of his Max Health, then he's reduced to 1 Health.</p><p>Increase all enemies' cooldowns by 2. R5-D4 is Stunned for 2 turns, which can't be dispelled. If R5-D4 is defeated during this <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span>, he revives with 50% Health.</p><p>This ability starts on cooldown and can't be evaded or resisted.</p>"}]}, {"name": "Built for Adventure", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>At the start of each encounter, all Rebel allies gain 5% Max Protection until the end of encounter.</p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>", "upgrade": ""}, {"html": "<p>At the start of each encounter, all Rebel allies gain 5% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (10%, stacking) for 1 turn.</p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>", "upgrade": "Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains 10% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (stacking) for 1 turn", "htmlNew": "<p>At the start of each encounter, all Rebel allies gain 5% Max Protection until the end of encounter.<strong> Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains </strong><strong><span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span></strong><strong> (10%, stacking) for 1 turn.</strong></p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>"}, {"html": "<p>At the start of each encounter, all Rebel allies gain 15% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (10%, stacking) for 1 turn.</p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>", "upgrade": "+10% Max Protection", "htmlNew": "<p>At the start of each encounter, all Rebel allies gain <strong>15%</strong> Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (10%, stacking) for 1 turn.</p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>"}, {"html": "<p>At the start of each encounter, all Rebel allies gain 15% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (10%, stacking) for 1 turn.</p><p>Whenever a New Republic ally without <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> critically hits an enemy that is Dazed and Shocked, that ally gains <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> for 1 turn or until they receive damage.</p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>", "upgrade": "Whenever a New Republic ally without <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> critically hits an enemy that is Dazed and Shocked, that ally gains <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> for 1 turn or until they receive damage", "htmlNew": "<p>At the start of each encounter, all Rebel allies gain 15% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (10%, stacking) for 1 turn.</p><p>Whenever <strong>a New Republic ally without </strong><strong><span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span></strong><strong> critically hits an enemy that is Dazed and Shocked, that ally gains </strong><strong><span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span></strong><strong> for 1 turn or until they receive damage.</strong></p><p><strong>Whenever </strong>R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>"}, {"html": "<p>At the start of each encounter, all Rebel allies gain 15% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (25%, stacking) for 1 turn.</p><p>Whenever a New Republic ally without <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> critically hits an enemy that is Dazed and Shocked, that ally gains <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> for 1 turn or until they receive damage.</p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>", "upgrade": "+15% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (stacking) for 1 turn", "htmlNew": "<p>At the start of each encounter, all Rebel allies gain 15% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> <strong>(25%,</strong> stacking) for 1 turn.</p><p>Whenever a New Republic ally without <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> critically hits an enemy that is Dazed and Shocked, that ally gains <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> for 1 turn or until they receive damage.</p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>"}, {"html": "<p>At the start of each encounter, all Rebel allies gain 15% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (25%, stacking) for 1 turn.</p><p>Whenever a New Republic ally without <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> critically hits an enemy that is Dazed and Shocked, that ally gains <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> for 1 turn or until they receive damage. Whenever an enemy recovers Health or Protection, R5-D4 inflicts 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> on that enemy for 2 turns at the end of that turn (once per turn).</p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>", "upgrade": "Whenever an enemy recovers Health or Protection, R5-D4 inflicts 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> on that enemy for 1 turn at the end of that turn (once per turn)", "htmlNew": "<p>At the start of each encounter, all Rebel allies gain 15% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (25%, stacking) for 1 turn.</p><p>Whenever a New Republic ally without <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> critically hits an enemy that is Dazed and Shocked, that ally gains <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> for 1 turn or until they receive damage.<strong> Whenever an enemy recovers Health or Protection, R5-D4 inflicts 2 stacks of </strong><strong><span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span></strong><strong> on that enemy for 2 turns at the end of that turn (once per turn).</strong></p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>"}, {"html": "<p>At the start of each encounter, all Rebel allies gain 15% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (25%, stacking) for 1 turn.</p><p>Whenever a New Republic ally without <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> critically hits an enemy that is Dazed and Shocked, that ally gains <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> for 1 turn or until they receive damage. Whenever an enemy recovers Health or Protection, R5-D4 inflicts 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> on that enemy for 2 turns at the end of that turn (once per turn).</p><p>Whenever another New Republic ally uses a Special ability, R5-D4 assists. If all allies were New Republic at the start of encounter, R5-D4 is immune to <span class=\"term debuff\" data-term=\"Ability Block\" data-kind=\"debuff\" data-desc=\"Special abilities are unusable\">Ability Block</span> and cooldown increase.</p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>", "upgrade": "Whenever another New Republic ally uses a Special ability, R5-D4 assists; if all allies were New Republic at the start of encounter, R5-D4 is immune to <span class=\"term debuff\" data-term=\"Ability Block\" data-kind=\"debuff\" data-desc=\"Special abilities are unusable\">Ability Block</span> and cooldown increase", "htmlNew": "<p>At the start of each encounter, all Rebel allies gain 15% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (25%, stacking) for 1 turn.</p><p>Whenever a New Republic ally without <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> critically hits an enemy that is Dazed and Shocked, that ally gains <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> for 1 turn or until they receive damage. Whenever an enemy recovers Health or Protection, R5-D4 inflicts 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> on that enemy for 2 turns at the end of that turn (once per turn).</p><p>Whenever <strong>another New Republic ally uses a Special ability, R5-D4 assists. If all allies were New Republic at the start of encounter, R5-D4 is immune to </strong><strong><span class=\"term debuff\" data-term=\"Ability Block\" data-kind=\"debuff\" data-desc=\"Special abilities are unusable\">Ability Block</span></strong><strong> and cooldown increase.</strong></p><p><strong>Whenever </strong>R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p>"}, {"html": "<p>At the start of each encounter, all Rebel allies gain 15% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (25%, stacking) for 1 turn.</p><p>Whenever a New Republic ally without <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> critically hits an enemy that is Dazed and Shocked, that ally gains <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> for 1 turn or until they receive damage. Whenever an enemy recovers Health or Protection, R5-D4 inflicts 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> on that enemy for 1 turn at the end of that turn (once per turn).</p><p>Whenever another New Republic ally uses a Special ability, R5-D4 assists. If all allies were New Republic at the start of encounter, R5-D4 is immune to <span class=\"term debuff\" data-term=\"Ability Block\" data-kind=\"debuff\" data-desc=\"Special abilities are unusable\">Ability Block</span> and cooldown increase.</p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p><p><span style=\"color:#E7E7E7;font-weight:600\">While in Territory Wars and all allies are non-Galactic Legend New Republic</span>: At the start of encounter all New Republic allies gain 50% Defense and Tenacity until the end of encounter. The cooldown of Bad Motivator is reduced by 30 at the start of encounter and every time Bad Motivator is used.</p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, all allies gain 10% Max Health (stacking, max 100%). When R5-D4 uses Bad Motivator, all enemies' cooldowns are increased to maximum.</p><p>Whenever <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> expires on an ally, trigger all stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> on all enemies. Whenever an ally is defeated, the weakest remaining ally gains <span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span> for 2 turns.</p><p>The first time any New Republic ally falls below 50% Health, all New Republic allies recover 100% Protection and R5-D4 takes a bonus turn.</p>", "upgrade": "<span style=\"color:#E7E7E7;font-weight:600\">While in Territory Wars and all allies are non-Galactic Legend New Republic</span>: At the start of encounter all New Republic allies gain 50% Defense and Tenacity until the end of encounter; the cooldown of Bad Motivator is reduced by 30 at the start of encounter and every time Bad Motivator is used; whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, all allies gain 10% Max Health (stacking, max 100%); when R5-D4 uses Bad Motivator, all enemies' cooldowns are increased to maximum; whenever <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> expires on an ally, trigger all stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> on all enemies; whenever an ally is defeated, the weakest remaining ally gains <span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span> for 2 turns; the first time any New Republic ally falls below 50% Health, all New Republic allies recover 100% Protection and R5-D4 takes a bonus turn", "htmlNew": "<p>At the start of each encounter, all Rebel allies gain 15% Max Protection until the end of encounter. Whenever R5-D4 takes damage from an enemy while a New Republic ally is Taunting, R5-D4 gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (25%, stacking) for 1 turn.</p><p>Whenever a New Republic ally without <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> critically hits an enemy that is Dazed and Shocked, that ally gains <span class=\"term buff\" data-term=\"Deflective Ward\" data-kind=\"buff\" data-desc=\"Damage received is reduced to 1\">Deflective Ward</span> for 1 turn or until they receive damage. Whenever an enemy recovers Health or Protection, R5-D4 inflicts 2 stacks of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> on that enemy for <strong>1 turn</strong> at the end of that turn (once per turn).</p><p>Whenever another New Republic ally uses a Special ability, R5-D4 assists. If all allies were New Republic at the start of encounter, R5-D4 is immune to <span class=\"term debuff\" data-term=\"Ability Block\" data-kind=\"debuff\" data-desc=\"Special abilities are unusable\">Ability Block</span> and cooldown increase.</p><p>Whenever R5-D4 inflicts a stack of <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span>, reduce the cooldown of Bad Motivator by 1 and if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) has <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span>, he gains 1 stack of <span class=\"term other\" data-term=\"Whistling Birds\" data-kind=\"other\" data-desc=\"Deal true damage to target enemy for each stack when using Swift Takedown\">Whistling Birds</span> (max 20).</p><p><strong><span style=\"color:#E7E7E7;font-weight:600\">While in Territory Wars and all allies are non-Galactic Legend New Republic</span></strong><strong>: At the start of encounter all New Republic allies gain 50% Defense and Tenacity until the end of encounter. The cooldown of Bad Motivator is reduced by 30 at the start of encounter and every time Bad Motivator is used.</strong></p><p><strong>Whenever R5-D4 inflicts a stack of </strong><strong><span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span></strong><strong>, all allies gain 10% Max Health (stacking, max 100%). When R5-D4 uses Bad Motivator, all enemies' cooldowns are increased to maximum.</strong></p><p><strong>Whenever </strong><strong><span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span></strong><strong> expires on an ally, trigger all stacks of </strong><strong><span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span></strong><strong> on all enemies. Whenever an ally is defeated, the weakest remaining ally gains </strong><strong><span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span></strong><strong> for 2 turns.</strong></p><p><strong>The first time any New Republic ally falls below 50% Health, all New Republic allies recover 100% Protection and R5-D4 takes a bonus turn.</strong></p>"}]}]}, "colonel_ward": {"name": "Colonel Ward", "shortName": "Colonel Ward", "alignment": "Light Side", "role": "Support", "portrait": 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", "abilities": [{"name": "A180 Blaster Pistol", "type": "Basic", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy and inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p>", "upgrade": "Inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> on the target enemy for 1 turn", "htmlNew": "<p>Deal Physical damage to target <strong>enemy and inflict </strong><strong><span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span></strong><strong> for 1 turn.</strong></p>"}, {"html": "<p>Deal Physical damage to target enemy and inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn. If it's Ward's turn, also inflict <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p>", "upgrade": "If it's Ward's turn, also inflict <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn", "htmlNew": "<p>Deal Physical damage to target enemy and inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.<strong> If it's Ward's turn, also inflict </strong><strong><span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span></strong><strong> for 1 turn.</strong></p>"}, {"html": "<p>Deal Physical damage to target enemy and inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn. If it's Ward's turn, also inflict <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn. If it's Ward's turn, also inflict <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn. If it's Ward's turn, also inflict <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn. If it's Ward's turn, also inflict <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn. If it's Ward's turn, also inflict <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span> for 1 turn.</p>", "upgrade": "+20% Damage"}]}, {"name": "New Republic's Most Wanted", "type": "Special", "cooldown": 3, "maxLevel": 8, "levels": [{"html": "<p>Dispel all debuffs on target ally. Inflict all enemies with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> for 1 turn.</p>", "upgrade": ""}, {"html": "<p>Dispel all debuffs on target ally.</p><p>Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all enemies and inflict them with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> for 1 turn.</p>", "upgrade": "Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all enemies", "htmlNew": "<p>Dispel all debuffs on target ally.</p><p><strong>Dispel </strong><strong><span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span></strong><strong> from</strong> all enemies<strong> and inflict them</strong> with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> for 1 turn.</p>"}, {"html": "<p>Dispel all debuffs on target ally.</p><p>Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all enemies. Inflict them with with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> and <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> them for 1 turn.</p>", "upgrade": "<span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> all enemies for 1 turn", "htmlNew": "<p>Dispel all debuffs on target ally.</p><p>Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all <strong>enemies. Inflict them with</strong> with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> <strong>and </strong><strong><span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span></strong><strong> them </strong>for 1 turn.</p>"}, {"html": "<p>Dispel all debuffs on target ally.</p><p>Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all enemies. Each enemy that lost <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> this way is <span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span> for 1 turn. Inflict all enemies with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> and <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> them for 1 turn.</p>", "upgrade": "Each enemy that lost <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> this way is <span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span> for 1 turn", "htmlNew": "<p>Dispel all debuffs on target ally.</p><p>Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all enemies. <strong>Each enemy that lost </strong><strong><span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span></strong><strong> this way is </strong><strong><span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span></strong><strong> for 1 turn. </strong>Inflict <strong>all enemies</strong> with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> and <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> them for 1 turn.</p>"}, {"html": "<p>Dispel all debuffs on target ally. The next time the target ally counterattacks, they inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> on the enemy for 1 turn.</p><p>Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all enemies. Each enemy that lost <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> this way is <span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span> for 1 turn. Inflict all enemies with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> and <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> them for 1 turn.</p>", "upgrade": "The next time the target ally counterattacks, they inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> on the enemy for 1 turn", "htmlNew": "<p>Dispel all debuffs on target ally.<strong> The next time the target ally counterattacks, they inflict </strong><strong><span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span></strong><strong> on the enemy for 1 turn.</strong></p><p>Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all enemies. Each enemy that lost <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> this way is <span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span> for 1 turn. Inflict all enemies with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> and <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> them for 1 turn.</p>"}, {"html": "<p>Dispel all debuffs on target ally. The next time the target ally counterattacks, they inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> on the enemy for 1 turn.</p><p>Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all enemies. Each enemy that lost <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> this way is <span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span> for 1 turn. Inflict all enemies with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> for 1 turn and <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> them for 2 turns.</p>", "upgrade": "<span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> duration +1", "htmlNew": "<p>Dispel all debuffs on target ally. The next time the target ally counterattacks, they inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> on the enemy for 1 turn.</p><p>Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all enemies. Each enemy that lost <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> this way is <span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span> for 1 turn. Inflict all enemies with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> <strong>for 1 turn </strong>and <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> them for <strong>2 turns.</strong></p>"}, {"html": "<p>Dispel all debuffs on target ally. The next time the target ally counterattacks, they inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> on the enemy for 1 turn.</p><p>Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all enemies. Each enemy that lost <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> this way is <span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span> for 1 turn. Inflict all enemies with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> and <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> them for 2 turns.</p>", "upgrade": "<span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> duration +1"}, {"html": "<p>Dispel all debuffs on target ally. The next time the target ally counterattacks, they inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> on the enemy for 1 turn.</p><p>Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all enemies. Each enemy that lost <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> this way is <span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span> for 2 turns. Inflict all enemies with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> and <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> them for 2 turns.</p>", "upgrade": "<span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span> duration +1", "htmlNew": "<p>Dispel all debuffs on target ally. The next time the target ally counterattacks, they inflict <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> on the enemy for 1 turn.</p><p>Dispel <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> from all enemies. Each enemy that lost <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> this way is <span class=\"term debuff\" data-term=\"Marked\" data-kind=\"debuff\" data-desc=\"Enemies will target this unit\">Marked</span> for <strong>2 turns.</strong> Inflict all enemies with <span class=\"term debuff\" data-term=\"Critical Damage Down\" data-kind=\"debuff\" data-desc=\"-50% Critical Damage\">Critical Damage Down</span> and <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> them for 2 turns.</p>"}]}, {"name": "X-haul Fly-by", "type": "Special", "cooldown": 4, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to all enemies.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to all enemies and inflict them with <span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span> for 1 turn.</p>", "upgrade": "Inflict all enemies with <span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span> for 1 turn", "htmlNew": "<p>Deal Physical damage to all <strong>enemies and inflict them with </strong><strong><span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span></strong><strong> for 1 turn.</strong></p>"}, {"html": "<p>Deal Physical damage to all enemies, inflict them with <span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span> and <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for 1 turn.</p>", "upgrade": "Inflict all enemies with <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for 1 turn", "htmlNew": "<p>Deal Physical damage to all <strong>enemies,</strong> inflict them with <span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span> <strong>and </strong><strong><span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span></strong><strong> </strong>for 1 turn.</p>"}, {"html": "<p>Deal Physical damage to all enemies, inflict them with <span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span> for 2 turns and <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for 1 turn.</p>", "upgrade": "<span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span> Duration +1", "htmlNew": "<p>Deal Physical damage to all enemies, inflict them with <span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span> <strong>for 2 turns </strong>and <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for 1 turn.</p>"}, {"html": "<p>Deal Physical damage to all enemies, inflict them with <span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span> and <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for 2 turns.</p>", "upgrade": "<span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> duration +1", "htmlNew": "<p>Deal Physical damage to all enemies, inflict them with <span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span> and <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for <strong>2 turns.</strong></p>"}, {"html": "<p>Deal Physical damage to all enemies, inflict them with <span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span> and <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for 2 turns.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to all enemies, inflict them with <span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span> and <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for 2 turns.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to all enemies, inflict them with <span class=\"term debuff\" data-term=\"Burning\" data-kind=\"debuff\" data-desc=\"Takes damage each turn and has reduced chance to evade; does not stack\">Burning</span> and <span class=\"term debuff\" data-term=\"Healing Immunity\" data-kind=\"debuff\" data-desc=\"Character cannot regain health or protection.\">Healing Immunity</span> for 2 turns.</p>", "upgrade": "+25% Damage"}]}, {"name": "New Republic Officer", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever Ward uses X-haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p>", "upgrade": ""}, {"html": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 5% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever Ward uses X-haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p>", "upgrade": "Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 5% Offense (stacking, max 50%) when attacking enemies out of turn", "htmlNew": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever <strong>the enemy dispels </strong><strong><span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span></strong><strong> on any ally, New Republic allies gain 5% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever </strong>Ward uses X-haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p>"}, {"html": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 5% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever allies trigger <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> out of turn, they gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 1 turn. Whenever Ward uses X-haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p>", "upgrade": "Whenever allies trigger <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> out of turn, they gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 1 turn", "htmlNew": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 5% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever <strong>allies trigger </strong><strong><span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span></strong><strong> out of turn, they gain </strong><strong><span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span></strong><strong> for 1 turn. Whenever </strong>Ward uses X-haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p>"}, {"html": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 5% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever allies trigger <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> out of turn, they gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 1 turn. Whenever Ward uses X-haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p><p>If all allies were New Republic at the start of battle: Whenever a Taunting Tank ally is damaged, the enemy that damaged them is Ability Blocked for 1 turn.</p>", "upgrade": "If all allies were New Republic at the start of battle, whenever a Taunting Tank ally is damaged, the enemy that damaged them is Ability Blocked for 1 turn", "htmlNew": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 5% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever allies trigger <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> out of turn, they gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 1 turn. Whenever Ward uses X-haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p><p><strong>If all allies were New Republic at the start of battle: Whenever a Taunting Tank ally is damaged, the enemy that damaged them is Ability Blocked for 1 turn.</strong></p>"}, {"html": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 5% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever allies trigger <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> out of turn, they gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 1 turn. Whenever Ward uses X-Haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p><p>If all allies were New Republic at the start of battle: Whenever a Taunting Tank ally is damaged, the enemy that damaged them is Ability Blocked for 1 turn. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a Healer or Support ally is damaged by an enemy ability while an ally is Taunting, increase all cooldowns of the enemy who damaged them by 1 (excluding raid bosses and Galactic Legends).</p>", "upgrade": "If all allies were New Republic at the start of battle, and there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle: Whenever a Healer or Support ally is damaged by an enemy ability while an ally is Taunting, increase all cooldowns of the enemy who damaged them by 1 (excluding raid bosses and Galactic Legends)", "htmlNew": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 5% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever allies trigger <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> out of turn, they gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 1 turn. Whenever Ward uses <strong>X-Haul</strong> Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p><p>If all allies were New Republic at the start of battle: Whenever a Taunting Tank ally is damaged, the enemy that damaged them is Ability Blocked for 1 turn.<strong> If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a Healer or Support ally is damaged by an enemy ability while an ally is Taunting, increase all cooldowns of the enemy who damaged them by 1 (excluding raid bosses and Galactic Legends).</strong></p>"}, {"html": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 10% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever allies trigger <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> out of turn, they gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 1 turn. Whenever Ward uses X-Haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p><p>If all allies were New Republic at the start of battle: Whenever a Taunting Tank ally is damaged, the enemy that damaged them is Ability Blocked for 1 turn. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a Healer or Support ally is damaged by an enemy ability while an ally is Taunting, increase all cooldowns of the enemy who damaged them by 1 (excluding raid bosses and Galactic Legends).</p>", "upgrade": "+5% Offense (stacking, max 50%) when attacking enemies out of turn", "htmlNew": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain <strong>10%</strong> Offense (stacking, max 50%) when attacking enemies out of turn. Whenever allies trigger <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> out of turn, they gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 1 turn. Whenever Ward uses X-Haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p><p>If all allies were New Republic at the start of battle: Whenever a Taunting Tank ally is damaged, the enemy that damaged them is Ability Blocked for 1 turn. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a Healer or Support ally is damaged by an enemy ability while an ally is Taunting, increase all cooldowns of the enemy who damaged them by 1 (excluding raid bosses and Galactic Legends).</p>"}, {"html": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 10% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever allies trigger <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> out of turn, they gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 1 turn. Whenever Ward uses X-Haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p><p>If all allies were New Republic at the start of battle: Whenever a Taunting Tank ally is damaged, the enemy that damaged them is Ability Blocked for 1 turn. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a Healer or Support ally is damaged by an enemy ability while an ally is Taunting, increase all cooldowns of the enemy who damaged them by 1 (excluding raid bosses and Galactic Legends) and the enemy gains 1 stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>.</p>", "upgrade": "If all allies were New Republic at the start of battle, and there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle: Whenever a Healer or Support ally is damaged by an enemy ability while an ally is Taunting, the enemy gains 1 stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>", "htmlNew": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 10% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever allies trigger <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> out of turn, they gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 1 turn. Whenever Ward uses X-Haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p><p>If all allies were New Republic at the start of battle: Whenever a Taunting Tank ally is damaged, the enemy that damaged them is Ability Blocked for 1 turn. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a Healer or Support ally is damaged by an enemy ability while an ally is Taunting, increase all cooldowns of the enemy who damaged them by 1 (excluding raid bosses and Galactic <strong>Legends) and the enemy gains 1 stack of </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong>.</strong></p>"}, {"html": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 10% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever allies trigger <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> out of turn, they gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 1 turn. Whenever Ward uses X-Haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p><p>If all allies were New Republic at the start of battle: Whenever a Taunting Tank ally is damaged, the enemy that damaged them is Ability Blocked for 1 turn. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a Healer or Support ally is damaged by an enemy ability while an ally is Taunting, increase all cooldowns of the enemy who damaged them by 1 (excluding raid bosses and Galactic Legends) and the enemy gains 1 stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>.</p><p><span style=\"color:#E7E7E7;font-weight:600\">While in Grand Arenas</span>: At the start of battle, all New Republic allies gain 10% Potency and Tenacity for each New Republic ally until the end of battle.</p><p>If all allies are New Republic at the start of battle, enemies start the battle with 2 stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever enemies gain a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, Ward inflicts them with an additional stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (once per target enemy’s turn). When enemies take damage from <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, they are also Exposed for 1 turn.</p>", "upgrade": "<span style=\"color:#E7E7E7;font-weight:600\">While in Grand Arenas</span>: At the start of battle, all New Republic allies gain +10% Potency and Tenacity for each New Republic ally until the end of battle; if all allies are New Republic at the start of battle, enemies start the battle with 2 stacks of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>; if there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever enemies gain a stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, Ward inflicts them with an additional stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span> (once per target enemy’s turn); when enemies take damage from <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, they are also Exposed for 1 turn", "htmlNew": "<p>Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with <span class=\"term debuff\" data-term=\"Evasion Down\" data-kind=\"debuff\" data-desc=\"Removes 25% dodge chance.\">Evasion Down</span> for 1 turn.</p><p>Whenever the enemy dispels <span class=\"term buff\" data-term=\"Retaliate\" data-kind=\"buff\" data-desc=\"Whenever this character is damaged by an attack, deal 20% of the damage received per stack to the attacker as True damage; this damage can't defeat enemies\">Retaliate</span> on any ally, New Republic allies gain 10% Offense (stacking, max 50%) when attacking enemies out of turn. Whenever allies trigger <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> out of turn, they gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 1 turn. Whenever Ward uses X-Haul Fly-by, if any enemies have <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>, all New Republic allies assist the next time any ally counterattacks.</p><p>If all allies were New Republic at the start of battle: Whenever a Taunting Tank ally is damaged, the enemy that damaged them is Ability Blocked for 1 turn. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a Healer or Support ally is damaged by an enemy ability while an ally is Taunting, increase all cooldowns of the enemy who damaged them by 1 (excluding raid bosses and Galactic Legends) and the enemy gains 1 stack of <span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span>.</p><p><strong><span style=\"color:#E7E7E7;font-weight:600\">While in Grand Arenas</span></strong><strong>: At the start of battle, all New Republic allies gain 10% Potency and Tenacity for each New Republic ally until the end of battle.</strong></p><p><strong>If all allies are New Republic at the start of battle, enemies start the battle with 2 stacks of </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong>. If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever enemies gain a stack of </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong>, Ward inflicts them with an additional stack of </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong> (once per target enemy’s turn). When enemies take damage from </strong><strong><span class=\"term debuff\" data-term=\"On the Run\" data-kind=\"debuff\" data-desc=\"-10% Evasion and Tenacity per stack; at 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn; whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies\">On the Run</span></strong><strong>, they are also Exposed for 1 turn.</strong></p>"}]}]}, "c_3po": {"name": "C-3PO", "shortName": "C-3PO", "alignment": "Light Side", "role": "Support", "portrait": 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", "abilities": [{"name": "Baffling Trick", "type": "Basic", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by 1%.</p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>", "upgrade": ""}, {"html": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by 1.5%.</p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>", "upgrade": "+0.5% Turn Meter reduction", "htmlNew": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by <strong>1.5%.</strong></p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>"}, {"html": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by 2%.</p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>", "upgrade": "+0.5% Turn Meter reduction", "htmlNew": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by <strong>2%.</strong></p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>"}, {"html": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by 2.5%.</p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>", "upgrade": "+0.5% Turn Meter reduction", "htmlNew": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by <strong>2.5%.</strong></p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>"}, {"html": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by 3%.</p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>", "upgrade": "+0.5% Turn Meter reduction", "htmlNew": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by <strong>3%.</strong></p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>"}, {"html": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by 4%.</p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>", "upgrade": "+1% Turn Meter reduction", "htmlNew": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by <strong>4%.</strong></p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>"}, {"html": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by 6%.</p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>", "upgrade": "+2% Turn Meter reduction", "htmlNew": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.</p><p>Reduce target's Turn Meter by <strong>6%.</strong></p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>"}, {"html": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns. Reduce target's Turn Meter by 6% and 3% more for each stack of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> on C-3PO. (See Protocol Droid for <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, doesn't stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>", "upgrade": "Reduce target enemy's Turn Meter 3% more for each stack of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> on C-3PO", "htmlNew": "<p>C-3PO inflicts the unique debuff <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> for 3 turns (max 3 stacks, can't be evaded or copied). If target is already <span style=\"color:#ffff33;font-weight:600\">Confused</span>, duration of their stacks resets to 3 turns.<strong> </strong>Reduce target's Turn Meter by <strong>6% and 3% more for each stack of </strong><strong><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span></strong><strong> on C-3PO. (See Protocol Droid for </strong><strong><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span></strong><strong>.)</strong></p><p><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> - Detrimental effects build based on the cumulative number of stacks:<br>1: Cannot gain buffs<br>2: Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% Counter Chance)<br>3: When this character uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, <strong>doesn't</strong> stack with <span class=\"term debuff\" data-term=\"Defense Down\" data-kind=\"debuff\" data-desc=\"Decreases defense by 50%.\">Defense Down</span>)</p>"}]}, {"name": "Oh My Goodness!", "type": "Special", "cooldown": 3, "maxLevel": 8, "levels": [{"html": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing 75% less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>", "upgrade": ""}, {"html": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing 72.5% less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>", "upgrade": "-2.5% Damage penalty", "htmlNew": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing <strong>72.5%</strong> less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>"}, {"html": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing 70% less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>", "upgrade": "-2.5% Damage penalty", "htmlNew": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing <strong>70%</strong> less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>"}, {"html": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing 65% less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>", "upgrade": "-5% Damage penalty", "htmlNew": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing <strong>65%</strong> less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>"}, {"html": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing 60% less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>", "upgrade": "-5% Damage penalty", "htmlNew": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing <strong>60%</strong> less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>"}, {"html": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing 55% less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>", "upgrade": "-5% Damage penalty", "htmlNew": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing <strong>55%</strong> less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>"}, {"html": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing 50% less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>", "upgrade": "-5% Damage penalty", "htmlNew": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing <strong>50%</strong> less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>"}, {"html": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO inflicts <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> twice on target enemy for 3 turns, then calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing 50% less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>", "upgrade": "Inflict <span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span> twice on target enemy for 3 turns", "htmlNew": "<p>C-3PO gains <span class=\"term buff\" data-term=\"Potency Up\" data-kind=\"buff\" data-desc=\"+50% Potency\">Potency Up</span> and <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns, then he and target other ally gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. C-3PO <strong>inflicts </strong><strong><span class=\"term debuff\" data-term=\"Confuse\" data-kind=\"debuff\" data-desc=\"Detrimental effects build based on the cumulative number of stacks: 1. Cannot gain buffs 2. Cannot counter, assist, or gain bonus Turn Meter (Raid bosses and Galactic Legends: -30% counter chance) 3. When this unit uses their Basic ability, increase their cooldowns by 1, which can't be resisted (Raid bosses and Galactic Legends: -50% Defense, does not stack with Defense Down)\">Confuse</span></strong><strong> twice on target enemy for 3 turns, then </strong>calls all other allies with <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> to assist, dealing 50% less damage.</p><p>(See Protocol Droid for a description of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>.)</p>"}]}, {"name": "Protocol Droid", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>C-3PO has +5 Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>", "upgrade": ""}, {"html": "<p>C-3PO has +6 Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>", "upgrade": "+1 Speed", "htmlNew": "<p>C-3PO has <strong>+6</strong> Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>"}, {"html": "<p>C-3PO has +7 Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>", "upgrade": "+1 Speed", "htmlNew": "<p>C-3PO has <strong>+7</strong> Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>"}, {"html": "<p>C-3PO has +8 Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>", "upgrade": "+1 Speed", "htmlNew": "<p>C-3PO has <strong>+8</strong> Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>"}, {"html": "<p>C-3PO has +10 Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>", "upgrade": "+2 Speed", "htmlNew": "<p>C-3PO has <strong>+10</strong> Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>"}, {"html": "<p>C-3PO has +12 Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>", "upgrade": "+2 Speed", "htmlNew": "<p>C-3PO has <strong>+12</strong> Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>"}, {"html": "<p>C-3PO has +15 Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>", "upgrade": "+3 Speed", "htmlNew": "<p>C-3PO has <strong>+15</strong> Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>"}, {"html": "<p>C-3PO has +20 Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>", "upgrade": "+5 Speed", "htmlNew": "<p>C-3PO has <strong>+20</strong> Speed. While C-3PO is active, Galactic Republic, Rebel, Resistance, and Ewok allies gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns (max 3 stacks) each time they use a Special ability. <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> cannot be copied. If the character already has <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> are defeated, all stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> expire.</p><p><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> - Beneficial effects build based on the cumulative number of stacks:<br>1: Gain +30% Max Health<br>2: Gain +15% Critical Chance<br>3: If only one ally who grants <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)</p>"}]}, {"name": "Wait for Me!", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>C-3PO and R2-D2 have +4% Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>", "upgrade": ""}, {"html": "<p>C-3PO and R2-D2 have +5% Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>", "upgrade": "+1% Evasion", "htmlNew": "<p>C-3PO and R2-D2 have <strong>+5%</strong> Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>"}, {"html": "<p>C-3PO and R2-D2 have +6% Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>", "upgrade": "+1% Evasion", "htmlNew": "<p>C-3PO and R2-D2 have <strong>+6%</strong> Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>"}, {"html": "<p>C-3PO and R2-D2 have +7% Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>", "upgrade": "+1% Evasion", "htmlNew": "<p>C-3PO and R2-D2 have <strong>+7%</strong> Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>"}, {"html": "<p>C-3PO and R2-D2 have +8% Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>", "upgrade": "+1% Evasion", "htmlNew": "<p>C-3PO and R2-D2 have <strong>+8%</strong> Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>"}, {"html": "<p>C-3PO and R2-D2 have +9% Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>", "upgrade": "+1% Evasion", "htmlNew": "<p>C-3PO and R2-D2 have <strong>+9%</strong> Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>"}, {"html": "<p>C-3PO and R2-D2 have +10% Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>", "upgrade": "+1% Evasion", "htmlNew": "<p>C-3PO and R2-D2 have <strong>+10%</strong> Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. When there are no other allied combatants, C-3PO escapes from battle.</p>"}, {"html": "<p>C-3PO and R2-D2 have +10% Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. At the start of encounter, C-3PO and R2-D2 gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns. When there are no other allied combatants, C-3PO escapes from battle.</p>", "upgrade": "At start of encounter, C-3PO and R2-D2 gain <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span> for 3 turns", "htmlNew": "<p>C-3PO and R2-D2 have +10% Evasion for each of their own stacks of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>. <strong>At the start of encounter, C-3PO and R2-D2 gain </strong><strong><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span></strong><strong> for 3 turns. </strong>When there are no other allied combatants, C-3PO escapes from battle.</p>"}]}, {"name": "Intermediary", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>All allies have +5% Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain 5% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>", "upgrade": ""}, {"html": "<p>All allies have +6% Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain 5% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>", "upgrade": "+1% Defense Penetration", "htmlNew": "<p>All allies have <strong>+6%</strong> Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain 5% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>"}, {"html": "<p>All allies have +6% Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain 7% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>", "upgrade": "+2% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>", "htmlNew": "<p>All allies have +6% Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain <strong>7%</strong> <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>"}, {"html": "<p>All allies have +8% Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain 7% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>", "upgrade": "+2% Defense Penetration", "htmlNew": "<p>All allies have <strong>+8%</strong> Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain 7% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>"}, {"html": "<p>All allies have +8% Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain 10% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>", "upgrade": "+3% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>", "htmlNew": "<p>All allies have +8% Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain <strong>10%</strong> <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>"}, {"html": "<p>All allies have +10% Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain 10% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>", "upgrade": "+2% Defense Penetration", "htmlNew": "<p>All allies have <strong>+10%</strong> Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain 10% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>"}, {"html": "<p>All allies have +10% Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain 15% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>", "upgrade": "5% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>", "htmlNew": "<p>All allies have +10% Defense Penetration. Each time an Ewok, Galactic Republic, or New Republic ally gains a different, non-unique, non-Protection buff, they gain <strong>15%</strong> <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p>"}, {"html": "<p>All allies have +10% Defense Penetration. Each time an Ewok, New Republic, or Resistance ally gains a different, non-unique, non-Protection buff, they gain 15% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p><p>For each stack of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, Galactic Republic have +10% Defense Penetration, doubled for Ewok and New Republic allies.</p>", "upgrade": "For each stack of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, Galactic Republic have +10% Defense Penetration, doubled for Ewok and New Republic allies", "htmlNew": "<p>All allies have +10% Defense Penetration. Each time an Ewok, <strong>New</strong> Republic, or <strong>Resistance</strong> ally gains a different, non-unique, non-Protection buff, they gain 15% <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> for 2 turns (does not stack with itself).</p><p><strong>For each stack of </strong><strong><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span></strong><strong>, Galactic Republic have +10% Defense Penetration, doubled for Ewok and New Republic allies.</strong></p>"}]}, {"name": "Cyborg Relations", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>All allies have +4% Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>", "upgrade": ""}, {"html": "<p>All allies have +5% Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>", "upgrade": "+1% Potency", "htmlNew": "<p>All allies have <strong>+5%</strong> Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>"}, {"html": "<p>All allies have +6% Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>", "upgrade": "+1% Potency", "htmlNew": "<p>All allies have <strong>+6%</strong> Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>"}, {"html": "<p>All allies have +7% Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>", "upgrade": "+1% Potency", "htmlNew": "<p>All allies have <strong>+7%</strong> Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>"}, {"html": "<p>All allies have +8% Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>", "upgrade": "+1% Potency", "htmlNew": "<p>All allies have <strong>+8%</strong> Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>"}, {"html": "<p>All allies have +9% Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>", "upgrade": "+1% Potency", "htmlNew": "<p>All allies have <strong>+9%</strong> Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>"}, {"html": "<p>All allies have +10% Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>", "upgrade": "+1% Potency", "htmlNew": "<p>All allies have <strong>+10%</strong> Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.</p>"}, {"html": "<p>All allies have +10% Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded. For each stack of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, Rebel allies have +10% Potency, doubled for Ewoks.</p>", "upgrade": "For each stack of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, Rebel allies have +10% Potency, doubled for Ewoks", "htmlNew": "<p>All allies have +10% Potency. Whenever a Rebel or Ewok ally uses their Basic ability, they inflict <span class=\"term debuff\" data-term=\"Expose\" data-kind=\"debuff\" data-desc=\"-20% (0.02% for raid bosses) of max health if damaged by attack.\">Expose</span> on the target enemy for 2 turns which cannot be evaded.<strong> For each stack of </strong><strong><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span></strong><strong>, Rebel allies have +10% Potency, doubled for Ewoks.</strong></p>"}]}, {"name": "Fretful Mediator", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>All allies have +4% Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>", "upgrade": ""}, {"html": "<p>All allies have +5% Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>", "upgrade": "+1% Critical Damage", "htmlNew": "<p>All allies have <strong>+5%</strong> Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>"}, {"html": "<p>All allies have +6% Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>", "upgrade": "+1% Critical Damage", "htmlNew": "<p>All allies have <strong>+6%</strong> Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>"}, {"html": "<p>All allies have +7% Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>", "upgrade": "+1% Critical Damage", "htmlNew": "<p>All allies have <strong>+7%</strong> Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>"}, {"html": "<p>All allies have +8% Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>", "upgrade": "+1% Critical Damage", "htmlNew": "<p>All allies have <strong>+8%</strong> Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>"}, {"html": "<p>All allies have +9% Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>", "upgrade": "+1% Critical Damage", "htmlNew": "<p>All allies have <strong>+9%</strong> Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>"}, {"html": "<p>All allies have +10% Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>", "upgrade": "+1% Critical Damage", "htmlNew": "<p>All allies have <strong>+10%</strong> Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p>"}, {"html": "<p>All allies have +10% Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p><p>For each stack of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, Resistance allies have +10% Critical Damage, doubled for Ewok and New Republic allies.</p>", "upgrade": "For each stack of <span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span>, Resistance allies have +10% Critical Damage, doubled for Ewok and New Republic allies", "htmlNew": "<p>All allies have +10% Critical Damage. Whenever an Ewok, New Republic, or Resistance ally uses their Special ability, they inflict <span class=\"term debuff\" data-term=\"Offense Down\" data-kind=\"debuff\" data-desc=\"-50% Offense.\">Offense Down</span> on the target enemy for 2 turns which can't be evaded.</p><p><strong>For each stack of </strong><strong><span class=\"term buff\" data-term=\"Translation\" data-kind=\"buff\" data-desc=\"Beneficial effects build based on the cumulative number of stacks: 1. Gain +30% Max Health 2. Gain +15% Critical Chance 3. If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their basic ability (limit once per turn)\">Translation</span></strong><strong>, Resistance allies have +10% Critical Damage, doubled for Ewok and New Republic allies.</strong></p>"}]}]}, "chopper": {"name": "Chopper", "shortName": "Chopper", "alignment": "Light Side", "role": "Support", "portrait": 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", "abilities": [{"name": "Reckless Fling", "type": "Basic", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy and grant a random Phoenix ally <span class=\"term buff\" data-term=\"Defense Up\" data-kind=\"buff\" data-desc=\"+50% Defense\">Defense Up</span>, <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span>, or <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> at random for 2 turns, with a 30% chance to also reduce that ally's cooldowns by 1.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy and grant a random Phoenix ally <span class=\"term buff\" data-term=\"Defense Up\" data-kind=\"buff\" data-desc=\"+50% Defense\">Defense Up</span>, <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span>, or <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> at random for 2 turns, with a 30% chance to also reduce that ally's cooldowns by 1.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and grant a random Phoenix ally <span class=\"term buff\" data-term=\"Defense Up\" data-kind=\"buff\" data-desc=\"+50% Defense\">Defense Up</span>, <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span>, or <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> at random for 2 turns, with a 40% chance to also reduce that ally's cooldowns by 1.</p>", "upgrade": "+10% Cooldown Reduction Chance", "htmlNew": "<p>Deal Physical damage to target enemy and grant a random Phoenix ally <span class=\"term buff\" data-term=\"Defense Up\" data-kind=\"buff\" data-desc=\"+50% Defense\">Defense Up</span>, <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span>, or <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> at random for 2 turns, with a <strong>40%</strong> chance to also reduce that ally's cooldowns by 1.</p>"}, {"html": "<p>Deal Physical damage to target enemy and grant a random Phoenix ally <span class=\"term buff\" data-term=\"Defense Up\" data-kind=\"buff\" data-desc=\"+50% Defense\">Defense Up</span>, <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span>, or <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> at random for 2 turns, with a 40% chance to also reduce that ally's cooldowns by 1.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and grant a random Phoenix ally <span class=\"term buff\" data-term=\"Defense Up\" data-kind=\"buff\" data-desc=\"+50% Defense\">Defense Up</span>, <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span>, or <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> at random for 2 turns, with a 50% chance to also reduce that ally's cooldowns by 1.</p>", "upgrade": "+10% Cooldown Reduction Chance", "htmlNew": "<p>Deal Physical damage to target enemy and grant a random Phoenix ally <span class=\"term buff\" data-term=\"Defense Up\" data-kind=\"buff\" data-desc=\"+50% Defense\">Defense Up</span>, <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span>, or <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> at random for 2 turns, with a <strong>50%</strong> chance to also reduce that ally's cooldowns by 1.</p>"}, {"html": "<p>Deal Physical damage to target enemy and grant a random Phoenix ally <span class=\"term buff\" data-term=\"Defense Up\" data-kind=\"buff\" data-desc=\"+50% Defense\">Defense Up</span>, <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span>, or <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> at random for 2 turns, with a 50% chance to also reduce that ally's cooldowns by 1.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and grant a random Phoenix ally <span class=\"term buff\" data-term=\"Defense Up\" data-kind=\"buff\" data-desc=\"+50% Defense\">Defense Up</span>, <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span>, or <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> at random for 2 turns, with a 50% chance to also reduce that ally's cooldowns by 1.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy and grant a random Droid, New Republic, or Phoenix ally <span class=\"term buff\" data-term=\"Defense Up\" data-kind=\"buff\" data-desc=\"+50% Defense\">Defense Up</span>, <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span>, or <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> at random for 2 turns, with a 60% chance to also reduce that ally's cooldowns by 1.</p>", "upgrade": "+10% Cooldown Reduction Chance, and also applies to Droid and New Republic allies", "htmlNew": "<p>Deal Physical damage to target enemy and grant a random<strong> Droid, New Republic, or</strong> Phoenix ally <span class=\"term buff\" data-term=\"Defense Up\" data-kind=\"buff\" data-desc=\"+50% Defense\">Defense Up</span>, <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span>, or <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> at random for 2 turns, with a <strong>60%</strong> chance to also reduce that ally's cooldowns by 1.</p>"}]}, {"name": "Cantankerous Clanker", "type": "Special", "cooldown": 3, "maxLevel": 8, "levels": [{"html": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains 10% Evasion.</p>", "upgrade": ""}, {"html": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains 12% Evasion.</p>", "upgrade": "+2% Evasion", "htmlNew": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains <strong>12%</strong> Evasion.</p>"}, {"html": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains 15% Evasion.</p>", "upgrade": "+3% Evasion", "htmlNew": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains <strong>15%</strong> Evasion.</p>"}, {"html": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains 17% Evasion.</p>", "upgrade": "+2% Evasion", "htmlNew": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains <strong>17%</strong> Evasion.</p>"}, {"html": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains 20% Evasion.</p>", "upgrade": "+3% Evasion", "htmlNew": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains <strong>20%</strong> Evasion.</p>"}, {"html": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains 22% Evasion.</p>", "upgrade": "+2% Evasion", "htmlNew": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains <strong>22%</strong> Evasion.</p>"}, {"html": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains 25% Evasion.</p>", "upgrade": "+3% Evasion", "htmlNew": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains <strong>25%</strong> Evasion.</p>"}, {"html": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains 30% Evasion.</p>", "upgrade": "+5% Evasion", "htmlNew": "<p>Chopper gains <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. While he has this <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> buff, Chopper gains <strong>30%</strong> Evasion.</p>"}]}, {"name": "Metal Menace", "type": "Special", "cooldown": 4, "maxLevel": 8, "levels": [{"html": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 5% Turn Meter and Chopper recovers 10% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>", "upgrade": ""}, {"html": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 6% Turn Meter and Chopper recovers 10% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>", "upgrade": "+1% Turn Meter Reduction", "htmlNew": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose <strong>6%</strong> Turn Meter and Chopper recovers 10% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>"}, {"html": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 7% Turn Meter and Chopper recovers 10% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>", "upgrade": "+1% Turn Meter Reduction", "htmlNew": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose <strong>7%</strong> Turn Meter and Chopper recovers 10% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>"}, {"html": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 8% Turn Meter and Chopper recovers 10% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>", "upgrade": "+1% Turn Meter Reduction", "htmlNew": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose <strong>8%</strong> Turn Meter and Chopper recovers 10% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>"}, {"html": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 8% Turn Meter and Chopper recovers 15% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>", "upgrade": "+5% Protection", "htmlNew": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 8% Turn Meter and Chopper recovers <strong>15%</strong> Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>"}, {"html": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 9% Turn Meter and Chopper recovers 15% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>", "upgrade": "+1% Turn Meter Reduction", "htmlNew": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose <strong>9%</strong> Turn Meter and Chopper recovers 15% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>"}, {"html": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 10% Turn Meter and Chopper recovers 15% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>", "upgrade": "+1% Turn Meter Reduction", "htmlNew": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose <strong>10%</strong> Turn Meter and Chopper recovers 15% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>"}, {"html": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 10% Turn Meter and Chopper recovers 25% Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>", "upgrade": "+10% Protection", "htmlNew": "<p>Dispel all buffs on target enemy. For each buff dispelled this way, all enemies lose 10% Turn Meter and Chopper recovers <strong>25%</strong> Protection. Droid targets are also Stunned for 1 turn, which can't be evaded.</p>"}]}, {"name": "Maintenance Protocols", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>At the start of his turn, Chopper recovers 5% Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (5%) for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>", "upgrade": ""}, {"html": "<p>At the start of his turn, Chopper recovers 6% Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (5%) for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>", "upgrade": "+1% Heal", "htmlNew": "<p>At the start of his turn, Chopper recovers <strong>6%</strong> Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (5%) for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>"}, {"html": "<p>At the start of his turn, Chopper recovers 6% Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (6%) for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>", "upgrade": "+1% Protection", "htmlNew": "<p>At the start of his turn, Chopper recovers 6% Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> <strong>(6%)</strong> for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>"}, {"html": "<p>At the start of his turn, Chopper recovers 8% Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (6%) for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>", "upgrade": "+2% Heal", "htmlNew": "<p>At the start of his turn, Chopper recovers <strong>8%</strong> Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (6%) for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>"}, {"html": "<p>At the start of his turn, Chopper recovers 8% Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (8%) for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>", "upgrade": "+2% Protection", "htmlNew": "<p>At the start of his turn, Chopper recovers 8% Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> <strong>(8%)</strong> for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>"}, {"html": "<p>At the start of his turn, Chopper recovers 11% Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (8%) for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>", "upgrade": "+3% Heal", "htmlNew": "<p>At the start of his turn, Chopper recovers <strong>11%</strong> Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (8%) for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>"}, {"html": "<p>At the start of his turn, Chopper recovers 11% Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (11%) for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>", "upgrade": "+3% Protection", "htmlNew": "<p>At the start of his turn, Chopper recovers 11% Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> <strong>(11%)</strong> for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.</p>"}, {"html": "<p>At the start of his turn, Chopper recovers 15% Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (15%) for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>. Chopper has a 30% chance to assist when another Droid, New Republic, or Phoenix ally uses an ability during their turn (this assist is not shared with Phoenix allies).</p><p>At the start of battle, if Captain Carson Teva is the ally in the Leader slot and Adelphi Ranger is an ally, gain the following effects (these effects are not shared with Phoenix allies):<br> - New Republic allies' attacks out of turn deal 50% more damage<br>- Whenever Chopper uses Cantankerous Clanker, all New Republic allies' cooldowns are reduced by 1<br> - Whenever a New Republic ally is Stunned during an enemy turn, dispel it and they gain <span class=\"term buff\" data-term=\"Tactical Supremacy\" data-kind=\"buff\" data-desc=\"+30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn\">Tactical Supremacy</span> for 2 turns</p>", "upgrade": "+4% Heal, +4% Protection; Chopper has a 30% chance to assist when another Droid, New Republic, or Phoenix ally uses an ability during their turn (this assist is not shared with Phoenix allies); at the start of battle, if Captain Carson Teva is the ally in the Leader slot and Adelphi Ranger is an ally, gain the following effects (these effects are not shared with Phoenix allies): New Republic allies' attacks out of turn deal 50% more damage; whenever Chopper uses Cantankerous Clanker, all New Republic allies' cooldowns are reduced by 1; whenever a New Republic ally is Stunned during an enemy turn, dispel it and they gain <span class=\"term buff\" data-term=\"Tactical Supremacy\" data-kind=\"buff\" data-desc=\"+30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn\">Tactical Supremacy</span> for 2 turns", "htmlNew": "<p>At the start of his turn, Chopper recovers <strong>15%</strong> Health. Whenever he is damaged by an attack, he gains <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> <strong>(15%)</strong> for 2 turns if he doesn't already have <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span>.<strong> Chopper has a 30% chance to assist when another Droid, New Republic, or Phoenix ally uses an ability during their turn (this assist is not shared with Phoenix allies).</strong></p><p><strong>At the start of battle, if Captain Carson Teva is the ally in the Leader slot and Adelphi Ranger is an ally, gain the following effects (these effects are not shared with Phoenix allies):<br> - New Republic allies' attacks out of turn deal 50% more damage<br>- Whenever Chopper uses Cantankerous Clanker, all New Republic allies' cooldowns are reduced by 1<br> - Whenever a New Republic ally is Stunned during an enemy turn, dispel it and they gain </strong><strong><span class=\"term buff\" data-term=\"Tactical Supremacy\" data-kind=\"buff\" data-desc=\"+30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn\">Tactical Supremacy</span></strong><strong> for 2 turns</strong></p>"}]}]}, "mercenary_guard_droid_b1": {"name": "Mercenary Guard Droid (B1)", "shortName": "Mercenary Guard Droid (B1)", "alignment": "Dark Side", "role": "Tank", "portrait": 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", "abilities": [{"name": "Modified E-10 Blaster Rifle", "type": "Basic", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn.</p>", "upgrade": "Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn", "htmlNew": "<p>Deal Physical damage to target enemy.<strong> Bounty Hunter Mercenary allies gain </strong><strong><span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span></strong><strong> for 1 turn.</strong></p>"}, {"html": "<p>Deal Physical damage to target enemy. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn. If there is any version of Embo present in the allied Leader slot, he assists.</p>", "upgrade": "If there is any version of Embo present in the allied Leader slot, he assists", "htmlNew": "<p>Deal Physical damage to target enemy. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn.<strong> If there is any version of Embo present in the allied Leader slot, he assists.</strong></p>"}, {"html": "<p>Deal Physical damage to target enemy. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn. If there is any version of Embo present in the allied Leader slot, he assists.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn. If there is any version of Embo present in the allied Leader slot, he assists and gains <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> for 1 turn.</p>", "upgrade": "The assisting Embo gains <span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span> for 1 turn", "htmlNew": "<p>Deal Physical damage to target enemy. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn. If there is any version of Embo present in the allied Leader slot, he <strong>assists and gains </strong><strong><span class=\"term buff\" data-term=\"Speed Up\" data-kind=\"buff\" data-desc=\"+50% Speed\">Speed Up</span></strong><strong> for 1 turn.</strong></p>"}]}, {"name": "Overhead Smash", "type": "Special", "cooldown": 3, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy and <span class=\"term debuff\" data-term=\"Blind\" data-kind=\"debuff\" data-desc=\"Miss the next attack\">Blind</span> them for 1 turn.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy and <span class=\"term debuff\" data-term=\"Blind\" data-kind=\"debuff\" data-desc=\"Miss the next attack\">Blind</span> them for 1 turn.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy and <span class=\"term debuff\" data-term=\"Blind\" data-kind=\"debuff\" data-desc=\"Miss the next attack\">Blind</span> them for 1 turn. If the ally in the Leader slot is Embo &amp; Keibu, <span class=\"term debuff\" data-term=\"Stagger\" data-kind=\"debuff\" data-desc=\"Lose 100% Turn Meter if damaged by attack\">Stagger</span> all enemies for 2 turns.</p>", "upgrade": "If the ally in the Leader slot is Embo &amp; Keibu, <span class=\"term debuff\" data-term=\"Stagger\" data-kind=\"debuff\" data-desc=\"Lose 100% Turn Meter if damaged by attack\">Stagger</span> all enemies for 2 turns", "htmlNew": "<p>Deal Physical damage to target enemy and <span class=\"term debuff\" data-term=\"Blind\" data-kind=\"debuff\" data-desc=\"Miss the next attack\">Blind</span> them for 1 turn.<strong> If the ally in the Leader slot is Embo &amp; Keibu, </strong><strong><span class=\"term debuff\" data-term=\"Stagger\" data-kind=\"debuff\" data-desc=\"Lose 100% Turn Meter if damaged by attack\">Stagger</span></strong><strong> all enemies for 2 turns.</strong></p>"}, {"html": "<p>Deal Physical damage to target enemy and <span class=\"term debuff\" data-term=\"Blind\" data-kind=\"debuff\" data-desc=\"Miss the next attack\">Blind</span> them for 1 turn. If the ally in the Leader slot is Embo &amp; Keibu, <span class=\"term debuff\" data-term=\"Stagger\" data-kind=\"debuff\" data-desc=\"Lose 100% Turn Meter if damaged by attack\">Stagger</span> all enemies for 2 turns.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy and <span class=\"term debuff\" data-term=\"Blind\" data-kind=\"debuff\" data-desc=\"Miss the next attack\">Blind</span> them for 1 turn. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (40%) for 1 turn. If the ally in the Leader slot is Embo &amp; Keibu, <span class=\"term debuff\" data-term=\"Stagger\" data-kind=\"debuff\" data-desc=\"Lose 100% Turn Meter if damaged by attack\">Stagger</span> all enemies for 2 turns.</p>", "upgrade": "Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (40%) for 1 turn", "htmlNew": "<p>Deal Physical damage to target enemy and <span class=\"term debuff\" data-term=\"Blind\" data-kind=\"debuff\" data-desc=\"Miss the next attack\">Blind</span> them<strong> for 1 turn. Bounty Hunter Mercenary allies gain </strong><strong><span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span></strong><strong> (40%)</strong> for 1 turn. If the ally in the Leader slot is Embo &amp; Keibu, <span class=\"term debuff\" data-term=\"Stagger\" data-kind=\"debuff\" data-desc=\"Lose 100% Turn Meter if damaged by attack\">Stagger</span> all enemies for 2 turns.</p>"}, {"html": "<p>Deal Physical damage to target enemy and <span class=\"term debuff\" data-term=\"Blind\" data-kind=\"debuff\" data-desc=\"Miss the next attack\">Blind</span> them for 1 turn. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (40%) for 1 turn. If the ally in the Leader slot is Embo &amp; Keibu, <span class=\"term debuff\" data-term=\"Stagger\" data-kind=\"debuff\" data-desc=\"Lose 100% Turn Meter if damaged by attack\">Stagger</span> all enemies for 2 turns.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy and <span class=\"term debuff\" data-term=\"Blind\" data-kind=\"debuff\" data-desc=\"Miss the next attack\">Blind</span> them for 1 turn. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (40%) for 2 turns. If the ally in the Leader slot is Embo &amp; Keibu, <span class=\"term debuff\" data-term=\"Stagger\" data-kind=\"debuff\" data-desc=\"Lose 100% Turn Meter if damaged by attack\">Stagger</span> all enemies for 2 turns.</p>", "upgrade": "+1 <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> duration", "htmlNew": "<p>Deal Physical damage to target enemy and <span class=\"term debuff\" data-term=\"Blind\" data-kind=\"debuff\" data-desc=\"Miss the next attack\">Blind</span> them for 1 turn. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (40%) for <strong>2 turns.</strong> If the ally in the Leader slot is Embo &amp; Keibu, <span class=\"term debuff\" data-term=\"Stagger\" data-kind=\"debuff\" data-desc=\"Lose 100% Turn Meter if damaged by attack\">Stagger</span> all enemies for 2 turns.</p>"}, {"html": "<p>Deal Physical damage to target enemy and <span class=\"term debuff\" data-term=\"Blind\" data-kind=\"debuff\" data-desc=\"Miss the next attack\">Blind</span> them for 1 turn. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (40%) for 2 turns. If the ally in the Leader slot is Embo &amp; Keibu, Bounty Hunter Mercenary allies gain 25% Offense (stacking, max 100%) until the end of battle and <span class=\"term debuff\" data-term=\"Stagger\" data-kind=\"debuff\" data-desc=\"Lose 100% Turn Meter if damaged by attack\">Stagger</span> all enemies for 2 turns.</p>", "upgrade": "If the ally in the Leader slot is Embo &amp; Keibu, Bounty Hunter Mercenary allies gain 25% Offense (stacking, max 100%) until the end of battle", "htmlNew": "<p>Deal Physical damage to target enemy and <span class=\"term debuff\" data-term=\"Blind\" data-kind=\"debuff\" data-desc=\"Miss the next attack\">Blind</span> them for 1 turn. Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> (40%) for 2 turns. If the ally in the Leader slot is Embo &amp; Keibu, <strong>Bounty Hunter Mercenary allies gain 25% Offense (stacking, max 100%) until the end of battle and </strong><span class=\"term debuff\" data-term=\"Stagger\" data-kind=\"debuff\" data-desc=\"Lose 100% Turn Meter if damaged by attack\">Stagger</span> all enemies for 2 turns.</p>"}]}, {"name": "Mercenary Gotra", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, 10 stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>", "upgrade": ""}, {"html": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, 12 stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>", "upgrade": "+2 stacks of Mercenary Battalion", "htmlNew": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, <strong>12</strong> stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>"}, {"html": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, 14 stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>", "upgrade": "+2 stacks of Mercenary Battalion", "htmlNew": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, <strong>14</strong> stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>"}, {"html": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, 16 stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>", "upgrade": "+2 stacks of Mercenary Battalion", "htmlNew": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, <strong>16</strong> stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>"}, {"html": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, 18 stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>", "upgrade": "+2 stacks of Mercenary Battalion", "htmlNew": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, <strong>18</strong> stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>"}, {"html": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, 20 stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>", "upgrade": "+2 stacks of Mercenary Battalion", "htmlNew": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, <strong>20</strong> stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>"}, {"html": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, 25 stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>", "upgrade": "+5 stacks of Mercenary Battalion", "htmlNew": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, <strong>25</strong> stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>"}, {"html": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, 25 stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead. At the start of battle, if Embo &amp; Keibu is the ally in the Leader slot, the first time Mercenary Battalion stacks reach 20 or lower, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 100 stacks of Mercenary Battalion.</p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>", "upgrade": "If an ally Embo &amp; Keibu is present in the Leader slot at the start of battle, the first time Mercenary Battalion stacks reach 20 or lower, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 100 stacks of Mercenary Battalion", "htmlNew": "<p>Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid (B1) has no Protection, 1 Health, 25 stacks of Mercenary Battalion, and can't be defeated or destroyed while they have Mercenary Battalion. If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has 50 stacks of Mercenary Battalion instead.<strong> At the start of battle, if Embo &amp; Keibu is the ally in the Leader slot, the first time Mercenary Battalion stacks reach 20 or lower, Mercenary </strong><strong><span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span></strong><strong> Droid gains 100 stacks of Mercenary Battalion.</strong></p><p>When all stacks of Mercenary Battalion expire, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immediately destroyed. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is immune to <span class=\"term debuff\" data-term=\"Damage Over Time\" data-kind=\"debuff\" data-desc=\"Character loses 5% (0.01% for raid bosses) of max health each turn.\">Damage Over Time</span> and their Max Health and Max Protection can't be increased.</p><p>When Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage, they dispel all debuffs on themselves and lose 6 stacks of Mercenary Battalion (max 18 per turn). If they are Taunting, lose 3 stacks instead. At the start of Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid's turn, they gain 3 stacks of Mercenary Battalion. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid has +5 stacks of Mercenary Battalion for each Relic Amplifier level they have. Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid can't gain <span class=\"term buff\" data-term=\"Spare Parts\" data-kind=\"buff\" data-desc=\"+30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented\">Spare Parts</span> and can't be revived.</p><p><span class=\"term other\" data-term=\"Mercenary Battalion\" data-kind=\"other\" data-desc=\"Each stack grants Mercenary Guard Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense\">Mercenary Battalion</span>: Each stack grants Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid +0.5% Potency and Mercenary allies +0.5% Critical Avoidance and Defense</p>"}]}, {"name": "Droid Mercenary", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle. All other Bounty Hunter Mercenary allies have +40% Defense.</p>", "upgrade": ""}, {"html": "<p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle. All other Bounty Hunter Mercenary allies have +40% Defense. Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary Battalion.</p>", "upgrade": "Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary Battalion", "htmlNew": "<p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle. All other Bounty Hunter Mercenary allies have +40% Defense.<strong> Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary </strong><strong><span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span></strong><strong> Droid gains 3 stacks of Mercenary Battalion.</strong></p>"}, {"html": "<p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle. All other Bounty Hunter Mercenary allies have +40% Defense.</p><p>Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary Battalion. Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid uses an ability, they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. If they are Taunting, they gain 2 stacks of Mercenary Battalion instead.</p>", "upgrade": "Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid uses an ability, they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn; if they are Taunting, they gain 2 stacks of Mercenary Battalion instead", "htmlNew": "<p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle. All other Bounty Hunter Mercenary allies have +40% Defense.</p><p>Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary Battalion.<strong> Whenever Mercenary </strong><strong><span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span></strong><strong> Droid uses an ability, they </strong><strong><span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span></strong><strong> for 1 turn. If they are Taunting, they gain 2 stacks of Mercenary Battalion instead.</strong></p>"}, {"html": "<p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle.</p><p>All other Bounty Hunter Mercenary allies have +80% Defense. Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary Battalion.</p><p>Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid uses an ability, they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. If they are Taunting, they gain 2 stacks of Mercenary Battalion instead.</p>", "upgrade": "+40% Defense", "htmlNew": "<p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle.</p><p>All other Bounty Hunter Mercenary allies have <strong>+80%</strong> Defense.<strong> </strong>Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary Battalion.</p><p>Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid uses an ability, they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. If they are Taunting, they gain 2 stacks of Mercenary Battalion instead.</p>"}, {"html": "<p>At the start of battle, if there are no Galactic Legends and the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid Taunts for 1 turn, which can't be dispelled or prevented.</p><p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle. All other Bounty Hunter Mercenary allies have +80% Defense.</p><p>Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary Battalion. Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid uses an ability, they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. If they are Taunting, they gain 2 stacks of Mercenary Battalion instead.</p>", "upgrade": "At the start of battle, if there are no Galactic Legends and the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid Taunts for 1 turn, which can't be dispelled or prevented", "htmlNew": "<p><strong>At the start of battle, if there are no Galactic Legends and the ally in the Leader slot is Embo &amp; Keibu, Mercenary </strong><strong><span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span></strong><strong> Droid Taunts for 1 turn, which can't be dispelled or prevented.</strong></p><p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle.<strong> </strong>All other Bounty Hunter Mercenary allies have +80% Defense.</p><p>Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary Battalion.<strong> </strong>Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid uses an ability, they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. If they are Taunting, they gain 2 stacks of Mercenary Battalion instead.</p>"}, {"html": "<p>At the start of battle, if there are no Galactic Legends and the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid Taunts for 1 turn, which can't be dispelled or prevented.</p><p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle. All other Bounty Hunter Mercenary allies have +120% Defense.</p><p>Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary Battalion.Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid uses an ability, they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. If they are Taunting, they gain 2 stacks of Mercenary Battalion instead.</p>", "upgrade": "+40% Defense", "htmlNew": "<p>At the start of battle, if there are no Galactic Legends and the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid Taunts for 1 turn, which can't be dispelled or prevented.</p><p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle. All other Bounty Hunter Mercenary allies have <strong>+120%</strong> Defense.</p><p>Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary <strong>Battalion.Whenever</strong> Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid uses an ability, they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. If they are Taunting, they gain 2 stacks of Mercenary Battalion instead.</p>"}, {"html": "<p>At the start of battle, if there are no Galactic Legends and the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid Taunts for 1 turn, which can't be dispelled or prevented.</p><p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle. All other Bounty Hunter Mercenary allies gain 120% Defense until the end of battle.</p><p>Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary Battalion and Taunts for 1 turn, which can't be dispelled or prevented. Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid uses an ability, they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. If they are Taunting, they gain 2 stacks of Mercenary Battalion instead.</p>", "upgrade": "Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid Taunts for 1 turn, which can't be dispelled or prevented", "htmlNew": "<p>At the start of battle, if there are no Galactic Legends and the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid Taunts for 1 turn, which can't be dispelled or prevented.</p><p>If the ally in the Leader slot is Embo &amp; Keibu, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains the Bounty Hunter tag for the rest of the battle. All other Bounty Hunter Mercenary allies <strong>gain 120% Defense until the end of battle.</strong></p><p>Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary <strong>Battalion and Taunts for 1 turn, which can't be dispelled or prevented. Whenever</strong> Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid uses an ability, they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. If they are Taunting, they gain 2 stacks of Mercenary Battalion instead.</p>"}, {"html": "<p>At the start of battle, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid taunts for 1 turn, which can't be dispelled, and all other Bounty Hunter Mercenary allies gain 120% Defense until the end of battle.</p><p>Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary Battalion and Taunts for 1 turn, which can't be dispelled. Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid uses an ability, they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. If they are Taunting, they gain 2 stacks of Mercenary Battalion instead.</p><p><span style=\"color:#E7E7E7;font-weight:600\">While in 3v3 Grand Arenas</span>: All other Bounty Hunter Mercenary allies gain 100% Defense until the end of battle. The first time a Bounty Hunter Mercenary ally falls below 25% Health, they recover 100% Health and gain <span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span> for 1 turn.</p>", "upgrade": "<span style=\"color:#E7E7E7;font-weight:600\">While in 3v3 Grand Arenas</span>: All other Bounty Hunter Mercenary allies gain 100% Defense until the end of battle. The first time a Bounty Hunter Mercenary ally falls below 25% Health, they recover 100% Health and gain <span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span> for 1 turn", "htmlNew": "<p>At the start of battle, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid <strong>taunts</strong> for 1 turn, which can't be <strong>dispelled, and all</strong> other Bounty Hunter Mercenary allies gain 120% Defense until the end of battle.</p><p>Whenever a Bounty Hunter Mercenary ally gains a bonus turn, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 3 stacks of Mercenary Battalion and Taunts for 1 turn, which can't be <strong>dispelled.</strong> Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid uses an ability, they <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> for 1 turn. If they are Taunting, they gain 2 stacks of Mercenary Battalion instead.</p><p><strong><span style=\"color:#E7E7E7;font-weight:600\">While in 3v3 Grand Arenas</span></strong><strong>: All other Bounty Hunter Mercenary allies gain 100% Defense until the end of battle. The first time a Bounty Hunter Mercenary ally falls below 25% Health, they recover 100% Health and gain </strong><strong><span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span></strong><strong> for 1 turn.</strong></p>"}]}, {"name": "Soldier of Fortune", "type": "Unique", "cooldown": null, "maxLevel": 3, "levels": [{"html": "<p>Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is damaged while Taunting, they gain 1 stack of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>. Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage while they are not Taunting, they lose 5 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p>", "upgrade": ""}, {"html": "<p>At the start of battle, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 1 stack of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> for each Relic Amplifier level they have. Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is damaged while Taunting, they gain 1 stack of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>. Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage while they are not Taunting, they lose 5 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p>", "upgrade": "At the start of battle, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 1 stack of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> for each Relic Amplifier level they have", "htmlNew": "<p><strong>At the start of battle, Mercenary </strong><strong><span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span></strong><strong> Droid gains 1 stack of </strong><strong><span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span></strong><strong> for each Relic Amplifier level they have. </strong>Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is damaged while Taunting, they gain 1 stack of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>. Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage while they are not Taunting, they lose 5 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p>"}, {"html": "<p>At the start of battle, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 1 stack of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> for each Relic Amplifier level they have until the end of battle. Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is damaged while Taunting, they gain 1 stack of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p><p>Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage while they are not Taunting, they lose 5 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p><p>At the start of each Bounty Hunter Mercenary ally's turn, they gain 5% Defense Penetration (stacking) and 5% Tenacity (stacking) per stack of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid have until the start of their next turn.</p>", "upgrade": "At the start of each Bounty Hunter Mercenary ally's turn, they gain 5% Defense Penetration (stacking) and 5% Tenacity (stacking) per stack of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid have until the start of their next turn", "htmlNew": "<p>At the start of battle, Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid gains 1 stack of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> for each Relic Amplifier level they <strong>have until the end of battle.</strong> Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid is damaged while Taunting, they gain 1 stack of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p><p>Whenever Mercenary <span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span> Droid takes damage while they are not Taunting, they lose 5 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p><p><strong>At the start of each Bounty Hunter Mercenary ally's turn, they gain 5% Defense Penetration (stacking) and 5% Tenacity (stacking) per stack of </strong><strong><span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span></strong><strong> Mercenary </strong><strong><span class=\"term other\" data-term=\"Guard\" data-kind=\"other\" data-desc=\"Can't be critically hit, immune to Daze and Stun, +25% Critical Chance\">Guard</span></strong><strong> Droid have until the start of their next turn.</strong></p>"}]}]}, "cad_bane": {"name": "Cad Bane", "shortName": "Cad Bane", "alignment": "Dark Side", "role": "Support", "portrait": 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", "abilities": [{"name": "Gun Slinger", "type": "Basic", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy with a 35% chance to attack again. Inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy with a 35% chance to attack again. Inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy with a 50% chance to attack again. Inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.</p>", "upgrade": "+15% Multi-Attack Chance", "htmlNew": "<p>Deal Physical damage to target enemy with a <strong>50%</strong> chance to attack again. Inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.</p>"}, {"html": "<p>Deal Physical damage to target enemy with a 50% chance to attack again. Inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy with a 65% chance to attack again. Inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.</p>", "upgrade": "+15% Multi-Attack Chance", "htmlNew": "<p>Deal Physical damage to target enemy with a <strong>65%</strong> chance to attack again. Inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.</p>"}, {"html": "<p>Deal Physical damage to target enemy with a 65% chance to attack again. Inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy with a 65% chance to attack again. Inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy with a 100% chance to attack again. Inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.</p>", "upgrade": "+30% Damage and +35% Multi-Attack Chance", "htmlNew": "<p>Deal Physical damage to target enemy with a <strong>100%</strong> chance to attack again. Inflict <span class=\"term debuff\" data-term=\"Accuracy Down\" data-kind=\"debuff\" data-desc=\"-15% Accuracy\">Accuracy Down</span> on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.</p>"}]}, {"name": "Stun Glove", "type": "Special", "cooldown": 3, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy, dispel all buffs on them and <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> them for 1 turn. In addition, remove 20% Turn Meter, doubled against Jedi enemies. This attack can't be Evaded.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy, dispel all buffs on them and <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> them for 1 turn. In addition, remove 20% Turn Meter, doubled against Jedi enemies. This attack can't be Evaded.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy, dispel all buffs on them and <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> them for 1 turn. In addition, remove 20% Turn Meter, doubled against Jedi enemies. This attack can't be Evaded.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy, dispel all buffs on them and <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> them for 1 turn. In addition, remove 35% Turn Meter, doubled against Jedi enemies. This attack can't be Evaded.</p>", "upgrade": "+15% Turn Meter Reduction", "htmlNew": "<p>Deal Physical damage to target enemy, dispel all buffs on them and <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> them for 1 turn. In addition, remove <strong>35%</strong> Turn Meter, doubled against Jedi enemies. This attack can't be Evaded.</p>"}, {"html": "<p>Deal Physical damage to target enemy, dispel all buffs on them and <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> them for 1 turn. In addition, remove 35% Turn Meter, doubled against Jedi enemies. This attack can't be Evaded.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy, dispel all buffs on them and <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> them for 1 turn. In addition, remove 35% Turn Meter, doubled against Jedi enemies. This attack can't be Evaded.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy, dispel all buffs on them and <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> them for 1 turn. In addition, remove 50% Turn Meter, doubled against Jedi enemies. This attack can't be Evaded.</p>", "upgrade": "+15% Turn Meter Reduction", "htmlNew": "<p>Deal Physical damage to target enemy, dispel all buffs on them and <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> them for 1 turn. In addition, remove <strong>50%</strong> Turn Meter, doubled against Jedi enemies. This attack can't be Evaded.</p>"}, {"html": "<p>Deal Physical damage to target enemy, dispel all buffs on them and <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> them for 1 turn. In addition, remove 50% Turn Meter, doubled against Jedi enemies. If the target is debuffed, remove 25% of their Max Protection (stacking). This attack can't be Evaded.</p>", "upgrade": "Remove 25% Max Protection (stacking) if the target is debuffed", "htmlNew": "<p>Deal Physical damage to target enemy, dispel all buffs on them and <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> them for 1 turn. In addition, remove 50% Turn Meter, doubled against Jedi enemies. <strong>If the target is debuffed, remove 25% of their Max Protection (stacking). </strong>This attack can't be Evaded.</p>"}]}, {"name": "For The Right Price", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Cad Bane has +15% Critical Chance and +15% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>", "upgrade": ""}, {"html": "<p>Cad Bane has +20% Critical Chance and +15% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>", "upgrade": "+5% Critical Chance", "htmlNew": "<p>Cad Bane has <strong>+20%</strong> Critical Chance and +15% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>"}, {"html": "<p>Cad Bane has +20% Critical Chance and +20% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>", "upgrade": "+5% Critical Damage", "htmlNew": "<p>Cad Bane has +20% Critical Chance and <strong>+20%</strong> Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>"}, {"html": "<p>Cad Bane has +25% Critical Chance and +20% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>", "upgrade": "+5% Critical Chance", "htmlNew": "<p>Cad Bane has <strong>+25%</strong> Critical Chance and +20% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>"}, {"html": "<p>Cad Bane has +25% Critical Chance and +25% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>", "upgrade": "+5% Critical Damage", "htmlNew": "<p>Cad Bane has +25% Critical Chance and <strong>+25%</strong> Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>"}, {"html": "<p>Cad Bane has +30% Critical Chance and +25% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>", "upgrade": "+5% Critical Chance", "htmlNew": "<p>Cad Bane has <strong>+30%</strong> Critical Chance and +25% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>"}, {"html": "<p>Cad Bane has +30% Critical Chance and +30% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>", "upgrade": "+5% Critical Damage", "htmlNew": "<p>Cad Bane has +30% Critical Chance and <strong>+30%</strong> Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.</p>"}, {"html": "<p>Cad Bane has +30% Critical Chance and +30% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection. When Cad Bane scores a Critical Hit, he has a 50% chance to reduce his cooldowns by 1.</p>", "upgrade": "50% chance to reduce his cooldowns by 1 when he scores a Critical Hit", "htmlNew": "<p>Cad Bane has +30% Critical Chance and +30% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection.<strong> When Cad Bane scores a Critical Hit, he has a 50% chance to reduce his cooldowns by 1.</strong></p>"}]}, {"name": "At Your Service", "type": "Leader", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Bounty Hunter allies have +50% Potency.</p>", "upgrade": ""}, {"html": "<p>Bounty Hunter allies have +60% Potency.</p>", "upgrade": "+10% Potency", "htmlNew": "<p>Bounty Hunter allies have <strong>+60%</strong> Potency.</p>"}, {"html": "<p>Bounty Hunter allies have +70% Potency.</p>", "upgrade": "+10% Potency", "htmlNew": "<p>Bounty Hunter allies have <strong>+70%</strong> Potency.</p>"}, {"html": "<p>Bounty Hunter allies have +80% Potency.</p>", "upgrade": "+10% Potency", "htmlNew": "<p>Bounty Hunter allies have <strong>+80%</strong> Potency.</p>"}, {"html": "<p>Bounty Hunter allies have +80% Potency. When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.\">Reward</span>: All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.</p>", "upgrade": "Add Contract: Inflict debuffs", "htmlNew": "<p>Bounty Hunter allies have +80% Potency.<strong> When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:</strong></p><p><strong><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span></strong><strong>: Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)</strong></p><p><strong><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.\">Reward</span></strong><strong>: All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.</strong></p>"}, {"html": "<p>Bounty Hunter allies have +90% Potency. When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.\">Reward</span>: All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.</p>", "upgrade": "+10% Potency", "htmlNew": "<p>Bounty Hunter allies have <strong>+90%</strong> Potency. When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.\">Reward</span>: All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.</p>"}, {"html": "<p>Bounty Hunter allies have +100% Potency. When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.\">Reward</span>: All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.</p>", "upgrade": "+10% Potency", "htmlNew": "<p>Bounty Hunter allies have <strong>+100%</strong> Potency. When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.\">Reward</span>: All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.</p>"}, {"html": "<p>Bounty Hunter allies have +100% Potency and gain <span class=\"term buff\" data-term=\"Advantage\" data-kind=\"buff\" data-desc=\"Next attack will be a critical hit (if possible).\">Advantage</span> for 2 turns when they inflict a debuff. When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.\">Reward</span>: All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.</p>", "upgrade": "Bounty Hunter allies gain <span class=\"term buff\" data-term=\"Advantage\" data-kind=\"buff\" data-desc=\"Next attack will be a critical hit (if possible).\">Advantage</span> for 2 turns when they inflict a debuff", "htmlNew": "<p>Bounty Hunter allies have +100% <strong>Potency and gain </strong><strong><span class=\"term buff\" data-term=\"Advantage\" data-kind=\"buff\" data-desc=\"Next attack will be a critical hit (if possible).\">Advantage</span></strong><strong> for 2 turns when they inflict a debuff.</strong> When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.\">Reward</span>: All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.</p>"}]}]}, "aurra_sing": {"name": "Aurra Sing", "shortName": "Aurra Sing", "alignment": "Dark Side", "role": "Attacker", "portrait": 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", "abilities": [{"name": "Weakening Shot", "type": "Basic", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy with a 70% chance to <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the enemy for 1 turn. If the target was debuffed, Aurra Sing gains 10% Turn Meter.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy with a 70% chance to <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the enemy for 1 turn. If the target was debuffed, Aurra Sing gains 10% Turn Meter.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy with a 70% chance to <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the enemy for 1 turn. If the target was debuffed, Aurra Sing gains 10% Turn Meter.</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Physical damage to target enemy with a 70% chance to <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the enemy for 1 turn. If the target was debuffed, Aurra Sing gains 15% Turn Meter.</p>", "upgrade": "+5% Turn Meter Gain", "htmlNew": "<p>Deal Physical damage to target enemy with a 70% chance to <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the enemy for 1 turn. If the target was debuffed, Aurra Sing gains <strong>15%</strong> Turn Meter.</p>"}, {"html": "<p>Deal Physical damage to target enemy with a 70% chance to <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the enemy for 1 turn. If the target was debuffed, Aurra Sing gains 15% Turn Meter.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy with a 70% chance to <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the enemy for 1 turn. If the target was debuffed, Aurra Sing gains 15% Turn Meter.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy with a 70% chance to <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the enemy for 1 turn. If the target was debuffed, Aurra Sing gains 15% Turn Meter.</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Physical damage to target enemy with a 70% chance to <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the enemy for 1 turn. If the target was debuffed, Aurra Sing gains 20% Turn Meter.</p>", "upgrade": "+5% Turn Meter Gain", "htmlNew": "<p>Deal Physical damage to target enemy with a 70% chance to <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the enemy for 1 turn. If the target was debuffed, Aurra Sing gains <strong>20%</strong> Turn Meter.</p>"}]}, {"name": "Hustle", "type": "Special", "cooldown": 4, "maxLevel": 8, "levels": [{"html": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals +5% more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>", "upgrade": ""}, {"html": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals +10% more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>", "upgrade": "+5% Bonus damage", "htmlNew": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals <strong>+10%</strong> more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>"}, {"html": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals +15% more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>", "upgrade": "+5% Bonus damage", "htmlNew": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals <strong>+15%</strong> more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>"}, {"html": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals +20% more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>", "upgrade": "+5% Bonus damage", "htmlNew": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals <strong>+20%</strong> more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>"}, {"html": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals +25% more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>", "upgrade": "+5% Bonus damage", "htmlNew": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals <strong>+25%</strong> more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>"}, {"html": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals +30% more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>", "upgrade": "+5% Bonus damage", "htmlNew": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals <strong>+30%</strong> more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>"}, {"html": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals +35% more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>", "upgrade": "+5% Bonus damage", "htmlNew": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> for 3 turns and deals <strong>+35%</strong> more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>"}, {"html": "<p>Aurra Sing gains <span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span> and <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 3 turns and deals +35% more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>", "upgrade": "Add <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 3 turns", "htmlNew": "<p>Aurra Sing gains <strong><span class=\"term buff\" data-term=\"Critical Chance Up\" data-kind=\"buff\" data-desc=\"+25% Critical Chance\">Critical Chance Up</span></strong><strong> and </strong><strong><span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span></strong> for 3 turns and deals +35% more damage with her next ability. If Aurra Sing was already Stealthed, she takes a bonus turn.</p>"}]}, {"name": "Snipers Expertise", "type": "Special", "cooldown": 4, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy. If the target is <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>, this attack deals 150% more damage. (Only Raid Bosses can be <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>.) If all allies were non-Galactic Legend Bounty Hunters at the start of battle, this attack deals 150% more damage to Stunned targets.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy. If the target is <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>, this attack deals 150% more damage. (Only Raid Bosses can be <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>.) If all allies were non-Galactic Legend Bounty Hunters at the start of battle, this attack deals 150% more damage to Stunned targets.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy. If the target is <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>, this attack deals 150% more damage. (Only Raid Bosses can be <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>.) If all allies were non-Galactic Legend Bounty Hunters at the start of battle, this attack deals 150% more damage to Stunned targets.</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Physical damage to target enemy. If the target is <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>, this attack deals 175% more damage. (Only Raid Bosses can be <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>.) If all allies were non-Galactic Legend Bounty Hunters at the start of battle, this attack deals 175% more damage to Stunned targets.</p>", "upgrade": "+25% Bonus damage", "htmlNew": "<p>Deal Physical damage to target enemy. If the target is <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>, this attack deals <strong>175%</strong> more damage. (Only Raid Bosses can be <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>.) If all allies were non-Galactic Legend Bounty Hunters at the start of battle, this attack deals <strong>175%</strong> more damage to Stunned targets.</p>"}, {"html": "<p>Deal Physical damage to target enemy. If the target is <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>, this attack deals 175% more damage. (Only Raid Bosses can be <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>.) If all allies were non-Galactic Legend Bounty Hunters at the start of battle, this attack deals 175% more damage to Stunned targets.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy. If the target is <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>, this attack deals 175% more damage. (Only Raid Bosses can be <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>.) If all allies were non-Galactic Legend Bounty Hunters at the start of battle, this attack deals 175% more damage to Stunned targets.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy. If the target is <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>, this attack deals 200% more damage. (Only Raid Bosses can be <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>.) If all allies were non-Galactic Legend Bounty Hunters at the start of battle, this attack deals 200% more damage to Stunned targets.</p>", "upgrade": "+25% Bonus damage", "htmlNew": "<p>Deal Physical damage to target enemy. If the target is <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>, this attack deals <strong>200%</strong> more damage. (Only Raid Bosses can be <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>.) If all allies were non-Galactic Legend Bounty Hunters at the start of battle, this attack deals <strong>200%</strong> more damage to Stunned targets.</p>"}, {"html": "<p>Deal Physical damage to target enemy. If the target is <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>, this attack deals 200% more damage and this ability's cooldown is reset. (Only Raid Bosses can be <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>.) If all allies were non-Galactic Legend Bounty Hunters at the start of battle, this attack deals 200% more damage to Stunned targets and this ability's cooldown is reset.</p>", "upgrade": "If the target is <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>, or if all allies were non-Galactic Legend Bounty Hunters and the target is Stunned, this ability's cooldown is reset", "htmlNew": "<p>Deal Physical damage to target enemy. If the target is <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>, this attack deals 200% more <strong>damage and this ability's cooldown is reset.</strong> (Only Raid Bosses can be <span class=\"term debuff\" data-term=\"Toppled\" data-kind=\"debuff\" data-desc=\"Can't assist, counter attack, or use abilities, and immune to Turn Meter reduction\">Toppled</span>.) If all allies were non-Galactic Legend Bounty Hunters at the start of battle, this attack deals 200% more damage to Stunned <strong>targets and this ability's cooldown is reset.</strong></p>"}]}, {"name": "Game Plan", "type": "Leader", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Bounty Hunter and Scoundrel allies have +5% Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns.</p>", "upgrade": ""}, {"html": "<p>Bounty Hunter and Scoundrel allies have +10% Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns.</p>", "upgrade": "+5% Offense", "htmlNew": "<p>Bounty Hunter and Scoundrel allies have <strong>+10%</strong> Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns.</p>"}, {"html": "<p>Bounty Hunter and Scoundrel allies have +15% Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns.</p>", "upgrade": "+5% Offense", "htmlNew": "<p>Bounty Hunter and Scoundrel allies have <strong>+15%</strong> Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns.</p>"}, {"html": "<p>Bounty Hunter and Scoundrel allies have +20% Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns.</p>", "upgrade": "+5% Offense", "htmlNew": "<p>Bounty Hunter and Scoundrel allies have <strong>+20%</strong> Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns.</p>"}, {"html": "<p>Bounty Hunter and Scoundrel allies have +20% Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.\">Reward</span>: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.</p>", "upgrade": "Add Contract: Use an ability while buffed", "htmlNew": "<p>Bounty Hunter and Scoundrel allies have +20% Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns.<strong> When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:</strong></p><p><strong><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span></strong><strong>: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)</strong></p><p><strong><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.\">Reward</span></strong><strong>: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.</strong></p>"}, {"html": "<p>Bounty Hunter and Scoundrel allies have +25% Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.\">Reward</span>: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.</p>", "upgrade": "+5% Offense", "htmlNew": "<p>Bounty Hunter and Scoundrel allies have <strong>+25%</strong> Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.\">Reward</span>: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.</p>"}, {"html": "<p>Bounty Hunter and Scoundrel allies have +30% Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.\">Reward</span>: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.</p>", "upgrade": "+5% Offense", "htmlNew": "<p>Bounty Hunter and Scoundrel allies have <strong>+30%</strong> Offense while Stealthed. At the start of battle, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.\">Reward</span>: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.</p>"}, {"html": "<p>Bounty Hunter and Scoundrel allies have +30% Offense while Stealthed. At the start of battle, and whenever a Bounty Hunter ally defeats an enemy, all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.\">Reward</span>: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.</p>", "upgrade": "Add whenever a Bounty Hunter ally defeats an enemy, Bounty Hunter Attackers gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns", "htmlNew": "<p>Bounty Hunter and Scoundrel allies have +30% Offense while Stealthed. At the start of battle,<strong> and whenever a Bounty Hunter ally defeats an enemy,</strong> all Bounty Hunter Attacker allies gain <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 2 turns. When Aurra Sing is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Use an ability while buffed 10 times. (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.\">Reward</span>: All Bounty Hunter allies gain +50% Counter Chance and their Payouts are activated. Bounty Hunter allies recover 25% Protection and gain 25% Turn Meter whenever an enemy is defeated.</p>"}]}, {"name": "Relentless Killer", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Aurra Sing has +10% Critical Damage. This bonus is doubled while Stealthed.</p>", "upgrade": ""}, {"html": "<p>Aurra Sing has +15% Critical Damage. This bonus is doubled while Stealthed.</p>", "upgrade": "+5% Critical Damage", "htmlNew": "<p>Aurra Sing has <strong>+15%</strong> Critical Damage. This bonus is doubled while Stealthed.</p>"}, {"html": "<p>Aurra Sing has +20% Critical Damage. This bonus is doubled while Stealthed.</p>", "upgrade": "+5% Critical Damage", "htmlNew": "<p>Aurra Sing has <strong>+20%</strong> Critical Damage. This bonus is doubled while Stealthed.</p>"}, {"html": "<p>Aurra Sing has +25% Critical Damage. This bonus is doubled while Stealthed.</p>", "upgrade": "+5% Critical Damage", "htmlNew": "<p>Aurra Sing has <strong>+25%</strong> Critical Damage. This bonus is doubled while Stealthed.</p>"}, {"html": "<p>Aurra Sing has +30% Critical Damage. This bonus is doubled while Stealthed.</p>", "upgrade": "+5% Critical Damage", "htmlNew": "<p>Aurra Sing has <strong>+30%</strong> Critical Damage. This bonus is doubled while Stealthed.</p>"}, {"html": "<p>Aurra Sing has +35% Critical Damage. This bonus is doubled while Stealthed.</p>", "upgrade": "+5% Critical Damage", "htmlNew": "<p>Aurra Sing has <strong>+35%</strong> Critical Damage. This bonus is doubled while Stealthed.</p>"}, {"html": "<p>Aurra Sing has +40% Critical Damage. This bonus is doubled while Stealthed.</p>", "upgrade": "+5% Critical Damage", "htmlNew": "<p>Aurra Sing has <strong>+40%</strong> Critical Damage. This bonus is doubled while Stealthed.</p>"}, {"html": "<p>Aurra Sing has +40% Critical Damage. This bonus is doubled while Stealthed. Whenever a Bounty Hunter ally defeats an enemy, Aurra Sing gains 10% Critical Chance (stacking) for the rest of the battle.</p>", "upgrade": "Add whenever a Bounty Hunter ally defeats an enemy, Aurra Sing gains 10% Critical Chance (stacking) for the rest of the battle", "htmlNew": "<p>Aurra Sing has +40% Critical Damage. This bonus is doubled while Stealthed.<strong> Whenever a Bounty Hunter ally defeats an enemy, Aurra Sing gains 10% Critical Chance (stacking) for the rest of the battle.</strong></p>"}]}]}, "embo": {"name": "Embo", "shortName": "Embo", "alignment": "Dark Side", "role": "Attacker", "portrait": 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", "abilities": [{"name": "Dismantling Shot", "type": "Basic", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Dispel all buffs and deal Physical damage to target enemy.</p>", "upgrade": ""}, {"html": "<p>Dispel all buffs and deal Physical damage to target enemy.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Dispel all buffs and deal Physical damage to target enemy.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Dispel all buffs and deal Physical damage to target enemy.</p>", "upgrade": "+15% Damage"}, {"html": "<p>Dispel all buffs and deal Physical damage to target enemy.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Dispel all buffs and deal Physical damage to target enemy.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Dispel all buffs and deal Physical damage to target enemy.</p>", "upgrade": "+15% Damage"}, {"html": "<p>Dispel all buffs and deal Physical damage to target enemy.</p>", "upgrade": "+30% Damage"}]}, {"name": "Kyuzo War Helmet", "type": "Special", "cooldown": 3, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy. This attack deals bonus damage equal to 35% of Embo's Max Protection. Then, Embo loses 50% Protection.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy. This attack deals bonus damage equal to 35% of Embo's Max Protection. Then, Embo loses 50% Protection.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy. This attack deals bonus damage equal to 35% of Embo's Max Protection. Then, Embo loses 50% Protection.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy. This attack deals bonus damage equal to 35% of Embo's Max Protection. Then, Embo loses 50% Protection.</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Physical damage to target enemy. This attack deals bonus damage equal to 35% of Embo's Max Protection. Then, Embo loses 50% Protection.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage to target enemy. This attack deals bonus damage equal to 35% of Embo's Max Protection. Then, Embo loses 50% Protection.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy. This attack deals bonus damage equal to 35% of Embo's Max Protection. Then, Embo loses 50% Protection.</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Physical damage to target enemy. This attack deals bonus damage equal to 35% of Embo's Max Protection. Then, Embo loses 50% Protection.</p>", "upgrade": "+30% Damage"}]}, {"name": "The Quiet Assassin", "type": "Leader", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>All Bounty Hunters gain +20% Counter Chance and +50% Health Steal.</p>", "upgrade": ""}, {"html": "<p>All Bounty Hunters gain +25% Counter Chance and +50% Health Steal.</p>", "upgrade": "+5% Counter Chance", "htmlNew": "<p>All Bounty Hunters gain <strong>+25%</strong> Counter Chance and +50% Health Steal.</p>"}, {"html": "<p>All Bounty Hunters gain +30% Counter Chance and +50% Health Steal.</p>", "upgrade": "+5% Counter Chance", "htmlNew": "<p>All Bounty Hunters gain <strong>+30%</strong> Counter Chance and +50% Health Steal.</p>"}, {"html": "<p>All Bounty Hunters gain +35% Counter Chance and +50% Health Steal.</p>", "upgrade": "+5% Counter Chance", "htmlNew": "<p>All Bounty Hunters gain <strong>+35%</strong> Counter Chance and +50% Health Steal.</p>"}, {"html": "<p>All Bounty Hunters gain +35% Counter Chance and +50% Health Steal. When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.\">Reward</span>: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.</p>", "upgrade": "Add Contract: Damage enemy with no buff", "htmlNew": "<p>All Bounty Hunters gain +35% Counter Chance and +50% Health Steal.<strong> When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:</strong></p><p><strong><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span></strong><strong>: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)</strong></p><p><strong><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.\">Reward</span></strong><strong>: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.</strong></p>"}, {"html": "<p>All Bounty Hunters gain +40% Counter Chance and +50% Health Steal. When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.\">Reward</span>: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.</p>", "upgrade": "+5% Counter Chance", "htmlNew": "<p>All Bounty Hunters gain <strong>+40%</strong> Counter Chance and +50% Health Steal. When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.\">Reward</span>: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.</p>"}, {"html": "<p>All Bounty Hunters gain +50% Counter Chance and +50% Health Steal. When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.\">Reward</span>: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.</p>", "upgrade": "+10% Counter Chance", "htmlNew": "<p>All Bounty Hunters gain <strong>+50%</strong> Counter Chance and +50% Health Steal. When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.\">Reward</span>: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.</p>"}, {"html": "<p>All Bounty Hunters gain +50% Counter Chance and +50% Health Steal. When a Bounty Hunter ally scores a Critical Hit during their turn, they gain <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn. When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.\">Reward</span>: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.</p>", "upgrade": "When a Bounty Hunter ally scores a Critical Hit during their turn, they gain <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn", "htmlNew": "<p>All Bounty Hunters gain +50% Counter Chance and +50% Health Steal.<strong> When a Bounty Hunter ally scores a Critical Hit during their turn, they gain </strong><strong><span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span></strong><strong> for 1 turn.</strong> When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)\">Contract</span>: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.\">Reward</span>: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.</p>"}]}, {"name": "Way of the Kyuzo", "type": "Unique", "cooldown": null, "maxLevel": 9, "levels": [{"html": "<p>While Embo has Protection he gains +15% Offense, while Embo has no Protection he gains +15% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>", "upgrade": ""}, {"html": "<p>While Embo has Protection he gains +20% Offense, while Embo has no Protection he gains +15% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>", "upgrade": "+5% Offense", "htmlNew": "<p>While Embo has Protection he gains <strong>+20%</strong> Offense, while Embo has no Protection he gains +15% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>"}, {"html": "<p>While Embo has Protection he gains +20% Offense, while Embo has no Protection he gains +20% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>", "upgrade": "+5% Critical Chance", "htmlNew": "<p>While Embo has Protection he gains +20% Offense, while Embo has no Protection he gains <strong>+20%</strong> Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>"}, {"html": "<p>While Embo has Protection he gains +25% Offense, while Embo has no Protection he gains +20% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>", "upgrade": "+5% Offense", "htmlNew": "<p>While Embo has Protection he gains <strong>+25%</strong> Offense, while Embo has no Protection he gains +20% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>"}, {"html": "<p>While Embo has Protection he gains +25% Offense, while Embo has no Protection he gains +25% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>", "upgrade": "+5% Critical Chance", "htmlNew": "<p>While Embo has Protection he gains +25% Offense, while Embo has no Protection he gains <strong>+25%</strong> Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>"}, {"html": "<p>While Embo has Protection he gains +30% Offense, while Embo has no Protection he gains +25% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>", "upgrade": "+5% Offense", "htmlNew": "<p>While Embo has Protection he gains <strong>+30%</strong> Offense, while Embo has no Protection he gains +25% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>"}, {"html": "<p>While Embo has Protection he gains +30% Offense, while Embo has no Protection he gains +30% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>", "upgrade": "+5% Critical Chance", "htmlNew": "<p>While Embo has Protection he gains +30% Offense, while Embo has no Protection he gains <strong>+30%</strong> Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>"}, {"html": "<p>Embo can't be critically hit. While Embo has Protection he gains +30% Offense, while Embo has no Protection he gains +30% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>", "upgrade": "Embo can't be critically hit", "htmlNew": "<p><strong>Embo can't be critically hit. </strong>While Embo has Protection he gains +30% Offense, while Embo has no Protection he gains +30% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p>"}, {"html": "<p>Embo can't be critically hit. While Embo has Protection he gains +30% Offense, while Embo has no Protection he gains +30% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p><p><span style=\"color:#E7E7E7;font-weight:600\">While in Territory Wars</span>: Bounty Hunter allies gain +40% Max Protection. At the end of Embo's turn, Bounty Hunter allies recover Protection equal to 25% of Embo's Max Protection, doubled for Embo. While Embo has Protection, all Bounty Hunter allies gain +30% Defense and 5% Turn Meter when a Bounty Hunter ally receives damage while debuffed.</p>", "upgrade": "<span style=\"color:#E7E7E7;font-weight:600\">While in Territory Wars</span>: Bounty Hunter allies gain +40% Max Protection; at the end of Embo's turn, Bounty Hunter allies recover Protection equal to 25% of Embo's Max Protection, doubled for Embo; while Embo has Protection, Bounty Hunter allies gain +30% Defense and 5% Turn Meter when a Bounty Hunter ally receives damage while debuffed", "htmlNew": "<p>Embo can't be critically hit. While Embo has Protection he gains +30% Offense, while Embo has no Protection he gains +30% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains <span class=\"term buff\" data-term=\"Foresight\" data-kind=\"buff\" data-desc=\"Evades the next attack (if able).\">Foresight</span> for 2 turns.</p><p><strong><span style=\"color:#E7E7E7;font-weight:600\">While in Territory Wars</span></strong><strong>: Bounty Hunter allies gain +40% Max Protection. At the end of Embo's turn, Bounty Hunter allies recover Protection equal to 25% of Embo's Max Protection, doubled for Embo. While Embo has Protection, all Bounty Hunter allies gain +30% Defense and 5% Turn Meter when a Bounty Hunter ally receives damage while debuffed.</strong></p>"}]}]}, "fennec_shand": {"name": "Fennec Shand", "shortName": "Fennec Shand", "alignment": "Dark Side", "role": "Attacker", "portrait": 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", "abilities": [{"name": "Crushing Strike", "type": "Basic", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Deal Special damage to target enemy 5 times. If it's Fennec Shand's turn and she has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, Fennec gains <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn.</p><p><span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>: Fennec can ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects and gains additional effects on her abilities</p>", "upgrade": ""}, {"html": "<p>Deal Special damage to target enemy 5 times. If it's Fennec Shand's turn and she has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, Fennec gains <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn.</p><p><span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>: Fennec can ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects and gains additional effects on her abilities</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Special damage to target enemy 5 times. If it's Fennec Shand's turn and she has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, Fennec gains <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn.</p><p><span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>: Fennec can ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects and gains additional effects on her abilities</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Special damage to target enemy 5 times. If it's Fennec Shand's turn and she has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, Fennec gains <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn.</p><p><span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>: Fennec can ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects and gains additional effects on her abilities</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Special damage to target enemy 5 times. If it's Fennec Shand's turn and she has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, Fennec gains <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn.</p><p><span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>: Fennec can ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects and gains additional effects on her abilities</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Special damage to target enemy 5 times. If it's Fennec Shand's turn and she has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, Fennec gains <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn.</p><p><span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>: Fennec can ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects and gains additional effects on her abilities</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Special damage to target enemy 5 times. If it's Fennec Shand's turn and she has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, Fennec gains <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn.</p><p><span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>: Fennec can ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects and gains additional effects on her abilities</p>", "upgrade": "+20% Damage"}, {"html": "<p>Deal Special damage to target enemy 5 times. If the target has no Protection, this ability deals 50% more damage. If it's Fennec Shand's turn and she has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, Fennec gains <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn.</p><p><span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>: Fennec can ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects and gains additional effects on her abilities</p>", "upgrade": "Deal 50% more damage if the target has no Protection", "htmlNew": "<p>Deal Special damage to target enemy 5 times.<strong> If the target has no Protection, this ability deals 50% more damage.</strong> If it's Fennec Shand's turn and she has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, Fennec gains <span class=\"term buff\" data-term=\"Offense Up\" data-kind=\"buff\" data-desc=\"+50% Offense\">Offense Up</span> for 1 turn.</p><p><span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>: Fennec can ignore <span class=\"term buff\" data-term=\"Taunt\" data-kind=\"buff\" data-desc=\"Enemies will target this unit.\">Taunt</span> effects and gains additional effects on her abilities</p>"}]}, {"name": "I Don't Miss", "type": "Special", "cooldown": 2, "maxLevel": 8, "levels": [{"html": "<p>Deal Special damage to all enemies.</p><p>If this ability deals damage, the selected target is inflicted with <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span> and all Dark Side Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns if they do not have it, which can't be copied or resisted. If all Dark Side Scoundrel allies already have <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>, instead all Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns, which can't be copied or resisted.</p><p>If Fennec has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, this attack can't be evaded and inflicts an additional stack of <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span>.</p><p><span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>: -20% Defense, +50% Offense, +10% Speed, +15% Evasion</p>", "upgrade": ""}, {"html": "<p>Deal Special damage to all enemies.</p><p>If this ability deals damage, the selected target is inflicted with <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span> and all Dark Side Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns if they do not have it, which can't be copied or resisted. If all Dark Side Scoundrel allies already have <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>, instead all Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns, which can't be copied or resisted.</p><p>If Fennec has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, this attack can't be evaded and inflicts an additional stack of <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span>.</p><p><span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>: -20% Defense, +50% Offense, +10% Speed, +15% Evasion</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Special damage to all enemies.</p><p>If this ability deals damage, the selected target is inflicted with <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span> and all Dark Side Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns if they do not have it, which can't be copied or resisted. If all Dark Side Scoundrel allies already have <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>, instead all Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns, which can't be copied or resisted.</p><p>If Fennec has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, this attack can't be evaded and inflicts an additional stack of <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span>.</p><p><span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>: -20% Defense, +50% Offense, +10% Speed, +15% Evasion</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Special damage to all enemies.</p><p>If this ability deals damage, the selected target is inflicted with <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span> and all Dark Side Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns if they do not have it, which can't be copied or resisted. If all Dark Side Scoundrel allies already have <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>, instead all Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns, which can't be copied or resisted.</p><p>If Fennec has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, this attack can't be evaded and inflicts an additional stack of <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span>.</p><p><span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>: -20% Defense, +50% Offense, +10% Speed, +15% Evasion</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Special damage to all enemies.</p><p>If this ability deals damage, the selected target is inflicted with <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span> and all Dark Side Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns if they do not have it, which can't be copied or resisted. If all Dark Side Scoundrel allies already have <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>, instead all Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns, which can't be copied or resisted.</p><p>If Fennec has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, this attack can't be evaded and inflicts an additional stack of <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span>.</p><p><span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>: -20% Defense, +50% Offense, +10% Speed, +15% Evasion</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Special damage to all enemies.</p><p>If this ability deals damage, the selected target is inflicted with <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span> and all Dark Side Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns if they do not have it, which can't be copied or resisted. If all Dark Side Scoundrel allies already have <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>, instead all Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns, which can't be copied or resisted.</p><p>If Fennec has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, this attack can't be evaded and inflicts an additional stack of <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span>.</p><p><span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>: -20% Defense, +50% Offense, +10% Speed, +15% Evasion</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Special damage to all enemies.</p><p>If this ability deals damage, the selected target is inflicted with <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span> and all Dark Side Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns if they do not have it, which can't be copied or resisted. If all Dark Side Scoundrel allies already have <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>, instead all Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns, which can't be copied or resisted.</p><p>If Fennec has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, this attack can't be evaded and inflicts an additional stack of <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span>.</p><p><span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>: -20% Defense, +50% Offense, +10% Speed, +15% Evasion</p>", "upgrade": "+20% Damage"}, {"html": "<p>Deal Special damage to all but the weakest enemy. Then, deal Special damage to the enemy that was the weakest at the start of this attack; this deals 50% more damage for each other enemy damaged during this ability.</p><p>If this ability deals damage, the selected target is inflicted with <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span> and all Dark Side Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns if they do not have it, which can't be copied or resisted. If all Dark Side Scoundrel allies already have <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>, instead all Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns, which can't be copied or resisted.</p><p>If Fennec has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, this attack can't be evaded and inflicts an additional stack of <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span>.</p><p><span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>: -20% Defense, +50% Offense, +10% Speed, +15% Evasion</p>", "upgrade": "Damage dealt to the weakest enemy is increased by 50% for each other enemy damaged during this ability", "htmlNew": "<p>Deal Special damage to all <strong>but the weakest enemy. Then, deal Special damage to the enemy that was the weakest at the start of this attack; this deals 50% more damage for each other enemy damaged during this ability.</strong></p><p>If this ability deals damage, the selected target is inflicted with <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span> and all Dark Side Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns if they do not have it, which can't be copied or resisted. If all Dark Side Scoundrel allies already have <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>, instead all Scoundrel allies gain <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> for 2 turns, which can't be copied or resisted.</p><p>If Fennec has <span class=\"term other\" data-term=\"Seasoned Veteran\" data-kind=\"other\" data-desc=\"Fennec can ignore Taunt effects and gains additional effects on her abilities\">Seasoned Veteran</span>, this attack can't be evaded and inflicts an additional stack of <span class=\"term other\" data-term=\"Armor Shred\" data-kind=\"other\" data-desc=\"-50% Defense per stack; can't be dispelled or resisted; not a debuff\">Armor Shred</span>.</p><p><span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>: -20% Defense, +50% Offense, +10% Speed, +15% Evasion</p>"}]}, {"name": "Lone Fox", "type": "Leader", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>At the start of battle, Fennec Shand gains +50% Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p>", "upgrade": ""}, {"html": "<p>At the start of battle, Fennec Shand gains +55% Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p>", "upgrade": "+5% Max Health, Max Protection, Defense, and Offense", "htmlNew": "<p>At the start of battle, Fennec Shand gains <strong>+55%</strong> Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p>"}, {"html": "<p>At the start of battle, Fennec Shand gains +60% Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p>", "upgrade": "+5% Max Health, Max Protection, Defense, and Offense", "htmlNew": "<p>At the start of battle, Fennec Shand gains <strong>+60%</strong> Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p>"}, {"html": "<p>At the start of battle, Fennec Shand gains +70% Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p>", "upgrade": "+10% Max Health, Max Protection, Defense, and Offense", "htmlNew": "<p>At the start of battle, Fennec Shand gains <strong>+70%</strong> Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p>"}, {"html": "<p>At the start of battle, Fennec Shand gains +70% Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p><p>When Fennec Shand is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)\">Contract</span>: 20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and Overconfident until the end of battle, which can't be copied, dispelled, or prevented.\">Reward</span>: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> until the end of battle, which can't be copied, dispelled, or prevented.</p>", "upgrade": "Add Contract: 20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies", "htmlNew": "<p>At the start of battle, Fennec Shand gains +70% Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p><p><strong>When Fennec Shand is in the Leader slot, and not the Ally slot, the following Contract is active:</strong></p><p><strong><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)\">Contract</span></strong><strong>: 20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)</strong></p><p><strong><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and Overconfident until the end of battle, which can't be copied, dispelled, or prevented.\">Reward</span></strong><strong>: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and </strong><strong><span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span></strong><strong> until the end of battle, which can't be copied, dispelled, or prevented.</strong></p>"}, {"html": "<p>At the start of battle, Fennec Shand gains +80% Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p><p>When Fennec Shand is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)\">Contract</span>: 20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and Overconfident until the end of battle, which can't be copied, dispelled, or prevented.\">Reward</span>: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> until the end of battle, which can't be copied, dispelled, or prevented.</p>", "upgrade": "+10% Max Health, Max Protection, Defense, and Offense", "htmlNew": "<p>At the start of battle, Fennec Shand gains <strong>+80%</strong> Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p><p>When Fennec Shand is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)\">Contract</span>: 20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and Overconfident until the end of battle, which can't be copied, dispelled, or prevented.\">Reward</span>: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> until the end of battle, which can't be copied, dispelled, or prevented.</p>"}, {"html": "<p>At the start of battle, Fennec Shand gains +90% Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p><p>When Fennec Shand is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)\">Contract</span>: 20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and Overconfident until the end of battle, which can't be copied, dispelled, or prevented.\">Reward</span>: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> until the end of battle, which can't be copied, dispelled, or prevented.</p>", "upgrade": "+10% Max Health, Max Protection, Defense, and Offense", "htmlNew": "<p>At the start of battle, Fennec Shand gains <strong>+90%</strong> Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p><p>When Fennec Shand is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)\">Contract</span>: 20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and Overconfident until the end of battle, which can't be copied, dispelled, or prevented.\">Reward</span>: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> until the end of battle, which can't be copied, dispelled, or prevented.</p>"}, {"html": "<p>At the start of battle, Fennec Shand gains +100% Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p><p>When Fennec Shand is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)\">Contract</span>: 20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and Overconfident until the end of battle, which can't be copied, dispelled, or prevented.\">Reward</span>: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> until the end of battle, which can't be copied, dispelled, or prevented.</p>", "upgrade": "+10% Max Health, Max Protection, Defense, and Offense", "htmlNew": "<p>At the start of battle, Fennec Shand gains <strong>+100%</strong> Defense, Max Health, Max Protection, and Offense. These bonuses are reduced by 25% for each other ally present at the start of battle.</p><p>When Fennec Shand is in the Leader slot, and not the Ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)\">Contract</span>: 20 debuffs are dispelled or expire from Bounty Hunter or Scoundrel allies. (Only Bounty Hunter or Scoundrel allies can contribute to the Contract.)</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and Overconfident until the end of battle, which can't be copied, dispelled, or prevented.\">Reward</span>: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 20% Defense and <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span> until the end of battle, which can't be copied, dispelled, or prevented.</p>"}]}, {"name": "Making an Impression", "type": "Unique", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains 1% Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>", "upgrade": ""}, {"html": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains 2% Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>", "upgrade": "+1% Offense", "htmlNew": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains <strong>2%</strong> Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>"}, {"html": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains 3% Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>", "upgrade": "+1% Offense", "htmlNew": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains <strong>3%</strong> Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>"}, {"html": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains 4% Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>", "upgrade": "+1% Offense", "htmlNew": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains <strong>4%</strong> Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>"}, {"html": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains 5% Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>", "upgrade": "+1% Offense", "htmlNew": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains <strong>5%</strong> Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>"}, {"html": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains 7% Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>", "upgrade": "+2% Offense", "htmlNew": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains <strong>7%</strong> Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>"}, {"html": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains 10% Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>", "upgrade": "+3% Offense", "htmlNew": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains <strong>10%</strong> Offense (stacking) until the end of encounter. This bonus is doubled if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.</p>"}, {"html": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains 10% Offense (stacking) until the end of encounter, increased to 20% if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>. Whenever an ally loses <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>, Fennec gains 20% Turn Meter.</p>", "upgrade": "When an ally loses <span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span>, Fennec gains 20% Turn Meter", "htmlNew": "<p>Whenever Fennec Shand gains <span class=\"term buff\" data-term=\"Tenacity Up\" data-kind=\"buff\" data-desc=\"Resist negative status effects.\">Tenacity Up</span>, she gains 10% Offense (stacking) until the end of <strong>encounter, increased to 20%</strong> if The Mandalorian (<span class=\"term buff\" data-term=\"Beskar Armor\" data-kind=\"buff\" data-desc=\"[ffff33]1 Stack:[-][/c] +50% Defense and +15% Max Health [ffff33]2 Stacks:[-][/c] Recover 30% Protection at the end of turn [ffff33]3 Stacks:[-][/c] +100% Counter Chance and can't be critically hit\">Beskar Armor</span>) is an ally. If Boba Fett, Scion of Jango is in the Leader slot, this bonus is doubled and she starts the battle with <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span>.<strong> Whenever an ally loses </strong><strong><span class=\"term debuff\" data-term=\"Overconfident\" data-kind=\"debuff\" data-desc=\"-20% Defense, +50% Offense, +10% Speed, +15% Evasion\">Overconfident</span></strong><strong>, Fennec gains 20% Turn Meter.</strong></p>"}]}]}, "embo_keibu": {"name": "Embo & Keibu", "shortName": "Embo & Keibu", "alignment": "Dark Side", "role": "Attacker", "portrait": 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", "abilities": [{"name": "Anooba Ambush", "type": "Basic", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage and inflict 1 stack of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span> (max 6) on target enemy until end of the encounter, which can't be resisted.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage and inflict 1 stack of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span> (max 6) on target enemy until end of the encounter, which can't be resisted.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Deal Physical damage and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span> (max 6) on target enemy until end of the encounter, which can't be resisted.</p>", "upgrade": "+1 stack of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span>", "htmlNew": "<p>Deal Physical damage and inflict <strong>2 stacks</strong> of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span> (max 6) on target enemy until end of the encounter, which can't be resisted.</p>"}, {"html": "<p>Deal Physical damage and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span> (max 6) on target enemy until end of the encounter, which can't be resisted.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span> (max 6) on target enemy until end of the encounter, which can't be resisted. If the enemy did not have any buffs, remove 20% Turn Meter from them and Embo &amp; Keibu gain that much.</p>", "upgrade": "If the enemy did not have any buffs, remove 20% Turn Meter from them and Embo &amp; Keibu gain that much", "htmlNew": "<p>Deal Physical damage and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span> (max 6) on target enemy until end of the encounter, which can't be resisted.<strong> If the enemy did not have any buffs, remove 20% Turn Meter from them and Embo &amp; Keibu gain that much.</strong></p>"}, {"html": "<p>Deal Physical damage and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span> (max 6) on target enemy until end of the encounter, which can't be resisted. If the enemy did not have any buffs, remove 20% Turn Meter from them and Embo &amp; Keibu gain that much.</p><p>If all allies are Bounty Hunter Mercenaries: Dispel debuffs from all allies.</p>", "upgrade": "If all allies are Bounty Hunter Mercenaries: Dispel debuffs from all allies", "htmlNew": "<p>Deal Physical damage and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span> (max 6) on target enemy until end of the encounter, which can't be resisted. If the enemy did not have any buffs, remove 20% Turn Meter from them and Embo &amp; Keibu gain that much.</p><p><strong>If all allies are Bounty Hunter Mercenaries: Dispel debuffs from all allies.</strong></p>"}, {"html": "<p>Deal Physical damage and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span> (max 6) on target enemy until end of the encounter, which can't be resisted. If the enemy did not have any buffs, remove 20% Turn Meter from them and Embo &amp; Keibu gain that much.</p><p>If all allies are Bounty Hunter Mercenaries: Dispel debuffs from all allies.</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Physical damage and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span> (max 6) on target enemy until end of the encounter, which can't be resisted. If the enemy did not have any buffs, remove 20% Turn Meter from them and Embo &amp; Keibu gain that much.</p><p>If all allies are Bounty Hunter Mercenaries: Dispel debuffs from all allies and on Embo &amp; Keibu's turn, if target enemy is inflicted with <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span>, a random other Attacker ally gains a bonus turn.</p>", "upgrade": "If all allies are Bounty Hunter Mercenaries: On Embo &amp; Keibu's turn, if target enemy is inflicted with <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span>, a random other Attacker ally gains a bonus turn", "htmlNew": "<p>Deal Physical damage and inflict 2 stacks of <span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span> (max 6) on target enemy until end of the encounter, which can't be resisted. If the enemy did not have any buffs, remove 20% Turn Meter from them and Embo &amp; Keibu gain that much.</p><p>If all allies are Bounty Hunter Mercenaries: Dispel debuffs from all <strong>allies and on Embo &amp; Keibu's turn, if target enemy is inflicted with </strong><strong><span class=\"term debuff\" data-term=\"Bleed\" data-kind=\"debuff\" data-desc=\"-5% Speed and Tenacity, and lose 5% Health each turn; remove 1 stack when any Health is recovered\">Bleed</span></strong><strong>, a random other Attacker ally gains a bonus turn.</strong></p>"}]}, {"name": "Kyuzo Hat Trick", "type": "Special", "cooldown": 4, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy 3 times. If the target enemy is a Tank, this ability has +100% Health Steal.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy 3 times. If the target enemy is a Tank, this ability has +100% Health Steal. Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns.</p>", "upgrade": "Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns", "htmlNew": "<p>Deal Physical damage to target enemy 3 times. If the target enemy is a Tank, this ability has +100% Health Steal.<strong> Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns.</strong></p>"}, {"html": "<p>Deal Physical damage to target enemy 3 times. If the target enemy is a Tank, this ability has +100% Health Steal. Otherwise, it has +100% Defense Penetration. Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns.</p>", "upgrade": "If the target enemy is not a Tank, this ability has +100% Defense Penetration", "htmlNew": "<p>Deal Physical damage to target enemy 3 times. If the target enemy is a Tank, this ability has +100% Health Steal. <strong>Otherwise, it has +100% Defense Penetration. </strong>Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns.</p>"}, {"html": "<p>Deal Physical damage to target enemy 3 times. If the target enemy is a Tank, this ability has +100% Health Steal. Otherwise, it has +100% Defense Penetration. Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Deal Physical damage to target enemy 3 times. If the target enemy is a Tank, this ability has +200% Health Steal. Otherwise, it has +100% Defense Penetration. Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns.</p>", "upgrade": "+100% Health Steal", "htmlNew": "<p>Deal Physical damage to target enemy 3 times. If the target enemy is a Tank, this ability has <strong>+200%</strong> Health Steal. Otherwise, it has +100% Defense Penetration. Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns.</p>"}, {"html": "<p>Deal Physical damage to target enemy 3 times. If this attack is evaded, target enemy loses 20% Health (excluding Galactic Legends and Raid Bosses). If the target enemy is a Tank, this ability has +200% Health Steal. Otherwise, it has +100% Defense Penetration. Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns.</p>", "upgrade": "If this attack is evaded, target enemy loses 20% Health (excluding Galactic Legends and Raid Bosses)", "htmlNew": "<p>Deal Physical damage to target enemy 3 times.<strong> If this attack is evaded, target enemy loses 20% Health (excluding Galactic Legends and Raid Bosses).</strong> If the target enemy is a Tank, this ability has +200% Health Steal. Otherwise, it has +100% Defense Penetration. Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns.</p>"}, {"html": "<p>Deal Physical damage to target enemy 3 times. If this attack is evaded, target enemy loses 20% Health (excluding Galactic Legends and Raid Bosses). If the target enemy is a Tank, this ability has +200% Health Steal. Otherwise, it has +100% Defense Penetration. Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns.</p>", "upgrade": "+15% Damage"}, {"html": "<p>Deal Physical damage to target enemy 3 times. If this attack is evaded, target enemy loses 20% Health (excluding Galactic Legends and Raid Bosses). If the target enemy is a Tank, this ability has +200% Health Steal. Otherwise, it has +100% Defense Penetration. Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns.</p><p>If target enemy had no buffs, a random Bounty Hunter Mercenary Support ally gains a bonus turn.</p>", "upgrade": "If target enemy had no buffs, a random Bounty Hunter Mercenary Support ally gains a bonus turn", "htmlNew": "<p>Deal Physical damage to target enemy 3 times. If this attack is evaded, target enemy loses 20% Health (excluding Galactic Legends and Raid Bosses). If the target enemy is a Tank, this ability has +200% Health Steal. Otherwise, it has +100% Defense Penetration. Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns.</p><p><strong>If target enemy had no buffs, a random Bounty Hunter Mercenary Support ally gains a bonus turn.</strong></p>"}]}, {"name": "Flush Out the Quarry", "type": "Special", "cooldown": 4, "maxLevel": 8, "levels": [{"html": "<p>Deal Physical damage to target enemy. Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p>", "upgrade": ""}, {"html": "<p>Deal Physical damage to target enemy. Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p>", "upgrade": "+5% Damage"}, {"html": "<p>Dispel all buffs on target enemy and deal Physical damage to them. Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p>", "upgrade": "Dispel all buffs on target enemy", "htmlNew": "<p><strong>Dispel all buffs on target enemy and deal</strong> Physical damage to <strong>them.</strong> Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p>"}, {"html": "<p>Dispel all buffs on target enemy and deal Physical damage to them. Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p>", "upgrade": "+10% Damage"}, {"html": "<p>Dispel all buffs on target enemy and deal Physical damage to them. Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p><p>If there is an active Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> or Tortured enemy, a random Bounty Hunter Mercenary Tank ally gains a bonus turn.</p>", "upgrade": "If there is an active Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> or Tortured enemy, a random Bounty Hunter Mercenary Tank ally gains a bonus turn", "htmlNew": "<p>Dispel all buffs on target enemy and deal Physical damage to them. Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p><p><strong>If there is an active Embo &amp; Keibu's </strong><strong><span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span></strong><strong> or Tortured enemy, a random Bounty Hunter Mercenary Tank ally gains a bonus turn.</strong></p>"}, {"html": "<p>Dispel all buffs on target enemy and deal Physical damage to them. Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p><p>If there is an active Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> or Tortured enemy, a random Bounty Hunter Mercenary Tank ally gains a bonus turn.</p><p>If all allies are Bounty Hunter Mercenaries:</p><p>- Inflict <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> on target enemy (excluding Galactic Legends) until the start of Embo &amp; Keibu's next turn, which can't be dispelled, evaded, or resisted</p>", "upgrade": "If all allies are Bounty Hunter Mercenaries: Inflict <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> on target enemy (excluding Galactic Legends) until the start of Embo &amp; Keibu's next turn, which can't be dispelled, evaded, or resisted", "htmlNew": "<p>Dispel all buffs on target enemy and deal Physical damage to them. Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p><p>If there is an active Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> or Tortured enemy, a random Bounty Hunter Mercenary Tank ally gains a bonus turn.</p><p><strong>If all allies are Bounty Hunter Mercenaries:</strong></p><p><strong>- Inflict </strong><strong><span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span></strong><strong> on target enemy (excluding Galactic Legends) until the start of Embo &amp; Keibu's next turn, which can't be dispelled, evaded, or resisted</strong></p>"}, {"html": "<p>Dispel all buffs on target enemy and deal Physical damage to them. Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p><p>If there is an active Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> or Tortured enemy, a random Bounty Hunter Mercenary Tank ally gains a bonus turn.</p><p>If all allies are Bounty Hunter Mercenaries:</p><p>- Inflict <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> on target enemy (excluding Galactic Legends) until the start of Embo &amp; Keibu's next turn, which can't be dispelled, evaded, or resisted<br>- Inflict a stack of <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span> on the strongest enemy if they don't already have <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span> or Ambushed until the start of Embo &amp; Keibu's next turn, which can't be dispelled, evaded, or resisted</p><p><span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span>: -50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span> and gain Ambushed until the end of the encounter</p><p><span class=\"term other\" data-term=\"Ambushed\" data-kind=\"other\" data-desc=\"-50 Speed (max -50); Protection is disabled, immune to Protection Up and bonus Protection, this effect persists through defeat\">Ambushed</span>: -50 Speed (max -50); Protection is disabled, immune to <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> and bonus Protection, this effect persists through defeat</p>", "upgrade": "If all allies are Bounty Hunter Mercenaries: Inflict a stack of <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span> on the strongest enemy if they don't already have <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span> or Ambushed until the start of Embo &amp; Keibu's next turn, which can't be dispelled, evaded, or resisted  <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span>: -50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span> and gain Ambushed until the end of the encounter  <span class=\"term other\" data-term=\"Ambushed\" data-kind=\"other\" data-desc=\"-50 Speed (max -50); Protection is disabled, immune to Protection Up and bonus Protection, this effect persists through defeat\">Ambushed</span>: -50 Speed (max -50); Protection is disabled, immune to <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> and bonus Protection, this effect persists through defeat", "htmlNew": "<p>Dispel all buffs on target enemy and deal Physical damage to them. Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p><p>If there is an active Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> or Tortured enemy, a random Bounty Hunter Mercenary Tank ally gains a bonus turn.</p><p>If all allies are Bounty Hunter Mercenaries:</p><p>- Inflict <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> on target enemy (excluding Galactic Legends) until the start of Embo &amp; Keibu's next turn, which can't be dispelled, evaded, or resisted<strong><br>- Inflict a stack of </strong><strong><span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span></strong><strong> on the strongest enemy if they don't already have </strong><strong><span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span></strong><strong> or Ambushed until the start of Embo &amp; Keibu's next turn, which can't be dispelled, evaded, or resisted</strong></p><p><strong><span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span></strong><strong>: -50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of </strong><strong><span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span></strong><strong> and gain Ambushed until the end of the encounter</strong></p><p><strong><span class=\"term other\" data-term=\"Ambushed\" data-kind=\"other\" data-desc=\"-50 Speed (max -50); Protection is disabled, immune to Protection Up and bonus Protection, this effect persists through defeat\">Ambushed</span></strong><strong>: -50 Speed (max -50); Protection is disabled, immune to </strong><strong><span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span></strong><strong> and bonus Protection, this effect persists through defeat</strong></p>"}, {"html": "<p>Dispel all buffs on target enemy and deal Physical damage to them. Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p><p>If there is an active Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> or Tortured enemy, a random Bounty Hunter Mercenary Tank ally gains a bonus turn.</p><p>If all allies are Bounty Hunter Mercenaries:</p><p>- Inflict <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> on target enemy (excluding Galactic Legends) until the start of Embo &amp; Keibu's next turn, which can't be dispelled, evaded, or resisted<br>- Inflict a stack of <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span> on the strongest enemy if they don't already have <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span> or Ambushed until the start of Embo &amp; Keibu's next turn, which can't be dispelled, evaded, or resisted.</p><p><span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span>: -50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span> and gain Ambushed until the end of the encounter</p><p><span class=\"term other\" data-term=\"Ambushed\" data-kind=\"other\" data-desc=\"-50 Speed (max -50); Protection is disabled, immune to Protection Up and bonus Protection, this effect persists through defeat\">Ambushed</span>: -50 Speed (max -50); Protection is disabled, immune to <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> and bonus Protection, this effect persists through defeat</p><p><span style=\"color:#E7E7E7;font-weight:600\">While in Territory Battles</span>: Bounty Hunter Mercenary allies take reduced damage from Percentage Health damage effects and gain 30% Max Protection (stacking) until end of battle and recover 75% Health and Protection.</p>", "upgrade": "<span style=\"color:#E7E7E7;font-weight:600\">While in Territory Battles</span>: Bounty Hunter Mercenary allies take reduced damage from Percentage Health damage effects and gain 30% Max Protection (stacking) until end of battle and recover 75% Health and Protection", "htmlNew": "<p>Dispel all buffs on target enemy and deal Physical damage to them. Embo &amp; Keibu gain <span class=\"term buff\" data-term=\"Critical Damage Up\" data-kind=\"buff\" data-desc=\"+50% Critical Damage\">Critical Damage Up</span> for 2 turns.</p><p>If there is an active Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> or Tortured enemy, a random Bounty Hunter Mercenary Tank ally gains a bonus turn.</p><p>If all allies are Bounty Hunter Mercenaries:</p><p>- Inflict <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> on target enemy (excluding Galactic Legends) until the start of Embo &amp; Keibu's next turn, which can't be dispelled, evaded, or resisted<br>- Inflict a stack of <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span> on the strongest enemy if they don't already have <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span> or Ambushed until the start of Embo &amp; Keibu's next turn, which can't be dispelled, evaded, or <strong>resisted.</strong></p><p><span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span>: -50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of <span class=\"term debuff\" data-term=\"Ambush\" data-kind=\"debuff\" data-desc=\"-50 Speed (max -50); gain an additional stack upon receiving damage; at 6 stacks, lose all stacks of Ambush and gain Ambushed until the end of the encounter\">Ambush</span> and gain Ambushed until the end of the encounter</p><p><span class=\"term other\" data-term=\"Ambushed\" data-kind=\"other\" data-desc=\"-50 Speed (max -50); Protection is disabled, immune to Protection Up and bonus Protection, this effect persists through defeat\">Ambushed</span>: -50 Speed (max -50); Protection is disabled, immune to <span class=\"term buff\" data-term=\"Protection Up\" data-kind=\"buff\" data-desc=\"Bonus Protection\">Protection Up</span> and bonus Protection, this effect persists through defeat</p><p><strong><span style=\"color:#E7E7E7;font-weight:600\">While in Territory Battles</span></strong><strong>: Bounty Hunter Mercenary allies take reduced damage from Percentage Health damage effects and gain 30% Max Protection (stacking) until end of battle and recover 75% Health and Protection.</strong></p>"}]}, {"name": "Business Is Business", "type": "Leader", "cooldown": null, "maxLevel": 8, "levels": [{"html": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health.</p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>", "upgrade": ""}, {"html": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn.</p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>", "upgrade": "If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn", "htmlNew": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health.<strong> If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn.</strong></p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>"}, {"html": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn. After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain a bonus turn.</p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>", "upgrade": "After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain a bonus turn", "htmlNew": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains<strong> a bonus turn. After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain</strong> a bonus turn.</p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>"}, {"html": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn. After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain a bonus turn.</p><p>Whenever a Bounty Hunter Mercenary ally takes a bonus turn, their cooldowns are reduced by 1 and whenever they use an ability on that turn, they <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the target enemy for 1 turn.</p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>", "upgrade": "Whenever a Bounty Hunter Mercenary ally takes a bonus turn, their cooldowns are reduced by 1 and whenever they use an ability on that turn, they <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the target enemy for 1 turn", "htmlNew": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn. After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain a bonus<strong> turn.</strong></p><p><strong>Whenever a Bounty Hunter Mercenary ally takes a bonus turn, their cooldowns are reduced by 1 and whenever they use an ability on that turn, they </strong><strong><span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span></strong><strong> the target enemy for 1</strong> turn.</p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>"}, {"html": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn. After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain a bonus turn.</p><p>Whenever a Bounty Hunter Mercenary ally takes a bonus turn, their cooldowns are reduced by 1 and whenever they use an ability on that turn, they <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the target enemy for 1 turn and they deal an additional instance of damage to target enemy for each bonus turn that ally has gained (max 4), which can't be evaded.</p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>", "upgrade": "Whenever a Bounty Hunter Mercenary ally takes a bonus turn and uses an ability on that turn, they deal an additional instance of damage to target enemy for each bonus turn that ally has gained (max 4), which can't be evaded", "htmlNew": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn. After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain a bonus turn.</p><p>Whenever a Bounty Hunter Mercenary ally takes a bonus turn, their cooldowns are reduced by 1 and whenever they use an ability on that turn, they <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the target enemy for 1 <strong>turn and they deal an additional instance of damage to target enemy for each bonus turn that ally has gained (max 4), which can't be evaded.</strong></p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>"}, {"html": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn. After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain a bonus turn.</p><p>Whenever a Bounty Hunter Mercenary ally takes a bonus turn, their cooldowns are reduced by 1 and whenever they use an ability on that turn, they <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the target enemy for 1 turn and they deal an additional instance of damage to target enemy for each bonus turn that ally has gained (max 4), which can't be evaded.</p><p>While an enemy is inflicted with Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>, Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Ransom\" data-kind=\"buff\" data-desc=\"+2% Max Health and Tenacity per stack\">Ransom</span> until end of battle whenever the following happens, which can't be copied, dispelled, or prevented:</p><p>- Gain 2 stacks whenever an enemy gains a dispellable buff<br>- Gain 2 stacks whenever an enemy dispels a debuff<br>- Gain 1 stack whenever an enemy attacks out of turn</p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>", "upgrade": "While an enemy is inflicted with Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>, Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Ransom\" data-kind=\"buff\" data-desc=\"+2% Max Health and Tenacity per stack\">Ransom</span> until end of battle whenever the following happens, which can't be copied, dispelled, or prevented:  - Gain 2 stacks whenever an enemy gains a dispellable buff - Gain 2 stacks whenever an enemy dispels a debuff - Gain 1 stack whenever an enemy attacks out of turn", "htmlNew": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn. After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain a bonus turn.</p><p>Whenever a Bounty Hunter Mercenary ally takes a bonus turn, their cooldowns are reduced by 1 and whenever they use an ability on that turn, they <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the target enemy for 1 turn and they deal an additional instance of damage to target enemy for each bonus turn that ally has gained (max 4), which can't be evaded.</p><p><strong>While an enemy is inflicted with Embo &amp; Keibu's </strong><strong><span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span></strong><strong>, Bounty Hunter Mercenary allies gain </strong><strong><span class=\"term buff\" data-term=\"Ransom\" data-kind=\"buff\" data-desc=\"+2% Max Health and Tenacity per stack\">Ransom</span></strong><strong> until end of battle whenever the following happens, which can't be copied, dispelled, or prevented:</strong></p><p><strong>- Gain 2 stacks whenever an enemy gains a dispellable buff<br>- Gain 2 stacks whenever an enemy dispels a debuff<br>- Gain 1 stack whenever an enemy attacks out of turn</strong></p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>"}, {"html": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn. After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain a bonus turn.</p><p>Whenever a Bounty Hunter Mercenary ally takes a bonus turn, their cooldowns are reduced by 1 and whenever they use an ability on that turn, they <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the target enemy for 1 turn and they deal an additional instance of damage to target enemy for each bonus turn that ally has gained (max 4), which can't be evaded.</p><p>While an enemy is inflicted with Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>, Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Ransom\" data-kind=\"buff\" data-desc=\"+2% Max Health and Tenacity per stack\">Ransom</span> until end of battle whenever the following happens, which can't be copied, dispelled, or prevented:</p><p>- Gain 2 stacks whenever an enemy gains a dispellable buff<br>- Gain 2 stacks whenever an enemy dispels a debuff<br>- Gain 1 stack whenever an enemy attacks out of turn</p><p>Whenever Embo &amp; Keibu inflict <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>, if they gain 30 stacks of <span class=\"term buff\" data-term=\"Ransom\" data-kind=\"buff\" data-desc=\"+2% Max Health and Tenacity per stack\">Ransom</span> before their next turn: At the start of their turn, Embo &amp; Keibu remove their <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> from all enemies and the enemy who had <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> is Exposed for 1 turn. Otherwise, the <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> enemy is inflicted with <span class=\"term debuff\" data-term=\"Torture\" data-kind=\"debuff\" data-desc=\"Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter\">Torture</span> for the rest of the encounter, which can't be dispelled, evaded, or resisted.</p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>", "upgrade": "Whenever Embo &amp; Keibu inflict <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>, if they gain 30 stacks of <span class=\"term buff\" data-term=\"Ransom\" data-kind=\"buff\" data-desc=\"+2% Max Health and Tenacity per stack\">Ransom</span> before their next turn: At the start of their turn, Embo &amp; Keibu remove their <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> from all enemies and the enemy who had <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> is Exposed for 1 turn; otherwise, the <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> enemy is inflicted with <span class=\"term debuff\" data-term=\"Torture\" data-kind=\"debuff\" data-desc=\"Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter\">Torture</span> for the rest of the encounter, which can't be dispelled, evaded, or resisted", "htmlNew": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn. After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain a bonus turn.</p><p>Whenever a Bounty Hunter Mercenary ally takes a bonus turn, their cooldowns are reduced by 1 and whenever they use an ability on that turn, they <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the target enemy for 1 turn and they deal an additional instance of damage to target enemy for each bonus turn that ally has gained (max 4), which can't be evaded.</p><p>While an enemy is inflicted with Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>, Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Ransom\" data-kind=\"buff\" data-desc=\"+2% Max Health and Tenacity per stack\">Ransom</span> until end of battle whenever the following happens, which can't be copied, dispelled, or prevented:</p><p>- Gain 2 stacks whenever an enemy gains a dispellable buff<br>- Gain 2 stacks whenever an enemy dispels a debuff<br>- Gain 1 stack whenever an enemy attacks out of turn</p><p><strong>Whenever Embo &amp; Keibu inflict </strong><strong><span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span></strong><strong>, if they gain 30 stacks of </strong><strong><span class=\"term buff\" data-term=\"Ransom\" data-kind=\"buff\" data-desc=\"+2% Max Health and Tenacity per stack\">Ransom</span></strong><strong> before their next turn: At the start of their turn, Embo &amp; Keibu remove their </strong><strong><span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span></strong><strong> from all enemies and the enemy who had </strong><strong><span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span></strong><strong> is Exposed for 1 turn. Otherwise, the </strong><strong><span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span></strong><strong> enemy is inflicted with </strong><strong><span class=\"term debuff\" data-term=\"Torture\" data-kind=\"debuff\" data-desc=\"Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter\">Torture</span></strong><strong> for the rest of the encounter, which can't be dispelled, evaded, or resisted.</strong></p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p>"}, {"html": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn. After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain a bonus turn.</p><p>Whenever a Bounty Hunter Mercenary ally takes a bonus turn, their cooldowns are reduced by 1 and whenever they use an ability on that turn, they <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the target enemy for 1 turn and they deal an additional instance of damage to target enemy for each bonus turn that ally has gained (max 4), which can't be evaded.</p><p>While an enemy is inflicted with Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>, Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Ransom\" data-kind=\"buff\" data-desc=\"+2% Max Health and Tenacity per stack\">Ransom</span> until end of battle whenever the following happens, which can't be copied, dispelled, or prevented:</p><p>- Gain 2 stacks whenever an enemy gains a dispellable buff<br>- Gain 2 stacks whenever an enemy dispels a debuff<br>- Gain 1 stack whenever an enemy attacks out of turn</p><p>Whenever Embo &amp; Keibu inflict <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>, if they gain 30 stacks of <span class=\"term buff\" data-term=\"Ransom\" data-kind=\"buff\" data-desc=\"+2% Max Health and Tenacity per stack\">Ransom</span> before their next turn: At the start of their turn, Embo &amp; Keibu remove their <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> from all enemies and the enemy who had <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> is Exposed for 1 turn. Otherwise, the <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> enemy is inflicted with <span class=\"term debuff\" data-term=\"Torture\" data-kind=\"debuff\" data-desc=\"Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter\">Torture</span> for the rest of the encounter, which can't be dispelled, evaded, or resisted.</p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p><p><span style=\"color:#E7E7E7;font-weight:600\">While in Grand Arenas</span>: Bounty Hunter Mercenary allies gain 200 Speed for 1 turn and <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span> until the end of battle.</p>", "upgrade": "<span style=\"color:#E7E7E7;font-weight:600\">While in Grand Arenas</span>: Bounty Hunter Mercenary allies gain 200 Speed for 1 turn and <span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span> until the end of battle", "htmlNew": "<p>Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn. After every 2 bonus turns gained by other allies, Embo &amp; Keibu gain a bonus turn.</p><p>Whenever a Bounty Hunter Mercenary ally takes a bonus turn, their cooldowns are reduced by 1 and whenever they use an ability on that turn, they <span class=\"term debuff\" data-term=\"Stun\" data-kind=\"debuff\" data-desc=\"Character misses a turn and cannot avoid attacks.\">Stun</span> the target enemy for 1 turn and they deal an additional instance of damage to target enemy for each bonus turn that ally has gained (max 4), which can't be evaded.</p><p>While an enemy is inflicted with Embo &amp; Keibu's <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>, Bounty Hunter Mercenary allies gain <span class=\"term buff\" data-term=\"Ransom\" data-kind=\"buff\" data-desc=\"+2% Max Health and Tenacity per stack\">Ransom</span> until end of battle whenever the following happens, which can't be copied, dispelled, or prevented:</p><p>- Gain 2 stacks whenever an enemy gains a dispellable buff<br>- Gain 2 stacks whenever an enemy dispels a debuff<br>- Gain 1 stack whenever an enemy attacks out of turn</p><p>Whenever Embo &amp; Keibu inflict <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>, if they gain 30 stacks of <span class=\"term buff\" data-term=\"Ransom\" data-kind=\"buff\" data-desc=\"+2% Max Health and Tenacity per stack\">Ransom</span> before their next turn: At the start of their turn, Embo &amp; Keibu remove their <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> from all enemies and the enemy who had <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> is Exposed for 1 turn. Otherwise, the <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span> enemy is inflicted with <span class=\"term debuff\" data-term=\"Torture\" data-kind=\"debuff\" data-desc=\"Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter\">Torture</span> for the rest of the encounter, which can't be dispelled, evaded, or resisted.</p><p>Tortured enemies are immune to <span class=\"term debuff\" data-term=\"Captive\" data-kind=\"debuff\" data-desc=\"Speed set to 0, can't bonus attack or gain bonus Turn Meter\">Captive</span>.</p><p>When Embo &amp; Keibu are in the Leader slot and not the ally slot, the following Contract is active:</p><p><span class=\"term other\" data-term=\"Contract\" data-kind=\"other\" data-desc=\"Deal damage to enemies while buffed 20 times.\">Contract</span>: Deal damage to enemies while buffed 20 times.</p><p><span class=\"term other\" data-term=\"Reward\" data-kind=\"other\" data-desc=\"Embo &amp; Keibu gain the Granted Ability Smoke and Shadow.\">Reward</span>: Embo &amp; Keibu gain the Granted Ability <span style=\"color:#F0FF23;font-weight:600\">Smoke and Shadow</span>.</p><p><span class=\"term other\" data-term=\"Smoke and Shadow\" data-kind=\"other\" data-desc=\"Stealth for 1 turn. While this Stealth is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.\">Smoke and Shadow</span>: <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> for 1 turn. While this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> is active, Embo &amp; Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy's turn. When this <span class=\"term buff\" data-term=\"Stealth\" data-kind=\"buff\" data-desc=\"Character cannot be targeted directly.\">Stealth</span> expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.</p><p><strong><span style=\"color:#E7E7E7;font-weight:600\">While in Grand Arenas</span></strong><strong>: Bounty Hunter Mercenary allies gain 200 Speed for 1 turn and </strong><strong><span class=\"term buff\" data-term=\"Bounty Hunter's Resolve\" data-kind=\"buff\" data-desc=\"This character ignores Taunt effects during their turn; when defeated, revive at 100% Health; can't be prevented or stacked\">Bounty Hunter's Resolve</span></strong><strong> until the end of battle.</strong></p>"}]}, {"name": "Soldier of Fortune", "type": "Unique", "cooldown": null, "maxLevel": 3, "levels": [{"html": "<p>At the start of battle, Embo &amp; Keibu gain 2 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> per Relic Amplifier level they have.</p><p>Whenever a buff is dispelled on an enemy, Embo &amp; Keibu gain 7 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p><p>Whenever Embo &amp; Keibu receive damage from an enemy, if they have more than 10 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>, they lose 10 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>, the weakest Bounty Hunter Mercenary non-Tank ally recovers 20% Protection, and Embo &amp; Keibu gain 50% Critical Damage (stacking) for 2 turns.</p>", "upgrade": ""}, {"html": "<p>At the start of battle, Embo &amp; Keibu gain 2 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> per Relic Amplifier level they have.</p><p>Whenever a buff is dispelled on an enemy, Embo &amp; Keibu gain 7 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p><p>At the start of each Bounty Hunter Mercenary ally's turn, they have +2% Offense for each <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> stack on Embo &amp; Keibu until the end of that turn.</p><p>Whenever Embo &amp; Keibu receive damage from an enemy, if they have more than 10 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>, they lose 10 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>, the weakest Bounty Hunter Mercenary non-Tank ally recovers 20% Protection, and Embo &amp; Keibu gain 50% Critical Damage (stacking) for 2 turns.</p>", "upgrade": "At the start of each Bounty Hunter Mercenary ally's turn, they have +2% Offense for each <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> stack on Embo &amp; Keibu until the end of that turn", "htmlNew": "<p>At the start of battle, Embo &amp; Keibu gain 2 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> per Relic Amplifier level they have.</p><p>Whenever a buff is dispelled on an enemy, Embo &amp; Keibu gain 7 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p><p><strong>At the start of each Bounty Hunter Mercenary ally's turn, they have +2% Offense for each </strong><strong><span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span></strong><strong> stack on Embo &amp; Keibu until the end of that turn.</strong></p><p>Whenever Embo &amp; Keibu receive damage from an enemy, if they have more than 10 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>, they lose 10 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>, the weakest Bounty Hunter Mercenary non-Tank ally recovers 20% Protection, and Embo &amp; Keibu gain 50% Critical Damage (stacking) for 2 turns.</p>"}, {"html": "<p>At the start of battle, Embo &amp; Keibu gain 2 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> per Relic Amplifier level they have.</p><p>Whenever a buff is dispelled on an enemy, Embo &amp; Keibu gain 7 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p><p>At the start of each Bounty Hunter Mercenary ally's turn, they have +2% Offense for each <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> stack on Embo &amp; Keibu until the end of that turn.</p><p>Whenever Embo &amp; Keibu receive damage from an enemy, if they have more than 10 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>, they lose 10 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>, the weakest Bounty Hunter Mercenary non-Tank ally recovers 20% Protection, and Embo &amp; Keibu gain 50% Critical Damage (stacking) for 2 turns.</p><p><span style=\"color:#E7E7E7;font-weight:600\">While in Territory Wars</span>: When a Bounty Hunter Mercenary ally receives damage for the first time, they gain <span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span> for 2 turns, which can't be dispelled or prevented and Embo &amp; Keibu gain 25 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p>", "upgrade": "<span style=\"color:#E7E7E7;font-weight:600\">While in Territory Wars</span>: When a Bounty Hunter Mercenary ally receives damage for the first time, they gain <span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span> for 2 turns, which can't be dispelled or prevented and Embo &amp; Keibu gain 25 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>", "htmlNew": "<p>At the start of battle, Embo &amp; Keibu gain 2 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> per Relic Amplifier level they have.</p><p>Whenever a buff is dispelled on an enemy, Embo &amp; Keibu gain 7 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>.</p><p>At the start of each Bounty Hunter Mercenary ally's turn, they have +2% Offense for each <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span> stack on Embo &amp; Keibu until the end of that turn.</p><p>Whenever Embo &amp; Keibu receive damage from an enemy, if they have more than 10 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>, they lose 10 stacks of <span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span>, the weakest Bounty Hunter Mercenary non-Tank ally recovers 20% Protection, and Embo &amp; Keibu gain 50% Critical Damage (stacking) for 2 turns.</p><p><strong><span style=\"color:#E7E7E7;font-weight:600\">While in Territory Wars</span></strong><strong>: When a Bounty Hunter Mercenary ally receives damage for the first time, they gain </strong><strong><span class=\"term buff\" data-term=\"Damage Immunity\" data-kind=\"buff\" data-desc=\"Can't be damaged, lose 1 stack each time an explosive charge is set\">Damage Immunity</span></strong><strong> for 2 turns, which can't be dispelled or prevented and Embo &amp; Keibu gain 25 stacks of </strong><strong><span class=\"term other\" data-term=\"Soldier of Fortune\" data-kind=\"other\" data-desc=\"Abilities gain additional effects\">Soldier of Fortune</span></strong><strong>.</strong></p>"}]}]}}, "era": {"title": "Sondderr's Era 10 Ability Cheat Sheet: The Mandalorian and Grogu", "maxLevel": 75, "nonUniqueMilestones": [10, 25, 43, 47, 51, 53, 72], "passiveMilestones": [15, 35, 44, 49, 52, 72], "footnote": "Era of The Mandalorian and Grogu (Era 10): the two marquee characters and the ten loaned characters. The Era level at which each ability tier unlocks follows swgoh.gg's Era pages for Adelphi Ranger and the Mercenary Guard Droid (B1); the loaned characters use Adelphi Ranger's schedule. Era 10 caps at Era level 75, which CG says converts to Relic 8 and ability level 8 when the Era ends. Ability text is from game data and may change before release. Thank you to the contributors of swgoh-utils for developing the utilities to allow for this!", "abilityMilestones": {"Adelphi Ranger": {"Practiced Shot": [10, 25, 43, 47, 51, 53, 72], "Sentinel's Strike": [10, 25, 43, 47, 51, 53, 72], "Adelphi Cavalry": [10, 25, 43, 47, 51, 53, 72], "Rodian Ranger": [15, 35, 44, 49, 52, 72]}, "Mercenary Guard Droid (B1)": {"Modified E-10 Blaster Rifle": [10, 25, 43, 47, 51, 53, 72], "Overhead Smash": [10, 25, 43, 47, 51, 53, 72], "Mercenary Gotra": [15, 35, 44, 49, 52, 54, 72], "Droid Mercenary": [15, 35, 44, 49, 52, 54], "Soldier of Fortune": [15, 35]}}}}